Use color packing from cosmic
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -64,9 +64,9 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput { | |||
|     vert_output.position.y *= -1.0; | ||||
| 
 | ||||
|     vert_output.color = vec4<f32>( | ||||
|         f32((color & 0xffu)), | ||||
|         f32((color & 0xff00u) >> 8u), | ||||
|         f32((color & 0xff0000u) >> 16u), | ||||
|         f32((color & 0x00ff0000u) >> 16u), | ||||
|         f32((color & 0x0000ff00u) >> 8u), | ||||
|         f32(color & 0x000000ffu), | ||||
|         f32((color & 0xff000000u) >> 24u), | ||||
|     ) / 255.0; | ||||
| 
 | ||||
|  |  | |||
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