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...

23 commits

Author SHA1 Message Date
487b7bbe3c
Update 2024-10-11 12:01:17 -06:00
x10A94
0115197751 Relax lifetimes further 2024-09-30 18:00:22 -06:00
x10A94
e39fa92462 Fix lifetimes on render() 2024-09-30 18:00:22 -06:00
grovesNL
744f239841 Release 0.6.0 2024-09-17 03:00:12 -02:30
grovesNL
692e23ca33 Cleanup before release 2024-09-17 03:00:12 -02:30
Billy Messenger
2daf883cad
add text-sizes example (#114)
* add text-sizes example

* rename window title in text-sizes example
2024-09-16 23:00:18 -06:00
Billy Messenger
b2129f1765
Add support for custom icons/glyphs (#102)
* add support for svg icons

* remove SVG helper struct

* forgot to remove default features

* rework api for custom glyphs

* remove unused file

* expose custom glyph structs

* remove `InlineBox`

* use slice for TextArea::custom_glyphs

* offset custom glyphs by text area position

* remove svg feature

* remove unused file

* add scale field to CustomGlyphInput

* update custom-glyphs example to winit 0.30

* fix the mess merge conflicts made

* add final newline

* make custom-glyphs a default feature

* remove custom-glyphs feature

* remove unnecessary pub(crate)

* rename CustomGlyphDesc to CustomGlyph

* rename CustomGlyphID to CustomGlyphId

* improve custom glyph API and refactor text renderer

* rename CustomGlyphInput and CustomGlyphOutput, add some docs
2024-09-16 22:57:40 -06:00
Josh Groves
ce6ede951c
Move text area bounds outside run/glyph loops (#110) 2024-07-29 11:59:26 -02:30
Josh Groves
3dab1f2dc4
Update CI (#109)
* Update to checkout 4

* Make sure CI includes all targets
2024-07-29 11:14:41 -02:30
tamewild
f82094703e
iterate on visible runs within textbounds (#108) 2024-07-28 09:04:16 -02:30
Billy Messenger
719d69a1ee
update example to use winit 0.30 (#105)
* update example to use winit 0.30

* omit unneeded field in example
2024-07-25 15:35:55 -02:30
Erich Gubler
9def853042
build: upgrade wgpu 0.20 → 22 (#106) 2024-07-24 00:46:06 -02:30
Billy Messenger
47f4126f99
update to cosmic-text 0.12 and rustc-hash 2.0 (#104) 2024-07-08 10:22:33 -02:30
Josh Groves
2a45708767
Use default limits for example (#98) 2024-05-27 00:04:17 -02:30
Pēteris Pakalns
0fdbd90c55
Simplify rendering pipeline, reduce gpu memory usage, remove duplicated data (#86) 2024-05-26 22:52:30 -02:30
Héctor Ramón
b411ea71e7
Introduce explicit Viewport sharing (#96) 2024-05-08 11:47:58 -02:30
Héctor Ramón
5aed9e1477
Support sharing Pipeline state between TextAtlas (#95)
* Support sharing `Pipeline` state between `TextAtlas`

* Keep using `Vec` for pipeline cache

* Use `OnceCell` to keep `Pipeline` private

* Revert "Use `OnceCell` to keep `Pipeline` private"

This reverts commit 4112732b1734a3bb6b915d2103e699ef549b77c1.

* Rename `Pipeline` type to `Cache`
2024-05-08 11:09:19 -02:30
EggShark
670140e2a1
update to wgpu 0.20.0 (#93) 2024-04-29 13:01:15 -02:30
Héctor Ramón
3e281d1828
Use rustc-hash for HashSet of glyphs_in_use (#90) 2024-03-29 22:47:39 -02:30
Héctor Ramón Jiménez
4f24305ac5 Reuse Vec allocations in TextRenderer 2024-03-29 21:24:16 -02:30
Xavier Lambein
c16b6eb957
Bump cosmic text to 0.11 (#89)
Co-authored-by: Xavier Lambein <xavier@lambein.xyz>
2024-03-25 21:56:37 -02:30
Pēteris Pakalns
f95e66f612
Support multi viewport rendering with reusable text atlas (#88) 2024-03-25 21:55:57 -02:30
Jengamon
4700e54f16
Do a little feature magic to allow to build for web (#83)
* Remove default features

* Enable default features for dev (testing) builds

* Enable WGSL unconditionally
2024-02-21 21:19:54 -03:30
14 changed files with 2115 additions and 735 deletions

View file

@ -14,8 +14,8 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Build
run: cargo build --verbose
run: cargo build --all-targets --verbose
- name: Run tests
run: cargo test --verbose

View file

@ -1,18 +1,21 @@
[package]
name = "glyphon"
description = "Fast, simple 2D text rendering for wgpu"
version = "0.5.0"
version = "0.6.0"
edition = "2021"
homepage = "https://github.com/grovesNL/glyphon.git"
repository = "https://github.com/grovesNL/glyphon"
license = "MIT OR Apache-2.0 OR Zlib"
[dependencies]
wgpu = "0.19"
wgpu = { version = "22", default-features = false, features = ["wgsl"] }
etagere = "0.2.10"
cosmic-text = "0.10"
lru = "0.12.1"
cosmic-text = "0.12"
lru = { version = "0.12.1", default-features = false }
rustc-hash = "2.0"
[dev-dependencies]
winit = { version = "0.29.10", features = ["rwh_05"] }
winit = "0.30.3"
wgpu = "22"
resvg = { version = "0.42", default-features = false }
pollster = "0.3.0"

