214 lines
8 KiB
Rust
214 lines
8 KiB
Rust
use cosmic_text::CacheKey;
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use etagere::{size2, BucketedAtlasAllocator};
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use std::{borrow::Cow, mem::size_of, num::NonZeroU64, sync::Arc};
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use wgpu::{
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BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState,
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Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites,
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Device, Extent3d, FilterMode, FragmentState, MultisampleState, PipelineLayoutDescriptor,
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PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor, SamplerBindingType,
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SamplerDescriptor, ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture,
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TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
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};
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use crate::{GlyphDetails, GlyphToRender, Params, RecentlyUsedMap, Resolution};
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pub(crate) const NUM_ATLAS_CHANNELS: usize = 4usize;
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/// An atlas containing a cache of rasterized glyphs that can be rendered.
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pub struct TextAtlas {
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pub(crate) texture_pending: Vec<u8>,
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pub(crate) texture: Texture,
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pub(crate) packer: BucketedAtlasAllocator,
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pub(crate) width: u32,
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pub(crate) height: u32,
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pub(crate) glyph_cache: RecentlyUsedMap<CacheKey, GlyphDetails>,
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pub(crate) params: Params,
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pub(crate) params_buffer: Buffer,
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pub(crate) pipeline: Arc<RenderPipeline>,
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pub(crate) bind_group: Arc<BindGroup>,
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}
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impl TextAtlas {
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/// Creates a new `TextAtlas`.
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pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self {
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let width = max_texture_dimension_2d;
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let height = max_texture_dimension_2d;
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let packer = BucketedAtlasAllocator::new(size2(width as i32, height as i32));
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// Create a texture to use for our atlas
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let texture_pending = vec![0; (width * height) as usize * NUM_ATLAS_CHANNELS];
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let texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba8Unorm,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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});
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let texture_view = texture.create_view(&TextureViewDescriptor::default());
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let sampler = device.create_sampler(&SamplerDescriptor {
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label: Some("glyphon sampler"),
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min_filter: FilterMode::Nearest,
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mag_filter: FilterMode::Nearest,
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mipmap_filter: FilterMode::Nearest,
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lod_min_clamp: 0f32,
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lod_max_clamp: 0f32,
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..Default::default()
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});
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let glyph_cache = RecentlyUsedMap::new();
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// Create a render pipeline to use for rendering later
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let shader = device.create_shader_module(ShaderModuleDescriptor {
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label: Some("glyphon shader"),
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source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
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});
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let vertex_buffers = [wgpu::VertexBufferLayout {
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array_stride: size_of::<GlyphToRender>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttribute {
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format: VertexFormat::Sint32x2,
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offset: 0,
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shader_location: 0,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 2,
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shader_location: 1,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 3,
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shader_location: 2,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 4,
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shader_location: 3,
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},
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],
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}];
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: None,
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},
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],
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label: Some("glyphon bind group layout"),
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});
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let params = Params {
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screen_resolution: Resolution {
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width: 0,
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height: 0,
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},
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_pad: [0, 0],
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};
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let params_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon params"),
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size: size_of::<Params>() as u64,
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usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let bind_group = Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: params_buffer.as_entire_binding(),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::Sampler(&sampler),
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},
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],
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label: Some("glyphon bind group"),
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}));
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("glyphon pipeline"),
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layout: Some(&pipeline_layout),
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vertex: VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &vertex_buffers,
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},
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fragment: Some(FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(ColorTargetState {
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format,
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blend: Some(BlendState::ALPHA_BLENDING),
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write_mask: ColorWrites::default(),
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})],
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}),
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primitive: PrimitiveState::default(),
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depth_stencil: None,
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multisample: MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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}));
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Self {
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texture_pending,
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texture,
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packer,
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width,
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height,
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glyph_cache,
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params,
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params_buffer,
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pipeline,
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bind_group,
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}
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}
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}
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