Add Interpolation attribute for the VertexOutput and add Error trait implementation for RenderError (#49)
* impl trait Error for RenderError * fix shader for usage in web
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2 changed files with 3 additions and 1 deletions
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@ -40,3 +40,5 @@ impl Display for RenderError {
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}
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}
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}
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impl Error for RenderError {}
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@ -12,7 +12,7 @@ struct VertexOutput {
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@invariant @builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) uv: vec2<f32>,
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@location(2) content_type: u32,
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@location(2) @interpolate(flat) content_type: u32,
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};
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struct Params {
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