330
examples/custom-glyphs.rs Normal file
View file

@ -0,0 +1,330 @@
use glyphon::{
Attrs, Buffer, Cache, Color, ContentType, CustomGlyph, Family, FontSystem, Metrics,
RasterizeCustomGlyphRequest, RasterizedCustomGlyph, Resolution, Shaping, SwashCache, TextArea,
TextAtlas, TextBounds, TextRenderer, Viewport,
};
use std::sync::Arc;
use wgpu::{
CommandEncoderDescriptor, CompositeAlphaMode, DeviceDescriptor, Instance, InstanceDescriptor,
LoadOp, MultisampleState, Operations, PresentMode, RenderPassColorAttachment,
RenderPassDescriptor, RequestAdapterOptions, SurfaceConfiguration, TextureFormat,
TextureUsages, TextureViewDescriptor,
};
use winit::{dpi::LogicalSize, event::WindowEvent, event_loop::EventLoop, window::Window};
// Example SVG icons are from https://publicdomainvectors.org/
static LION_SVG: &[u8] = include_bytes!("./lion.svg");
static EAGLE_SVG: &[u8] = include_bytes!("./eagle.svg");
fn main() {
let event_loop = EventLoop::new().unwrap();
event_loop
.run_app(&mut Application { window_state: None })
.unwrap();
}
struct WindowState {
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface<'static>,
surface_config: SurfaceConfiguration,
font_system: FontSystem,
swash_cache: SwashCache,
viewport: glyphon::Viewport,
atlas: glyphon::TextAtlas,
text_renderer: glyphon::TextRenderer,
text_buffer: glyphon::Buffer,
rasterize_svg: Box<dyn Fn(RasterizeCustomGlyphRequest) -> Option<RasterizedCustomGlyph>>,
// Make sure that the winit window is last in the struct so that
// it is dropped after the wgpu surface is dropped, otherwise the
// program may crash when closed. This is probably a bug in wgpu.
window: Arc<Window>,
}
impl WindowState {
async fn new(window: Arc<Window>) -> Self {
let physical_size = window.inner_size();
let scale_factor = window.scale_factor();
// Set up surface
let instance = Instance::new(InstanceDescriptor::default());
let adapter = instance
.request_adapter(&RequestAdapterOptions::default())
.await
.unwrap();
let (device, queue) = adapter
.request_device(&DeviceDescriptor::default(), None)
.await
.unwrap();
let surface = instance
.create_surface(window.clone())
.expect("Create surface");
let swapchain_format = TextureFormat::Bgra8UnormSrgb;
let surface_config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: swapchain_format,
width: physical_size.width,
height: physical_size.height,
present_mode: PresentMode::Fifo,
alpha_mode: CompositeAlphaMode::Opaque,
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &surface_config);
// Set up text renderer
let mut font_system = FontSystem::new();
let swash_cache = SwashCache::new();
let cache = Cache::new(&device);
let viewport = Viewport::new(&device, &cache);
let mut atlas = TextAtlas::new(&device, &queue, &cache, swapchain_format);
let text_renderer =
TextRenderer::new(&mut atlas, &device, MultisampleState::default(), None);
let mut text_buffer = Buffer::new(&mut font_system, Metrics::new(30.0, 42.0));
let physical_width = (physical_size.width as f64 * scale_factor) as f32;
let physical_height = (physical_size.height as f64 * scale_factor) as f32;
text_buffer.set_size(
&mut font_system,
Some(physical_width),
Some(physical_height),
);
text_buffer.set_text(
&mut font_system,
"SVG icons! --->\n\nThe icons below should be partially clipped.",
Attrs::new().family(Family::SansSerif),
Shaping::Advanced,
);
text_buffer.shape_until_scroll(&mut font_system, false);
// Set up custom svg renderer
let svg_0 = resvg::usvg::Tree::from_data(LION_SVG, &Default::default()).unwrap();
let svg_1 = resvg::usvg::Tree::from_data(EAGLE_SVG, &Default::default()).unwrap();
let rasterize_svg =
move |input: RasterizeCustomGlyphRequest| -> Option<RasterizedCustomGlyph> {
// Select the svg data based on the custom glyph ID.
let (svg, content_type) = match input.id {
0 => (&svg_0, ContentType::Mask),
1 => (&svg_1, ContentType::Color),
_ => return None,
};
// Calculate the scale based on the "glyph size".
let svg_size = svg.size();
let scale_x = input.width as f32 / svg_size.width();
let scale_y = input.height as f32 / svg_size.height();
let Some(mut pixmap) =
resvg::tiny_skia::Pixmap::new(input.width as u32, input.height as u32)
else {
return None;
};
let mut transform = resvg::usvg::Transform::from_scale(scale_x, scale_y);
// Offset the glyph by the subpixel amount.
let offset_x = input.x_bin.as_float();
let offset_y = input.y_bin.as_float();
if offset_x != 0.0 || offset_y != 0.0 {
transform = transform.post_translate(offset_x, offset_y);
}
resvg::render(svg, transform, &mut pixmap.as_mut());
let data: Vec<u8> = if let ContentType::Mask = content_type {
// Only use the alpha channel for symbolic icons.
pixmap.data().iter().skip(3).step_by(4).copied().collect()
} else {
pixmap.data().to_vec()
};
Some(RasterizedCustomGlyph { data, content_type })
};
Self {
device,
queue,
surface,
surface_config,
font_system,
swash_cache,
viewport,
atlas,
text_renderer,
text_buffer,
rasterize_svg: Box::new(rasterize_svg),
window,
}
}
}
struct Application {
window_state: Option<WindowState>,
}
impl winit::application::ApplicationHandler for Application {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
if self.window_state.is_some() {
return;
}
// Set up window
let (width, height) = (800, 600);
let window_attributes = Window::default_attributes()
.with_inner_size(LogicalSize::new(width as f64, height as f64))
.with_title("glyphon hello world");
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
self.window_state = Some(pollster::block_on(WindowState::new(window)));
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
_window_id: winit::window::WindowId,
event: WindowEvent,
) {
let Some(state) = &mut self.window_state else {
return;
};
let WindowState {
window,
device,
queue,
surface,
surface_config,
font_system,
swash_cache,
viewport,
atlas,
text_renderer,
text_buffer,
rasterize_svg,
..
} = state;
match event {
WindowEvent::Resized(size) => {
surface_config.width = size.width;
surface_config.height = size.height;
surface.configure(&device, &surface_config);
window.request_redraw();
}
WindowEvent::RedrawRequested => {
viewport.update(
&queue,
Resolution {
width: surface_config.width,
height: surface_config.height,
},
);
text_renderer
.prepare_with_custom(
device,
queue,
font_system,
atlas,
viewport,
[TextArea {
buffer: &text_buffer,
left: 10.0,
top: 10.0,
scale: 1.0,
bounds: TextBounds {
left: 0,
top: 0,
right: 650,
bottom: 180,
},
default_color: Color::rgb(255, 255, 255),
custom_glyphs: &[
CustomGlyph {
id: 0,
left: 300.0,
top: 5.0,
width: 64.0,
height: 64.0,
color: Some(Color::rgb(200, 200, 255)),
snap_to_physical_pixel: true,
metadata: 0,
},
CustomGlyph {
id: 1,
left: 400.0,
top: 5.0,
width: 64.0,
height: 64.0,
color: None,
snap_to_physical_pixel: true,
metadata: 0,
},
CustomGlyph {
id: 0,
left: 300.0,
top: 130.0,
width: 64.0,
height: 64.0,
color: Some(Color::rgb(200, 255, 200)),
snap_to_physical_pixel: true,
metadata: 0,
},
CustomGlyph {
id: 1,
left: 400.0,
top: 130.0,
width: 64.0,
height: 64.0,
color: None,
snap_to_physical_pixel: true,
metadata: 0,
},
],
}],
swash_cache,
rasterize_svg,
)
.unwrap();
let frame = surface.get_current_texture().unwrap();
let view = frame.texture.create_view(&TextureViewDescriptor::default());
let mut encoder =
device.create_command_encoder(&CommandEncoderDescriptor { label: None });
{
let mut pass = encoder.begin_render_pass(&RenderPassDescriptor {
label: None,
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(wgpu::Color {
r: 0.02,
g: 0.02,
b: 0.02,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
text_renderer.render(&atlas, &viewport, &mut pass).unwrap();
}
queue.submit(Some(encoder.finish()));
frame.present();
atlas.trim();
}
WindowEvent::CloseRequested => event_loop.exit(),
_ => {}
}
}
}

