Commit graph

21 commits

Author SHA1 Message Date
grovesNL
bfb07147cd Don't convert web text colors to linear 2024-01-15 21:32:22 -03:30
grovesNL
ca5f82e5e9 Grow by a factor of 2
This reduces the amount of growing necessary for large glyphs
2024-01-15 11:49:35 -03:30
TheEggShark
f13c5f024e added clippy suggestions 2023-12-19 12:28:19 -03:30
Héctor Ramón Jiménez
7f31965063 Fix potentially evicting glyphs in use during try_allocate 2023-07-04 14:54:05 -02:30
Héctor Ramón Jiménez
f64771c2c3 Grow internal packer and re-upload glyphs automatically 2023-07-04 14:54:05 -02:30
Héctor Ramón Jiménez
a74ce29c1a Implement growing logic for TextAtlas
The `TextAtlas` will have an initial size of `256` (we could make this
configurable) and `try_allocate` will keep track of the glyphs in use
in the current frame, returning `None` when the LRU glyph is in use.

In that case, `TextRenderer::prepare` will return
`PrepareError::AtlasFull` with the `ContentType` of the atlas that is
full. The user of the library can then call `TextAtlas::grow` with the
provided `ContentType` to obtain a bigger atlas (by `256`).

A `TextAtlas::grow` call clears the whole atlas and, as a result, all of
the `prepare` calls need to be repeated in a frame until they all
succeed. Overall, the atlas will rarely need to grow and so the calls
will not need to be repated often.

Finally, the user needs to call `TextAtlas::trim` at the end of the
frame. This allows us to clear the glyphs in use collection in the atlas. Maybe
there is a better way to model this in an API that forces the user to
trim the atlas (e.g. make `trim` return a new type and changing `prepare` and `render` to take that type instead).
2023-07-04 14:54:05 -02:30
Héctor Ramón Jiménez
9f82af4f7d Introduce ColorMode for Atlas 2023-06-06 11:56:02 -02:30
Héctor Ramón Jiménez
ddaaae295c Update wgpu to 0.15 2023-04-08 12:43:37 -02:30
Héctor Ramón Jiménez
e457bca108 Use Srgb texture format for TextAtlas 2023-03-27 23:03:55 -02:30
Héctor Ramón Jiménez
ea5f122f78 Remove potentially huge texture_pending from InnerAtlas
Instead, issue a `write_texture` for every glyph that isn't present in
the atlas. I think this should be fine, since cache eviction should be
rare and, therefore, uploads will be too.

The result here is lower memory usage for bigger caches.
2023-03-27 23:00:19 -02:30
grovesNL
c25f394c16 Allow depth to be attached to text using metadata 2023-02-15 07:54:31 -03:30
grovesNL
74e9aa37a1 Set renderer multisample and depth-stencil state 2023-02-15 07:54:31 -03:30
Héctor Ramón Jiménez
da4bb4af5c Use lru for glyph caching
I noticed that the `RecentlyUsed` map was actually a `RecentlyInserted`
map. This caused panics when trying to reduce the initial texture atlas size and
dynamically increase it (coming in another PR!).
2023-02-08 00:49:37 -03:30
grovesNL
288cd89cf8 Simplify re-exports paths 2023-01-29 22:11:54 -03:30
Joshua Groves
3a0e965675 Split color and mask atlases apart 2023-01-29 22:11:54 -03:30
Joshua Groves
6cf10bba8d Fix alpha blending for emojis 2023-01-29 22:11:54 -03:30
grovesNL
cb68955045 Use 4 channel atlas for emojis 2023-01-29 22:11:54 -03:30
grovesNL
75fc8f978f Start cosmic-text implementation 2023-01-29 22:11:54 -03:30
grovesNL
2a01a1b2e0 Handle negative glyph positions correctly 2022-11-29 14:33:12 -03:30
grovesNL
296c99f059 Add documentation to all public types
Fixes #11
2022-10-18 13:25:24 -02:30
Andrew Wheeler(Genusis)
4075536745 Merge #19 2022-10-18 12:52:00 -02:30