Commit graph

82 commits

Author SHA1 Message Date
Josh Groves
ce6ede951c
Move text area bounds outside run/glyph loops (#110) 2024-07-29 11:59:26 -02:30
tamewild
f82094703e
iterate on visible runs within textbounds (#108) 2024-07-28 09:04:16 -02:30
Erich Gubler
9def853042
build: upgrade wgpu 0.20 → 22 (#106) 2024-07-24 00:46:06 -02:30
Pēteris Pakalns
0fdbd90c55
Simplify rendering pipeline, reduce gpu memory usage, remove duplicated data (#86) 2024-05-26 22:52:30 -02:30
Héctor Ramón
b411ea71e7
Introduce explicit Viewport sharing (#96) 2024-05-08 11:47:58 -02:30
Héctor Ramón
5aed9e1477
Support sharing Pipeline state between TextAtlas (#95)
* Support sharing `Pipeline` state between `TextAtlas`

* Keep using `Vec` for pipeline cache

* Use `OnceCell` to keep `Pipeline` private

* Revert "Use `OnceCell` to keep `Pipeline` private"

This reverts commit 4112732b1734a3bb6b915d2103e699ef549b77c1.

* Rename `Pipeline` type to `Cache`
2024-05-08 11:09:19 -02:30
EggShark
670140e2a1
update to wgpu 0.20.0 (#93) 2024-04-29 13:01:15 -02:30
Héctor Ramón
3e281d1828
Use rustc-hash for HashSet of glyphs_in_use (#90) 2024-03-29 22:47:39 -02:30
Héctor Ramón Jiménez
4f24305ac5 Reuse Vec allocations in TextRenderer 2024-03-29 21:24:16 -02:30
Pēteris Pakalns
f95e66f612
Support multi viewport rendering with reusable text atlas (#88) 2024-03-25 21:55:57 -02:30
grovesNL
bfb07147cd Don't convert web text colors to linear 2024-01-15 21:32:22 -03:30
grovesNL
ce394f9d53 Internally convert text colors to linear 2024-01-15 13:05:48 -03:30
grovesNL
ca5f82e5e9 Grow by a factor of 2
This reduces the amount of growing necessary for large glyphs
2024-01-15 11:49:35 -03:30
Lukas Kalbertodt
b15437b87f Fix typo in docs 2024-01-02 20:50:08 -03:30
Lukas Kalbertodt
914a283e3f Add #[doc(no_inline)] to cosmic-text reexports
Before this commit, all reexported symbols were displayed as if they
were part of `glyphon` directly. Users not being able to see at a glance
what's part of which crate has a few disadvantages. It makes
understanding the whole stack more difficult, since it's unclear what's
part of the wgpu-integration and what's part of the general text
handling. Personally, I also think this can deter people from using
glyphon as this makes the crate (which is "just" the wgpu integration)
seem huge. Finally, some symbols in the docs were not linked (as if it
was private), which is also really bad for browsing docs.
2024-01-02 20:50:08 -03:30
TheEggShark
941309aed2 fixed cargo fmt errors 2023-12-19 12:28:19 -03:30
TheEggShark
f13c5f024e added clippy suggestions 2023-12-19 12:28:19 -03:30
c-u
3c9f7c4eb1
Add Interpolation attribute for the VertexOutput and add Error trait implementation for RenderError (#49)
* impl trait Error for RenderError

* fix shader for usage in web
2023-08-06 13:07:42 -02:30
Héctor Ramón Jiménez
81dedbd042 Implement subpixel glyph positioning and scaling
The latest `cosmic-text` release performs bucketing calculations after
layouting. This allows us to provide proper subpixel offsets, as well as
scale any buffer thanks to its linear layout properties.

See https://github.com/pop-os/cosmic-text/pull/143.
2023-07-11 00:18:25 -02:30
Héctor Ramón Jiménez
595e09a497 Take an IntoIterator instead of Iterator in prepare methods 2023-07-10 15:25:47 -02:30
Héctor Ramón Jiménez
1469768013 Iterate over text areas only once in prepare 2023-07-10 15:25:47 -02:30
Héctor Ramón Jiménez
d40b6ad2ed Remove Copy implementation for TextArea 2023-07-10 15:25:47 -02:30
Héctor Ramón Jiménez
0857bef584 Take an Iterator of TextArea in prepare 2023-07-10 15:25:47 -02:30
Héctor Ramón Jiménez
7f31965063 Fix potentially evicting glyphs in use during try_allocate 2023-07-04 14:54:05 -02:30
Héctor Ramón Jiménez
f64771c2c3 Grow internal packer and re-upload glyphs automatically 2023-07-04 14:54:05 -02:30
Héctor Ramón Jiménez
a74ce29c1a Implement growing logic for TextAtlas
The `TextAtlas` will have an initial size of `256` (we could make this
configurable) and `try_allocate` will keep track of the glyphs in use
in the current frame, returning `None` when the LRU glyph is in use.