72
examples/eagle.svg Normal file
View file

@ -0,0 +1,72 @@
<?xml version="1.0"?>
<svg xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://www.w3.org/2000/svg" xmlns:cc="http://web.resource.org/cc/" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:svg="http://www.w3.org/2000/svg" id="svg2" viewBox="0 0 141.78 179.81" version="1.0">
<defs id="defs4">
<linearGradient id="linearGradient9890" x1="347" gradientUnits="userSpaceOnUse" y1="417.11" gradientTransform="matrix(.96509 0 0 .96509 -293.49 -301.38)" x2="376.5" y2="375.11">
<stop id="stop8114" stop-color="#5a5a5a" offset="0"/>
<stop id="stop8116" stop-color="#c6c6c6" stop-opacity="0" offset="1"/>
</linearGradient>
<radialGradient id="radialGradient15226" gradientUnits="userSpaceOnUse" cy="330.67" cx="452.81" gradientTransform="matrix(-.63914 -.42728 .71829 -1.0744 74.046 594.02)" r="7.1607">
<stop id="stop14335" stop-color="#eebe9e" offset="0"/>
<stop id="stop14337" stop-color="#eebe9e" stop-opacity="0" offset="1"/>
</radialGradient>
<linearGradient id="linearGradient4561" y2="25.336" gradientUnits="userSpaceOnUse" y1="125.39" x2="108.14" x1="-43.815">
<stop id="stop16117" stop-color="#b3b3b3" offset="0"/>
<stop id="stop16119" stop-color="#f7f7f7" offset="1"/>
</linearGradient>
</defs>
<g id="layer1" transform="translate(-7.3576 -5.5473)">
<path id="path1894" fill-rule="evenodd" d="m58.516 106.37l-2.642 11.93c-28.766 2.73-22.398 47.57-24.71 67.17l117.9 0.25 0.07-98.485-14.49-13.058c-28.7 8.017-56.132 11.116-76.124 32.193z"/>
<path id="path1886" fill-rule="evenodd" fill="url(#linearGradient4561)" d="m27.249 31.823c1.452-14.893 18.492-18.294 36.559-19.986 23.107 0.077 35.052 6.85 45.332 14.624 15.34 15.16 15.31 28.398 21.45 42.407l16.08 16.086c-38.59-9.253-64.004 6.637-88.712 23.886l-0.487-36.072c-3.625-1.037-11.68-12.167-20.96-17.061l-9.262-23.884z"/>
<path id="path1884" fill-rule="evenodd" fill="#d38d5f" d="m65.782 44.837c-1.036 3.412-7.139 6.824-14.624 10.237-10.561-0.65-21.804 2.464-32.366 6.97 3.921-6.85 14.622-12.551 46.99-17.207z"/>
<path id="path2775" fill-rule="evenodd" fill="#a05a2c" d="m43.335 32.31l20.473-4.874c0.978 3.513 2.129 7.038-1.95 10.236-2.856-0.224-5.613 1.324-8.774-4.387l-9.749-0.975z"/>
<path id="path1882" fill-rule="evenodd" fill="#cf7b00" d="m16.526 68.868c-5.801-12.64-8.6819-25.194 12.324-36.558l5.224 0.487 17.06 10.237 15.111 1.949c-16.305 4.237-34.523 3.371-47.282 17.061l-2.437 6.824z"/>
<path id="path2777" fill-rule="evenodd" fill="#d0d0d0" d="m57.593 29.629c2.992 0.09 7.856-2.564 6.336 4.143-1.204 4.683-4.186 2.702-6.58 2.925-3.515-2.356-2.724-4.712 0.244-7.068z"/>
<path id="path2779" opacity=".69512" transform="matrix(.96509 0 0 .96509 -293.49 -301.38)" fill="none" d="m367.19 344.37a2.5885 0.25254 0 1 1 -5.18 0 2.5885 0.25254 0 1 1 5.18 0z"/>
<path id="path8102" fill-rule="evenodd" fill="url(#linearGradient9890)" d="m51.048 55.088l28.47-1.448 12.547 35.226c-13.29 5.876-22.533 11.784-34.232 20.204l-0.029-36.611c-5.487-2.133-16.434-14.231-20.749-16.889l13.993-0.482z"/>
<path id="path10777" opacity=".69512" transform="matrix(.96509 0 0 .96509 -414.61 -272.91)" fill="#333" d="m492.85 316.79a1.591 1.591 0 1 1 -3.18 0 1.591 1.591 0 1 1 3.18 0z"/>
<path id="path12553" opacity=".43089" fill-rule="evenodd" fill="url(#radialGradient15226)" d="m28.384 34.419c-9.284 3.339-14.14 10.143-12.966 21.667l13.648-8.36-0.682-13.307z"/>
</g>
<metadata>
<rdf:RDF>
<cc:Work>
<dc:format>image/svg+xml</dc:format>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
<cc:license rdf:resource="http://creativecommons.org/licenses/publicdomain/"/>
<dc:publisher>
<cc:Agent rdf:about="http://openclipart.org/">
<dc:title>Openclipart</dc:title>
</cc:Agent>
</dc:publisher>
<dc:title>Eagle</dc:title>
<dc:date>2007-01-24T06:25:54</dc:date>
<dc:description>animal, animal, bird, bird, clip art, clipart, eagle, eagle, head, head, image, media, nature, nature, public domain, svg, </dc:description>
<dc:source>http://openclipart.org/detail/2962/eagle-by-nfroidure</dc:source>
<dc:creator>
<cc:Agent>
<dc:title>nfroidure</dc:title>
</cc:Agent>
</dc:creator>
<dc:subject>
<rdf:Bag>
<rdf:li>animal</rdf:li>
<rdf:li>bird</rdf:li>
<rdf:li>clip art</rdf:li>
<rdf:li>clipart</rdf:li>
<rdf:li>eagle</rdf:li>
<rdf:li>head</rdf:li>
<rdf:li>image</rdf:li>
<rdf:li>media</rdf:li>
<rdf:li>nature</rdf:li>
<rdf:li>public domain</rdf:li>
<rdf:li>svg</rdf:li>
</rdf:Bag>
</dc:subject>
</cc:Work>
<cc:License rdf:about="http://creativecommons.org/licenses/publicdomain/">
<cc:permits rdf:resource="http://creativecommons.org/ns#Reproduction"/>
<cc:permits rdf:resource="http://creativecommons.org/ns#Distribution"/>
<cc:permits rdf:resource="http://creativecommons.org/ns#DerivativeWorks"/>
</cc:License>
</rdf:RDF>
</metadata>
</svg>

