Support multi viewport rendering with reusable text atlas (#88)
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4700e54f16
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f95e66f612
3 changed files with 78 additions and 83 deletions
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@ -23,13 +23,13 @@ struct Params {
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@group(0) @binding(0)
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var<uniform> params: Params;
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@group(0) @binding(1)
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@group(1) @binding(0)
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var color_atlas_texture: texture_2d<f32>;
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@group(0) @binding(2)
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@group(1) @binding(1)
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var mask_atlas_texture: texture_2d<f32>;
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@group(0) @binding(3)
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@group(1) @binding(2)
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var atlas_sampler: sampler;
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fn srgb_to_linear(c: f32) -> f32 {
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@ -1,20 +1,20 @@
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use crate::{
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text_render::ContentType, CacheKey, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus,
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Params, Resolution, SwashCache,
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Params, SwashCache,
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};
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use etagere::{size2, Allocation, BucketedAtlasAllocator};
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use lru::LruCache;
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use std::{borrow::Cow, collections::HashSet, mem::size_of, num::NonZeroU64, sync::Arc};
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use wgpu::{
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BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutEntry,
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BindingResource, BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor,
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BufferUsages, ColorTargetState, ColorWrites, DepthStencilState, Device, Extent3d, FilterMode,
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FragmentState, ImageCopyTexture, ImageDataLayout, MultisampleState, Origin3d, PipelineLayout,
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PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor,
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Sampler, SamplerBindingType, SamplerDescriptor, ShaderModule, ShaderModuleDescriptor,
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ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor, TextureDimension,
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TextureFormat, TextureSampleType, TextureUsages, TextureView, TextureViewDescriptor,
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TextureViewDimension, VertexFormat, VertexState,
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BindingResource, BindingType, BlendState, BufferBindingType, ColorTargetState, ColorWrites,
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DepthStencilState, Device, Extent3d, FilterMode, FragmentState, ImageCopyTexture,
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ImageDataLayout, MultisampleState, Origin3d, PipelineLayout, PipelineLayoutDescriptor,
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PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor, Sampler, SamplerBindingType,
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SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture,
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TextureAspect, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType,
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TextureUsages, TextureView, TextureViewDescriptor, TextureViewDimension, VertexFormat,
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VertexState,
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};
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#[allow(dead_code)]
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@ -255,8 +255,6 @@ pub enum ColorMode {
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/// An atlas containing a cache of rasterized glyphs that can be rendered.
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pub struct TextAtlas {
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pub(crate) params: Params,
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pub(crate) params_buffer: Buffer,
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pub(crate) cached_pipelines: Vec<(
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MultisampleState,
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Option<DepthStencilState>,
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@ -264,6 +262,7 @@ pub struct TextAtlas {
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)>,
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pub(crate) bind_group: Arc<BindGroup>,
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pub(crate) bind_group_layout: BindGroupLayout,
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pub(crate) text_render_bind_group_layout: BindGroupLayout,
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pub(crate) sampler: Sampler,
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pub(crate) color_atlas: InnerAtlas,
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pub(crate) mask_atlas: InnerAtlas,
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@ -340,9 +339,9 @@ impl TextAtlas {
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],
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}];
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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BindGroupLayoutEntry {
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let text_render_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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@ -351,6 +350,21 @@ impl TextAtlas {
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min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
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},
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count: None,
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}],
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label: Some("glyphon text render bind group layout"),
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});
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 1,
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@ -364,37 +378,12 @@ impl TextAtlas {
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 3,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: None,
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},
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],
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label: Some("glyphon bind group layout"),
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});
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let params = Params {
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screen_resolution: Resolution {
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width: 0,
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height: 0,
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},
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_pad: [0, 0],
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};
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let params_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon params"),
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size: size_of::<Params>() as u64,
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usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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label: Some("glyphon text atlas bind group layout"),
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});
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let color_atlas = InnerAtlas::new(
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@ -414,34 +403,29 @@ impl TextAtlas {
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: params_buffer.as_entire_binding(),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&color_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 2,
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binding: 1,
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resource: BindingResource::TextureView(&mask_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 3,
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binding: 2,
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resource: BindingResource::Sampler(&sampler),
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},
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],
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label: Some("glyphon bind group"),
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label: Some("glyphon text atlas bind group"),
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}));
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&bind_group_layout],