In that case, `TextRenderer::prepare` will return
`PrepareError::AtlasFull` with the `ContentType` of the atlas that is
full. The user of the library can then call `TextAtlas::grow` with the
provided `ContentType` to obtain a bigger atlas (by `256`).

A `TextAtlas::grow` call clears the whole atlas and, as a result, all of
the `prepare` calls need to be repeated in a frame until they all
succeed. Overall, the atlas will rarely need to grow and so the calls
will not need to be repated often.

Finally, the user needs to call `TextAtlas::trim` at the end of the
frame. This allows us to clear the glyphs in use collection in the atlas. Maybe
there is a better way to model this in an API that forces the user to
trim the atlas (e.g. make `trim` return a new type and changing `prepare` and `render` to take that type instead).
2023-07-04 14:54:05 -02:30
Gijs Burghoorn
d20643702f Doc: Add small summary of crate goal in doc.rs 2023-06-07 10:07:44 -02:30
Héctor Ramón Jiménez
9f82af4f7d Introduce ColorMode for Atlas 2023-06-06 11:56:02 -02:30
Héctor Ramón Jiménez
80e8465af6 Update wgpu to 0.16 2023-05-03 13:29:20 -02:30
Héctor Ramón Jiménez
ddaaae295c Update wgpu to 0.15 2023-04-08 12:43:37 -02:30
Héctor Ramón Jiménez
19d704f0c9 Make render take an immutable self 2023-03-27 23:20:26 -02:30
Héctor Ramón Jiménez
e457bca108 Use Srgb texture format for TextAtlas 2023-03-27 23:03:55 -02:30
Héctor Ramón Jiménez
2af2f357c5 Update cosmic-text to latest 2023-03-27 23:02:28 -02:30
Héctor Ramón Jiménez
ea5f122f78 Remove potentially huge texture_pending from InnerAtlas
Instead, issue a `write_texture` for every glyph that isn't present in
the atlas. I think this should be fine, since cache eviction should be
rare and, therefore, uploads will be too.

The result here is lower memory usage for bigger caches.
2023-03-27 23:00:19 -02:30
Héctor Ramón Jiménez
1f31586c55 Set default_color per TextArea 2023-02-26 23:30:30 -03:30
grovesNL
c25f394c16 Allow depth to be attached to text using metadata 2023-02-15 07:54:31 -03:30
grovesNL
74e9aa37a1 Set renderer multisample and depth-stencil state 2023-02-15 07:54:31 -03:30
Héctor Ramón Jiménez
da4bb4af5c Use lru for glyph caching
I noticed that the `RecentlyUsed` map was actually a `RecentlyInserted`
map. This caused panics when trying to reduce the initial texture atlas size and
dynamically increase it (coming in another PR!).
2023-02-08 00:49:37 -03:30
grovesNL
8aeb9f16bf Remove unnecessary cast 2023-01-29 22:14:55 -03:30
grovesNL
288cd89cf8 Simplify re-exports paths 2023-01-29 22:11:54 -03:30
grovesNL
658fcf4d6f Separate text area lifetimes 2023-01-29 22:11:54 -03:30
grovesNL
07b04f511a Update example to show emojis and clipping 2023-01-29 22:11:54 -03:30
grovesNL
8c8cfba093 Add clipping back 2023-01-29 22:11:54 -03:30
grovesNL
ba52cbdba6 Buffer doesn't need to be mutable anymore 2023-01-29 22:11:54 -03:30
grovesNL
e0998be181 Only multiply alpha 2023-01-29 22:11:54 -03:30
Joshua Groves
3a0e965675 Split color and mask atlases apart 2023-01-29 22:11:54 -03:30
Joshua Groves
6cf10bba8d Fix alpha blending for emojis 2023-01-29 22:11:54 -03:30
grovesNL
8a1153039e Update to latest cosmic 2023-01-29 22:11:54 -03:30
grovesNL
84fb66e27e Use color packing from cosmic 2023-01-29 22:11:54 -03:30
grovesNL
4c1a83548e Use default font color and remove Color 2023-01-29 22:11:54 -03:30