After

Width:  |  Height:  |  Size: 5.1 KiB

View file

@ -1,36 +1,45 @@
use glyphon::{
Attrs, Buffer, Color, Family, FontSystem, Metrics, Resolution, Shaping, SwashCache, TextArea,
TextAtlas, TextBounds, TextRenderer,
Attrs, Buffer, Cache, Color, Family, FontSystem, Metrics, Resolution, Shaping, SwashCache,
TextArea, TextAtlas, TextBounds, TextRenderer, Viewport,
};
use wgpu::{
CommandEncoderDescriptor, CompositeAlphaMode, DeviceDescriptor, Features, Instance,
InstanceDescriptor, Limits, LoadOp, MultisampleState, Operations, PresentMode,
RenderPassColorAttachment, RenderPassDescriptor, RequestAdapterOptions, SurfaceConfiguration,
TextureFormat, TextureUsages, TextureViewDescriptor,
};
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
use std::sync::Arc;
use wgpu::{
CommandEncoderDescriptor, CompositeAlphaMode, DeviceDescriptor, Instance, InstanceDescriptor,
LoadOp, MultisampleState, Operations, PresentMode, RenderPassColorAttachment,
RenderPassDescriptor, RequestAdapterOptions, SurfaceConfiguration, TextureFormat,
TextureUsages, TextureViewDescriptor,
};
use winit::{dpi::LogicalSize, event::WindowEvent, event_loop::EventLoop, window::Window};
fn main() {
pollster::block_on(run());
let event_loop = EventLoop::new().unwrap();
event_loop
.run_app(&mut Application { window_state: None })
.unwrap();
}
async fn run() {
// Set up window
let (width, height) = (800, 600);
let event_loop = EventLoop::new().unwrap();
let window = Arc::new(WindowBuilder::new()
.with_inner_size(LogicalSize::new(width as f64, height as f64))
.with_title("glyphon hello world")
.build(&event_loop)
.unwrap());
let size = window.inner_size();
struct WindowState {
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface<'static>,
surface_config: SurfaceConfiguration,
font_system: FontSystem,
swash_cache: SwashCache,
viewport: glyphon::Viewport,
atlas: glyphon::TextAtlas,
text_renderer: glyphon::TextRenderer,
text_buffer: glyphon::Buffer,
// Make sure that the winit window is last in the struct so that
// it is dropped after the wgpu surface is dropped, otherwise the
// program may crash when closed. This is probably a bug in wgpu.
window: Arc<Window>,
}
impl WindowState {
async fn new(window: Arc<Window>) -> Self {
let physical_size = window.inner_size();
let scale_factor = window.scale_factor();
// Set up surface
@ -40,73 +49,133 @@ async fn run() {
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&DeviceDescriptor {
label: None,
required_features: Features::empty(),
required_limits: Limits::downlevel_defaults(),
},
None,
)
.request_device(&DeviceDescriptor::default(), None)
.await
.unwrap();
let surface = instance.create_surface(window.clone()).expect("Create surface");
let surface = instance
.create_surface(window.clone())
.expect("Create surface");
let swapchain_format = TextureFormat::Bgra8UnormSrgb;
let mut config = SurfaceConfiguration {
let surface_config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: swapchain_format,
width: size.width,
height: size.height,
width: physical_size.width,
height: physical_size.height,
present_mode: PresentMode::Fifo,
alpha_mode: CompositeAlphaMode::Opaque,
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &config);
surface.configure(&device, &surface_config);
// Set up text renderer
let mut font_system = FontSystem::new();
let mut cache = SwashCache::new();
let mut atlas = TextAtlas::new(&device, &queue, swapchain_format);
let mut text_renderer =
let swash_cache = SwashCache::new();
let cache = Cache::new(&device);
let viewport = Viewport::new(&device, &cache);
let mut atlas = TextAtlas::new(&device, &queue, &cache, swapchain_format);
let text_renderer =
TextRenderer::new(&mut atlas, &device, MultisampleState::default(), None);
let mut buffer = Buffer::new(&mut font_system, Metrics::new(30.0, 42.0));
let mut text_buffer = Buffer::new(&mut font_system, Metrics::new(30.0, 42.0));
let physical_width = (width as f64 * scale_factor) as f32;
let physical_height = (height as f64 * scale_factor) as f32;
let physical_width = (physical_size.width as f64 * scale_factor) as f32;
let physical_height = (physical_size.height as f64 * scale_factor) as f32;
buffer.set_size(&mut font_system, physical_width, physical_height);
buffer.set_text(&mut font_system, "Hello world! 👋\nThis is rendered with 🦅 glyphon 🦁\nThe text below should be partially clipped.\na b c d e f g h i j k l m n o p q r s t u v w x y z", Attrs::new().family(Family::SansSerif), Shaping::Advanced);
buffer.shape_until_scroll(&mut font_system);
text_buffer.set_size(
&mut font_system,
Some(physical_width),
Some(physical_height),
);
text_buffer.set_text(&mut font_system, "Hello world! 👋\nThis is rendered with 🦅 glyphon 🦁\nThe text below should be partially clipped.\na b c d e f g h i j k l m n o p q r s t u v w x y z", Attrs::new().family(Family::SansSerif), Shaping::Advanced);
text_buffer.shape_until_scroll(&mut font_system, false);
Self {
device,
queue,
surface,
surface_config,
font_system,
swash_cache,
viewport,
atlas,
text_renderer,
text_buffer,
window,
}
}
}
struct Application {
window_state: Option<WindowState>,
}
impl winit::application::ApplicationHandler for Application {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
if self.window_state.is_some() {
return;
}
// Set up window
let (width, height) = (800, 600);
let window_attributes = Window::default_attributes()
.with_inner_size(LogicalSize::new(width as f64, height as f64))
.with_title("glyphon hello world");
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
self.window_state = Some(pollster::block_on(WindowState::new(window)));
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
_window_id: winit::window::WindowId,
event: WindowEvent,
) {
let Some(state) = &mut self.window_state else {
return;
};
let WindowState {
window,
device,
queue,
surface,
surface_config,
font_system,
swash_cache,
viewport,
atlas,
text_renderer,
text_buffer,
..
} = state;
event_loop
.run(move |event, target| {
if let Event::WindowEvent {
window_id: _,
event,
} = event
{
match event {
WindowEvent::Resized(size) => {
config.width = size.width;
config.height = size.height;
surface.configure(&device, &config);
surface_config.width = size.width;
surface_config.height = size.height;
surface.configure(&device, &surface_config);
window.request_redraw();
}
WindowEvent::RedrawRequested => {
viewport.update(
&queue,
Resolution {
width: surface_config.width,
height: surface_config.height,
},
);
text_renderer
.prepare(
&device,
&queue,
&mut font_system,
&mut atlas,
Resolution {
width: config.width,
height: config.height,
},
device,
queue,
font_system,
atlas,
viewport,
[TextArea {
buffer: &buffer,
buffer: text_buffer,
left: 10.0,
top: 10.0,
scale: 1.0,
@ -117,15 +186,16 @@ async fn run() {
bottom: 160,
},
default_color: Color::rgb(255, 255, 255),
custom_glyphs: &[],
}],
&mut cache,
swash_cache,
)
.unwrap();
let frame = surface.get_current_texture().unwrap();
let view = frame.texture.create_view(&TextureViewDescriptor::default());
let mut encoder = device
.create_command_encoder(&CommandEncoderDescriptor { label: None });
let mut encoder =
device.create_command_encoder(&CommandEncoderDescriptor { label: None });
{
let mut pass = encoder.begin_render_pass(&RenderPassDescriptor {
label: None,
@ -142,7 +212,7 @@ async fn run() {
occlusion_query_set: None,
});
text_renderer.render(&atlas, &mut pass).unwrap();
text_renderer.render(&atlas, &viewport, &mut pass).unwrap();
}
queue.submit(Some(encoder.finish()));
@ -150,10 +220,8 @@ async fn run() {
atlas.trim();
}
WindowEvent::CloseRequested => target.exit(),
WindowEvent::CloseRequested => event_loop.exit(),
_ => {}
}
}
})
.unwrap();
}

