2.2 KiB
2.2 KiB
Viewboxes
Viewboxes are the mechanism by which things are positioned on the screen.
Viewboxes allow you to split the screen (Size
) into many different sections. You can then anchor objects to specific anchor points within each box you create.
For instance: Here's a few Viewboxes:
TopHeaderView: Size[0] ^
100~,
0-,
]
TopHeaderHalves: TopHeaderView[1] >
1:2,
1:2,
]
TopHeaderThirdsLeft: TopHeaderHalves[0] ^
1:3,
1:3,
1:3,
]
The viewboxes above resolve to these
The only Viewbox that's provided for you is Size
, which is just one box, that is the full size of the screen.
-
TopHeaderView
splitsSize
into 2 boxes- One box is 100 logical pixels long
- And the second box has a minimum length of 0 logical pixels (you can use
0-
to just make the box take the rest of the splitting area).
-
TopHeaderHalves
splitsTopHeaderView
into 2 more boxes- One box takes one half of the splitting area
- And the other box takes the other half of the splitting area
-
Finally,
TopHeaderThirdsLeft
splitsTopHeaderView
into 3 more boxes- One box takes one third of the splitting area
- Another box takes one third of the splitting area
- And the last box takes one third of the splitting area
You'll also notice that each viewbox is split in different directions
^
and_
mean that the viewbox is splititng horizontally, or that the boxes are travelling downwards as the box index increases>
and<
mean that the viewbox is splitting vertically, or that the boxes are travelling to the right as the box index increases
Viewboxes support many constraints aside from just ratios
{number}%
: Allocates a given percentage of the splitting area{number}-
: Allocates at least a given size of the splitting area{number}+
: Allocates at most a given size of the splitting area{number}~
: Allocates the exact size given of the splitting area{number}:{number}
: Allocates the given ratio of the splitting area