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bind_group_layouts: &[&text_render_bind_group_layout, &bind_group_layout],
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push_constant_ranges: &[],
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});
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Self {
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params,
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params_buffer,
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cached_pipelines: Vec::new(),
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text_render_bind_group_layout,
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bind_group,
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bind_group_layout,
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sampler,
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@ -540,18 +524,14 @@ impl TextAtlas {
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: self.params_buffer.as_entire_binding(),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&self.color_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 2,
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binding: 1,
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resource: BindingResource::TextureView(&self.mask_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 3,
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binding: 2,
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resource: BindingResource::Sampler(&self.sampler),
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},
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],
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@ -4,20 +4,22 @@ use crate::{
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};
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use std::{iter, mem::size_of, slice, sync::Arc};
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use wgpu::{
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Buffer, BufferDescriptor, BufferUsages, DepthStencilState, Device, Extent3d, ImageCopyTexture,
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ImageDataLayout, IndexFormat, MultisampleState, Origin3d, Queue, RenderPass, RenderPipeline,
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TextureAspect, COPY_BUFFER_ALIGNMENT,
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BindGroupDescriptor, BindGroupEntry, Buffer, BufferDescriptor, BufferUsages, DepthStencilState,
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Device, Extent3d, ImageCopyTexture, ImageDataLayout, IndexFormat, MultisampleState, Origin3d,
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Queue, RenderPass, RenderPipeline, TextureAspect, COPY_BUFFER_ALIGNMENT,
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};
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/// A text renderer that uses cached glyphs to render text into an existing render pass.
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pub struct TextRenderer {
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params: Params,
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params_buffer: Buffer,
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vertex_buffer: Buffer,
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vertex_buffer_size: u64,
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index_buffer: Buffer,
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index_buffer_size: u64,
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vertices_to_render: u32,
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screen_resolution: Resolution,
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pipeline: Arc<RenderPipeline>,
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bind_group: wgpu::BindGroup,
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}
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impl TextRenderer {
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@ -46,17 +48,40 @@ impl TextRenderer {
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let pipeline = atlas.get_or_create_pipeline(device, multisample, depth_stencil);
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let params = Params {
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screen_resolution: Resolution {
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width: 0,
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height: 0,
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},
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_pad: [0, 0],
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};
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let params_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon params"),
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size: size_of::<Params>() as u64,
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usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let bind_group = device.create_bind_group(&BindGroupDescriptor {
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layout: &atlas.text_render_bind_group_layout,
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entries: &[BindGroupEntry {
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binding: 0,
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resource: params_buffer.as_entire_binding(),
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}],
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label: Some("glyphon text render bind group"),
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});
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Self {
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params,
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params_buffer,
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vertex_buffer,
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vertex_buffer_size,
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index_buffer,
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index_buffer_size,
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vertices_to_render: 0,
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screen_resolution: Resolution {
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width: 0,
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height: 0,
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},
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pipeline,
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bind_group,
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}
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}
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@ -72,15 +97,11 @@ impl TextRenderer {
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cache: &mut SwashCache,
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mut metadata_to_depth: impl FnMut(usize) -> f32,
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) -> Result<(), PrepareError> {
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self.screen_resolution = screen_resolution;
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let atlas_current_resolution = { atlas.params.screen_resolution };
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if screen_resolution != atlas_current_resolution {
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atlas.params.screen_resolution = screen_resolution;
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queue.write_buffer(&atlas.params_buffer, 0, unsafe {
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if self.params.screen_resolution != screen_resolution {
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self.params.screen_resolution = screen_resolution;
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queue.write_buffer(&self.params_buffer, 0, unsafe {
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slice::from_raw_parts(
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&atlas.params as *const Params as *const u8,
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&self.params as *const Params as *const u8,
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size_of::<Params>(),
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)
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});
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return Ok(());
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}
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{
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// Validate that screen resolution hasn't changed since `prepare`
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if self.screen_resolution != atlas.params.screen_resolution {
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return Err(RenderError::ScreenResolutionChanged);
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}
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}
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pass.set_pipeline(&self.pipeline);
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pass.set_bind_group(0, &atlas.bind_group, &[]);
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pass.set_bind_group(0, &self.bind_group, &[]);
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pass.set_bind_group(1, &atlas.bind_group, &[]);
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pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
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pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
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