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304
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@ -0,0 +1,304 @@
use glyphon::{
Attrs, Buffer, Cache, Color, ColorMode, Family, FontSystem, Metrics, Resolution, Shaping,
SwashCache, TextArea, TextAtlas, TextBounds, TextRenderer, Viewport, Weight,
};
use std::sync::Arc;
use wgpu::{
CommandEncoderDescriptor, CompositeAlphaMode, DeviceDescriptor, Instance, InstanceDescriptor,
LoadOp, MultisampleState, Operations, PresentMode, RenderPassColorAttachment,
RenderPassDescriptor, RequestAdapterOptions, SurfaceConfiguration, TextureFormat,
TextureUsages, TextureViewDescriptor,
};
use winit::{
dpi::{LogicalSize, PhysicalSize},
event::WindowEvent,
event_loop::EventLoop,
window::Window,
};
const TEXT: &str = "The quick brown fox jumped over the lazy doggo. 🐕";
const WEIGHT: Weight = Weight::NORMAL;
const SIZES: [f32; 16] = [
8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 18.0, 20.0, 22.0, 24.0, 28.0, 32.0, 48.0,
];
const LINE_HEIGHT: f32 = 1.15;
const BG_COLOR: wgpu::Color = wgpu::Color::WHITE;
const FONT_COLOR: Color = Color::rgb(0, 0, 0);
//const BG_COLOR: wgpu::Color = wgpu::Color::BLACK;
//const FONT_COLOR: Color = Color::rgb(255, 255, 255);
const USE_WEB_COLORS: bool = true;
fn main() {
let event_loop = EventLoop::new().unwrap();
event_loop
.run_app(&mut Application { window_state: None })
.unwrap();
}
struct WindowState {
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface<'static>,
surface_config: SurfaceConfiguration,
physical_size: PhysicalSize<i32>,
scale_factor: f32,
font_system: FontSystem,
swash_cache: SwashCache,
viewport: glyphon::Viewport,
atlas: glyphon::TextAtlas,
text_renderer: glyphon::TextRenderer,
buffers: Vec<glyphon::Buffer>,
// Make sure that the winit window is last in the struct so that
// it is dropped after the wgpu surface is dropped, otherwise the
// program may crash when closed. This is probably a bug in wgpu.
window: Arc<Window>,
}
impl WindowState {
async fn new(window: Arc<Window>) -> Self {
let physical_size = window.inner_size();
let scale_factor = window.scale_factor() as f32;
// Set up surface
let instance = Instance::new(InstanceDescriptor::default());
let adapter = instance
.request_adapter(&RequestAdapterOptions::default())
.await
.unwrap();
let (device, queue) = adapter
.request_device(&DeviceDescriptor::default(), None)
.await
.unwrap();
let (color_mode, swapchain_format) = if USE_WEB_COLORS {
(ColorMode::Web, TextureFormat::Bgra8Unorm)
} else {
(ColorMode::Accurate, TextureFormat::Bgra8UnormSrgb)
};
let surface = instance
.create_surface(window.clone())
.expect("Create surface");
let surface_config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: swapchain_format,
width: physical_size.width,
height: physical_size.height,
present_mode: PresentMode::Fifo,
alpha_mode: CompositeAlphaMode::Opaque,
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &surface_config);
let logical_width = physical_size.width as f32 / scale_factor;
// Set up text renderer
let mut font_system = FontSystem::new();
let swash_cache = SwashCache::new();
let cache = Cache::new(&device);
let viewport = Viewport::new(&device, &cache);
let mut atlas =
TextAtlas::with_color_mode(&device, &queue, &cache, swapchain_format, color_mode);
let text_renderer =
TextRenderer::new(&mut atlas, &device, MultisampleState::default(), None);
let attrs = Attrs::new().family(Family::SansSerif).weight(WEIGHT);
let shaping = Shaping::Advanced;
let buffers: Vec<glyphon::Buffer> = SIZES
.iter()
.copied()
.map(|s| {
let mut text_buffer =
Buffer::new(&mut font_system, Metrics::relative(s, LINE_HEIGHT));
text_buffer.set_size(&mut font_system, Some(logical_width - 20.0), None);
text_buffer.set_text(
&mut font_system,
&format!("size {s}: {TEXT}"),
attrs,
shaping,
);
text_buffer.shape_until_scroll(&mut font_system, false);
text_buffer
})
.collect();
Self {
device,
queue,
surface,
surface_config,
physical_size: physical_size.cast(),
scale_factor: scale_factor as f32,
font_system,
swash_cache,
viewport,
atlas,
text_renderer,
buffers,
window,
}
}
}
struct Application {
window_state: Option<WindowState>,
}
impl winit::application::ApplicationHandler for Application {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
if self.window_state.is_some() {
return;
}
// Set up window
let (width, height) = (800, 600);
let window_attributes = Window::default_attributes()
.with_inner_size(LogicalSize::new(width as f64, height as f64))
.with_title("glyphon text sizes test");
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
self.window_state = Some(pollster::block_on(WindowState::new(window)));
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
_window_id: winit::window::WindowId,
event: WindowEvent,
) {
let Some(state) = &mut self.window_state else {
return;
};
let WindowState {
window,
device,
queue,
surface,
surface_config,
font_system,
swash_cache,
viewport,
atlas,
text_renderer,
buffers,
scale_factor,
physical_size,
..
} = state;
match event {
WindowEvent::Resized(size) => {
surface_config.width = size.width;
surface_config.height = size.height;
surface.configure(&device, &surface_config);
window.request_redraw();
*scale_factor = window.scale_factor() as f32;
*physical_size = size.cast();
let logical_width = size.width as f32 / *scale_factor;
for b in buffers.iter_mut() {
b.set_size(font_system, Some(logical_width - 20.0), None);
b.shape_until_scroll(font_system, false);
}
}
WindowEvent::RedrawRequested => {
viewport.update(
&queue,
Resolution {
width: surface_config.width,
height: surface_config.height,
},
);
let scale_factor = *scale_factor;
let left = 10.0 * scale_factor;
let mut top = 10.0 * scale_factor;
let bounds_left = left.floor() as i32;
let bounds_right = physical_size.width - 10;
let text_areas: Vec<TextArea> = buffers
.iter()
.map(|b| {
let a = TextArea {
buffer: b,
left,
top,
scale: scale_factor,
bounds: TextBounds {
left: bounds_left,
top: top.floor() as i32,
right: bounds_right,
bottom: top.floor() as i32 + physical_size.height,
},
default_color: FONT_COLOR,
custom_glyphs: &[],
};
let total_lines = b
.layout_runs()
.fold(0usize, |total_lines, _| total_lines + 1);
top += (total_lines as f32 * b.metrics().line_height + 5.0) * scale_factor;
a
})
.collect();
text_renderer
.prepare(
device,
queue,
font_system,
atlas,
viewport,
text_areas,
swash_cache,
)
.unwrap();
let frame = surface.get_current_texture().unwrap();
let view = frame.texture.create_view(&TextureViewDescriptor::default());
let mut encoder =
device.create_command_encoder(&CommandEncoderDescriptor { label: None });
{
let mut pass = encoder.begin_render_pass(&RenderPassDescriptor {
label: None,
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(BG_COLOR),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
text_renderer.render(&atlas, &viewport, &mut pass).unwrap();
}
queue.submit(Some(encoder.finish()));
frame.present();
atlas.trim();
}
WindowEvent::CloseRequested => event_loop.exit(),
_ => {}
}
}
}

