* add support for svg icons
* remove SVG helper struct
* forgot to remove default features
* rework api for custom glyphs
* remove unused file
* expose custom glyph structs
* remove `InlineBox`
* use slice for TextArea::custom_glyphs
* offset custom glyphs by text area position
* remove svg feature
* remove unused file
* add scale field to CustomGlyphInput
* update custom-glyphs example to winit 0.30
* fix the mess merge conflicts made
* add final newline
* make custom-glyphs a default feature
* remove custom-glyphs feature
* remove unnecessary pub(crate)
* rename CustomGlyphDesc to CustomGlyph
* rename CustomGlyphID to CustomGlyphId
* improve custom glyph API and refactor text renderer
* rename CustomGlyphInput and CustomGlyphOutput, add some docs
* Support sharing `Pipeline` state between `TextAtlas`
* Keep using `Vec` for pipeline cache
* Use `OnceCell` to keep `Pipeline` private
* Revert "Use `OnceCell` to keep `Pipeline` private"
This reverts commit 4112732b1734a3bb6b915d2103e699ef549b77c1.
* Rename `Pipeline` type to `Cache`
The latest `cosmic-text` release performs bucketing calculations after
layouting. This allows us to provide proper subpixel offsets, as well as
scale any buffer thanks to its linear layout properties.
See https://github.com/pop-os/cosmic-text/pull/143.
The `TextAtlas` will have an initial size of `256` (we could make this
configurable) and `try_allocate` will keep track of the glyphs in use
in the current frame, returning `None` when the LRU glyph is in use.
In that case, `TextRenderer::prepare` will return
`PrepareError::AtlasFull` with the `ContentType` of the atlas that is
full. The user of the library can then call `TextAtlas::grow` with the
provided `ContentType` to obtain a bigger atlas (by `256`).
A `TextAtlas::grow` call clears the whole atlas and, as a result, all of
the `prepare` calls need to be repeated in a frame until they all
succeed. Overall, the atlas will rarely need to grow and so the calls
will not need to be repated often.
Finally, the user needs to call `TextAtlas::trim` at the end of the
frame. This allows us to clear the glyphs in use collection in the atlas. Maybe
there is a better way to model this in an API that forces the user to
trim the atlas (e.g. make `trim` return a new type and changing `prepare` and `render` to take that type instead).