Set renderer multisample and depth-stencil state
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da4bb4af5c
commit
74e9aa37a1
3 changed files with 80 additions and 43 deletions
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@ -4,9 +4,9 @@ use glyphon::{
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};
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use wgpu::{
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Backends, CommandEncoderDescriptor, CompositeAlphaMode, DeviceDescriptor, Features, Instance,
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Limits, LoadOp, Operations, PresentMode, RenderPassColorAttachment, RenderPassDescriptor,
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RequestAdapterOptions, SurfaceConfiguration, TextureFormat, TextureUsages,
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TextureViewDescriptor,
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Limits, LoadOp, MultisampleState, Operations, PresentMode, RenderPassColorAttachment,
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RenderPassDescriptor, RequestAdapterOptions, SurfaceConfiguration, TextureFormat,
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TextureUsages, TextureViewDescriptor,
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};
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use winit::{
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dpi::LogicalSize,
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@ -64,12 +64,13 @@ async fn run() {
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surface.configure(&device, &config);
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// Set up text renderer
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let mut text_renderer = TextRenderer::new(&device, &queue);
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unsafe {
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FONT_SYSTEM = Some(FontSystem::new());
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}
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let mut cache = SwashCache::new(unsafe { FONT_SYSTEM.as_ref().unwrap() });
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let mut atlas = TextAtlas::new(&device, &queue, swapchain_format);
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let mut text_renderer =
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TextRenderer::new(&mut atlas, &device, MultisampleState::default(), None);
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let mut buffer = Buffer::new(
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unsafe { FONT_SYSTEM.as_ref().unwrap() },
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Metrics::new(30, 42),
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@ -5,11 +5,12 @@ use std::{borrow::Cow, mem::size_of, num::NonZeroU64, sync::Arc};
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use wgpu::{
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BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayoutEntry, BindingResource,
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BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor, BufferUsages,
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ColorTargetState, ColorWrites, Device, Extent3d, FilterMode, FragmentState, MultisampleState,
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PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor,
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SamplerBindingType, SamplerDescriptor, ShaderModuleDescriptor, ShaderSource, ShaderStages,
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Texture, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureView, TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
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ColorTargetState, ColorWrites, DepthStencilState, Device, Extent3d, FilterMode, FragmentState,
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MultisampleState, PipelineLayout, PipelineLayoutDescriptor, PrimitiveState, Queue,
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RenderPipeline, RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor, ShaderModule,
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ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture, TextureDescriptor,
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TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureView,
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TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
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};
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pub(crate) struct InnerAtlas {
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@ -88,10 +89,18 @@ impl InnerAtlas {
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pub struct TextAtlas {
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pub(crate) params: Params,
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pub(crate) params_buffer: Buffer,
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pub(crate) pipeline: Arc<RenderPipeline>,
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pub(crate) cached_pipelines: Vec<(
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MultisampleState,
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Option<DepthStencilState>,
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Arc<RenderPipeline>,
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)>,
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pub(crate) bind_group: Arc<BindGroup>,
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pub(crate) color_atlas: InnerAtlas,
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pub(crate) mask_atlas: InnerAtlas,
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pub(crate) pipeline_layout: PipelineLayout,
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pub(crate) shader: ShaderModule,
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pub(crate) vertex_buffers: [wgpu::VertexBufferLayout<'static>; 1],
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pub(crate) format: TextureFormat,
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}
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impl TextAtlas {
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@ -234,40 +243,17 @@ impl TextAtlas {
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push_constant_ranges: &[],
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});
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let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("glyphon pipeline"),
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layout: Some(&pipeline_layout),
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vertex: VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &vertex_buffers,
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},
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fragment: Some(FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(ColorTargetState {
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format,
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blend: Some(BlendState::ALPHA_BLENDING),
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write_mask: ColorWrites::default(),
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})],
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}),
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primitive: PrimitiveState::default(),
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depth_stencil: None,
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multisample: MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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}));
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Self {
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params,
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params_buffer,
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pipeline,
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cached_pipelines: Vec::new(),
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bind_group,
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color_atlas,
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mask_atlas,