254
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@ -0,0 +1,254 @@
use crate::{GlyphToRender, Params};
use std::{
borrow::Cow,
mem,
num::NonZeroU64,
ops::Deref,
sync::{Arc, RwLock},
};
use wgpu::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutEntry,
BindingResource, BindingType, BlendState, Buffer, BufferBindingType, ColorTargetState,
ColorWrites, DepthStencilState, Device, FilterMode, FragmentState, MultisampleState,
PipelineCompilationOptions, PipelineLayout, PipelineLayoutDescriptor, PrimitiveState,
PrimitiveTopology, RenderPipeline, RenderPipelineDescriptor, Sampler, SamplerBindingType,
SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages,
TextureFormat, TextureSampleType, TextureView, TextureViewDimension, VertexFormat, VertexState,
};
/// A cache to share common resources (e.g., pipelines, layouts, shaders) between multiple text
/// renderers.
#[derive(Debug, Clone)]
pub struct Cache(Arc<Inner>);
#[derive(Debug)]
struct Inner {
sampler: Sampler,
shader: ShaderModule,
vertex_buffers: [wgpu::VertexBufferLayout<'static>; 1],
atlas_layout: BindGroupLayout,
uniforms_layout: BindGroupLayout,
pipeline_layout: PipelineLayout,
cache: RwLock<
Vec<(
TextureFormat,
MultisampleState,
Option<DepthStencilState>,
Arc<RenderPipeline>,
)>,
>,
}
impl Cache {
/// Creates a new `Cache` with the given `device`.
pub fn new(device: &Device) -> Self {
let sampler = device.create_sampler(&SamplerDescriptor {
label: Some("glyphon sampler"),
min_filter: FilterMode::Nearest,
mag_filter: FilterMode::Nearest,
mipmap_filter: FilterMode::Nearest,
lod_min_clamp: 0f32,
lod_max_clamp: 0f32,
..Default::default()
});
let shader = device.create_shader_module(ShaderModuleDescriptor {
label: Some("glyphon shader"),
source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let vertex_buffer_layout = wgpu::VertexBufferLayout {
array_stride: mem::size_of::<GlyphToRender>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
wgpu::VertexAttribute {
format: VertexFormat::Sint32x2,
offset: 0,
shader_location: 0,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: mem::size_of::<u32>() as u64 * 2,
shader_location: 1,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: mem::size_of::<u32>() as u64 * 3,
shader_location: 2,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: mem::size_of::<u32>() as u64 * 4,
shader_location: 3,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: mem::size_of::<u32>() as u64 * 5,
shader_location: 4,
},
wgpu::VertexAttribute {
format: VertexFormat::Float32,
offset: mem::size_of::<u32>() as u64 * 6,
shader_location: 5,
},
],
};
let atlas_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
view_dimension: TextureViewDimension::D2,
sample_type: TextureSampleType::Float { filterable: true },
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
view_dimension: TextureViewDimension::D2,
sample_type: TextureSampleType::Float { filterable: true },
},
count: None,
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::Filtering),
count: None,
},
],
label: Some("glyphon atlas bind group layout"),
});
let uniforms_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: NonZeroU64::new(mem::size_of::<Params>() as u64),
},
count: None,
}],
label: Some("glyphon uniforms bind group layout"),
});
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&atlas_layout, &uniforms_layout],
push_constant_ranges: &[],
});
Self(Arc::new(Inner {
sampler,
shader,
vertex_buffers: [vertex_buffer_layout],
uniforms_layout,
atlas_layout,
pipeline_layout,
cache: RwLock::new(Vec::new()),
}))
}
pub(crate) fn create_atlas_bind_group(
&self,
device: &Device,
color_atlas: &TextureView,
mask_atlas: &TextureView,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout: &self.0.atlas_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(color_atlas),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(mask_atlas),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::Sampler(&self.0.sampler),
},
],
label: Some("glyphon atlas bind group"),
})
}
pub(crate) fn create_uniforms_bind_group(&self, device: &Device, buffer: &Buffer) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout: &self.0.uniforms_layout,
entries: &[BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
label: Some("glyphon uniforms bind group"),
})
}
pub(crate) fn get_or_create_pipeline(
&self,
device: &Device,
format: TextureFormat,
multisample: MultisampleState,
depth_stencil: Option<DepthStencilState>,
) -> Arc<RenderPipeline> {
let Inner {
cache,
pipeline_layout,
shader,
vertex_buffers,
..
} = self.0.deref();
let mut cache = cache.write().expect("Write pipeline cache");
cache
.iter()
.find(|(fmt, ms, ds, _)| fmt == &format && ms == &multisample && ds == &depth_stencil)
.map(|(_, _, _, p)| Arc::clone(p))
.unwrap_or_else(|| {
let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("glyphon pipeline"),
layout: Some(pipeline_layout),
vertex: VertexState {
module: shader,
entry_point: "vs_main",
buffers: vertex_buffers,
compilation_options: PipelineCompilationOptions::default(),
},
fragment: Some(FragmentState {
module: shader,
entry_point: "fs_main",
targets: &[Some(ColorTargetState {
format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::default(),
})],
compilation_options: PipelineCompilationOptions::default(),
}),
primitive: PrimitiveState {
topology: PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: depth_stencil.clone(),
multisample,
multiview: None,
cache: None,
}));
cache.push((format, multisample, depth_stencil, pipeline.clone()));
pipeline
})
.clone()
}
}

117
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@ -0,0 +1,117 @@
use crate::Color;
use cosmic_text::SubpixelBin;
pub type CustomGlyphId = u16;
/// A custom glyph to render
#[derive(Default, Debug, Clone, Copy, PartialEq)]
pub struct CustomGlyph {
/// The unique identifier for this glyph
pub id: CustomGlyphId,
/// The position of the left edge of the glyph
pub left: f32,
/// The position of the top edge of the glyph
pub top: f32,
/// The width of the glyph
pub width: f32,
/// The height of the glyph
pub height: f32,
/// The color of this glyph (only relevant if the glyph is rendered with the
/// type [`ContentType::Mask`])
///
/// Set to `None` to use [`crate::TextArea::default_color`].
pub color: Option<Color>,
/// If `true`, then this glyph will be snapped to the nearest whole physical
/// pixel and the resulting `SubpixelBin`'s in `RasterizationRequest` will always
/// be `Zero` (useful for images and other large glyphs).
pub snap_to_physical_pixel: bool,
/// Additional metadata about the glyph
pub metadata: usize,
}
/// A request to rasterize a custom glyph
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct RasterizeCustomGlyphRequest {
/// The unique identifier of the glyph
pub id: CustomGlyphId,
/// The width of the glyph in physical pixels
pub width: u16,
/// The height of the glyph in physical pixels
pub height: u16,
/// Binning of fractional X offset
///
/// If `CustomGlyph::snap_to_physical_pixel` was set to `true`, then this
/// will always be `Zero`.
pub x_bin: SubpixelBin,
/// Binning of fractional Y offset
///
/// If `CustomGlyph::snap_to_physical_pixel` was set to `true`, then this
/// will always be `Zero`.
pub y_bin: SubpixelBin,
/// The scaling factor applied to the text area (Note that `width` and
/// `height` are already scaled by this factor.)
pub scale: f32,
}
/// A rasterized custom glyph
#[derive(Debug, Clone)]
pub struct RasterizedCustomGlyph {
/// The raw image data
pub data: Vec<u8>,
/// The type of image data contained in `data`
pub content_type: ContentType,
}
impl RasterizedCustomGlyph {
pub(crate) fn validate(
&self,
input: &RasterizeCustomGlyphRequest,
expected_type: Option<ContentType>,
) {
if let Some(expected_type) = expected_type {
assert_eq!(self.content_type, expected_type, "Custom glyph rasterizer must always produce the same content type for a given input. Expected {:?}, got {:?}. Input: {:?}", expected_type, self.content_type, input);
}
assert_eq!(
self.data.len(),
input.width as usize * input.height as usize * self.content_type.bytes_per_pixel(),
"Invalid custom glyph rasterizer output. Expected data of length {}, got length {}. Input: {:?}",
input.width as usize * input.height as usize * self.content_type.bytes_per_pixel(),
self.data.len(),
input,
);
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct CustomGlyphCacheKey {
/// Font ID
pub glyph_id: CustomGlyphId,
/// Glyph width
pub width: u16,
/// Glyph height
pub height: u16,
/// Binning of fractional X offset
pub x_bin: SubpixelBin,
/// Binning of fractional Y offset
pub y_bin: SubpixelBin,
}
/// The type of image data contained in a rasterized glyph
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum ContentType {
/// Each pixel contains 32 bits of rgba data
Color,
/// Each pixel contains a single 8 bit channel
Mask,
}
impl ContentType {
/// The number of bytes per pixel for this content type
pub fn bytes_per_pixel(&self) -> usize {
match self {
Self::Color => 4,
Self::Mask => 1,
}
}
}

View file

@ -4,15 +4,21 @@
//! [cosmic-text]: https://github.com/pop-os/cosmic-text
//! [etagere]: https://github.com/nical/etagere
mod cache;
mod custom_glyph;
mod error;
mod text_atlas;
mod text_render;
mod viewport;
pub use cache::Cache;
pub use custom_glyph::{
ContentType, CustomGlyph, CustomGlyphId, RasterizeCustomGlyphRequest, RasterizedCustomGlyph,
};
pub use error::{PrepareError, RenderError};
pub use text_atlas::{ColorMode, TextAtlas};
pub use text_render::TextRenderer;
use text_render::ContentType;
pub use viewport::Viewport;
// Re-export all top-level types from `cosmic-text` for convenience.
#[doc(no_inline)]
@ -111,6 +117,10 @@ pub struct TextArea<'a> {
/// The visible bounds of the text area. This is used to clip the text and doesn't have to
/// match the `left` and `top` values.
pub bounds: TextBounds,
// The default color of the text area.
/// The default color of the text area.
pub default_color: Color,
/// The opacity of the text
pub opacity: f32,
/// Additional custom glyphs to render.
pub custom_glyphs: &'a [CustomGlyph],
}