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pipeline_layout,
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shader,
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vertex_buffers,
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format,
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}
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}
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@ -295,4 +281,44 @@ impl TextAtlas {
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ContentType::Mask => &mut self.mask_atlas,
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}
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}
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pub(crate) fn get_or_create_pipeline(
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&mut self,
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device: &Device,
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multisample: MultisampleState,
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depth_stencil: Option<DepthStencilState>,
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) -> Arc<RenderPipeline> {
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self.cached_pipelines
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.iter()
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.find(|(ms, ds, _)| ms == &multisample && ds == &depth_stencil)
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.map(|(_, _, p)| Arc::clone(p))
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.unwrap_or_else(|| {
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let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("glyphon pipeline"),
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layout: Some(&self.pipeline_layout),
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vertex: VertexState {
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module: &self.shader,
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entry_point: "vs_main",
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buffers: &self.vertex_buffers,
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},
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fragment: Some(FragmentState {
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module: &self.shader,
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entry_point: "fs_main",
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targets: &[Some(ColorTargetState {
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format: self.format,
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blend: Some(BlendState::ALPHA_BLENDING),
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write_mask: ColorWrites::default(),
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})],
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}),
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primitive: PrimitiveState::default(),
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depth_stencil: depth_stencil.clone(),
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multisample,
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multiview: None,
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}));
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self.cached_pipelines
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.push((multisample, depth_stencil, pipeline.clone()));
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pipeline
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})
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}
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}
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@ -2,10 +2,11 @@ use crate::{
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CacheKey, Color, GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError,
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RenderError, Resolution, SwashCache, SwashContent, TextArea, TextAtlas,
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};
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use std::{collections::HashSet, iter, mem::size_of, num::NonZeroU32, slice};
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use std::{collections::HashSet, iter, mem::size_of, num::NonZeroU32, slice, sync::Arc};
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use wgpu::{
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Buffer, BufferDescriptor, BufferUsages, Device, Extent3d, ImageCopyTexture, ImageDataLayout,
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IndexFormat, Origin3d, Queue, RenderPass, TextureAspect, COPY_BUFFER_ALIGNMENT,
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Buffer, BufferDescriptor, BufferUsages, DepthStencilState, Device, Extent3d, ImageCopyTexture,
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ImageDataLayout, IndexFormat, MultisampleState, Origin3d, Queue, RenderPass, RenderPipeline,
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TextureAspect, COPY_BUFFER_ALIGNMENT,
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};
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/// A text renderer that uses cached glyphs to render text into an existing render pass.
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@ -17,11 +18,17 @@ pub struct TextRenderer {
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vertices_to_render: u32,
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glyphs_in_use: HashSet<CacheKey>,
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screen_resolution: Resolution,
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pipeline: Arc<RenderPipeline>,
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}
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impl TextRenderer {
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/// Creates a new `TextRenderer`.
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pub fn new(device: &Device, _queue: &Queue) -> Self {
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pub fn new(
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atlas: &mut TextAtlas,
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device: &Device,
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multisample: MultisampleState,
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depth_stencil: Option<DepthStencilState>,
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) -> Self {
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let vertex_buffer_size = next_copy_buffer_size(4096);
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let vertex_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon vertices"),
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@ -38,6 +45,8 @@ impl TextRenderer {
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mapped_at_creation: false,
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});
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let pipeline = atlas.get_or_create_pipeline(device, multisample, depth_stencil);
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Self {
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vertex_buffer,
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vertex_buffer_size,
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@ -49,6 +58,7 @@ impl TextRenderer {
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width: 0,
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height: 0,
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},
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pipeline,
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}
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}
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@ -420,7 +430,7 @@ impl TextRenderer {
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}
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}
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pass.set_pipeline(&atlas.pipeline);
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pass.set_pipeline(&self.pipeline);
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pass.set_bind_group(0, &atlas.bind_group, &[]);
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pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
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