View file

@ -21,17 +21,17 @@ struct Params {
};
@group(0) @binding(0)
var<uniform> params: Params;
@group(0) @binding(1)
var color_atlas_texture: texture_2d<f32>;
@group(0) @binding(2)
@group(0) @binding(1)
var mask_atlas_texture: texture_2d<f32>;
@group(0) @binding(3)
@group(0) @binding(2)
var atlas_sampler: sampler;
@group(1) @binding(0)
var<uniform> params: Params;
fn srgb_to_linear(c: f32) -> f32 {
if c <= 0.04045 {
return c / 12.92;
@ -47,25 +47,17 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
let height = (in_vert.dim & 0xffff0000u) >> 16u;
let color = in_vert.color;
var uv = vec2<u32>(in_vert.uv & 0xffffu, (in_vert.uv & 0xffff0000u) >> 16u);
let v = in_vert.vertex_idx % 4u;
let v = in_vert.vertex_idx;
switch v {
case 1u: {
pos.x += i32(width);
uv.x += width;
}
case 2u: {
pos.x += i32(width);
pos.y += i32(height);
uv.x += width;
uv.y += height;
}
case 3u: {
pos.y += i32(height);
uv.y += height;
}
default: {}
}
let corner_position = vec2<u32>(
in_vert.vertex_idx & 1u,
(in_vert.vertex_idx >> 1u) & 1u,
);
let corner_offset = vec2<u32>(width, height) * corner_position;
uv = uv + corner_offset;
pos = pos + vec2<i32>(corner_offset);
var vert_output: VertexOutput;

View file

@ -1,22 +1,19 @@
use crate::{
text_render::ContentType, CacheKey, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus,
Params, Resolution, SwashCache,
text_render::GlyphonCacheKey, Cache, ContentType, RasterizeCustomGlyphRequest, FontSystem,
GlyphDetails, GpuCacheStatus, RasterizedCustomGlyph, SwashCache,
};
use etagere::{size2, Allocation, BucketedAtlasAllocator};
use lru::LruCache;
use std::{borrow::Cow, collections::HashSet, mem::size_of, num::NonZeroU64, sync::Arc};
use rustc_hash::FxHasher;
use std::{collections::HashSet, hash::BuildHasherDefault, sync::Arc};
use wgpu::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutEntry,
BindingResource, BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor,
BufferUsages, ColorTargetState, ColorWrites, DepthStencilState, Device, Extent3d, FilterMode,
FragmentState, ImageCopyTexture, ImageDataLayout, MultisampleState, Origin3d, PipelineLayout,
PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor,
Sampler, SamplerBindingType, SamplerDescriptor, ShaderModule, ShaderModuleDescriptor,
ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor, TextureDimension,
TextureFormat, TextureSampleType, TextureUsages, TextureView, TextureViewDescriptor,
TextureViewDimension, VertexFormat, VertexState,
BindGroup, DepthStencilState, Device, Extent3d, ImageCopyTexture, ImageDataLayout,
MultisampleState, Origin3d, Queue, RenderPipeline, Texture, TextureAspect, TextureDescriptor,
TextureDimension, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
};
type Hasher = BuildHasherDefault<FxHasher>;
#[allow(dead_code)]
pub(crate) struct InnerAtlas {
pub kind: Kind,
@ -24,8 +21,8 @@ pub(crate) struct InnerAtlas {
pub texture_view: TextureView,
pub packer: BucketedAtlasAllocator,
pub size: u32,
pub glyph_cache: LruCache<CacheKey, GlyphDetails>,
pub glyphs_in_use: HashSet<CacheKey>,
pub glyph_cache: LruCache<GlyphonCacheKey, GlyphDetails, Hasher>,
pub glyphs_in_use: HashSet<GlyphonCacheKey, Hasher>,
pub max_texture_dimension_2d: u32,
}
@ -56,8 +53,8 @@ impl InnerAtlas {
let texture_view = texture.create_view(&TextureViewDescriptor::default());
let glyph_cache = LruCache::unbounded();
let glyphs_in_use = HashSet::new();
let glyph_cache = LruCache::unbounded_with_hasher(Hasher::default());
let glyphs_in_use = HashSet::with_hasher(Hasher::default());
Self {
kind,
@ -110,12 +107,12 @@ impl InnerAtlas {
self.kind.num_channels()
}
pub(crate) fn promote(&mut self, glyph: CacheKey) {
pub(crate) fn promote(&mut self, glyph: GlyphonCacheKey) {
self.glyph_cache.promote(&glyph);
self.glyphs_in_use.insert(glyph);
}
pub(crate) fn put(&mut self, glyph: CacheKey, details: GlyphDetails) {
pub(crate) fn put(&mut self, glyph: GlyphonCacheKey, details: GlyphDetails) {
self.glyph_cache.put(glyph, details);
self.glyphs_in_use.insert(glyph);
}
@ -126,6 +123,10 @@ impl InnerAtlas {
queue: &wgpu::Queue,
font_system: &mut FontSystem,
cache: &mut SwashCache,
scale_factor: f32,
mut rasterize_custom_glyph: impl FnMut(
RasterizeCustomGlyphRequest,
) -> Option<RasterizedCustomGlyph>,
) -> bool {
if self.size >= self.max_texture_dimension_2d {
return false;
@ -161,11 +162,39 @@ impl InnerAtlas {
GpuCacheStatus::SkipRasterization => continue,
};
let (image_data, width, height) = match cache_key {
GlyphonCacheKey::Text(cache_key) => {
let image = cache.get_image_uncached(font_system, cache_key).unwrap();
let width = image.placement.width as usize;
let height = image.placement.height as usize;
(image.data, width, height)
}
GlyphonCacheKey::Custom(cache_key) => {
let input = RasterizeCustomGlyphRequest {
id: cache_key.glyph_id,
width: cache_key.width,
height: cache_key.height,
x_bin: cache_key.x_bin,
y_bin: cache_key.y_bin,
scale: scale_factor,
};
let Some(rasterized_glyph) = (rasterize_custom_glyph)(input) else {
panic!("Custom glyph rasterizer returned `None` when it previously returned `Some` for the same input {:?}", &input);
};
// Sanity checks on the rasterizer output
rasterized_glyph.validate(&input, Some(self.kind.as_content_type()));
(
rasterized_glyph.data,
cache_key.width as usize,
cache_key.height as usize,
)
}
};
queue.write_texture(
ImageCopyTexture {
texture: &self.texture,
@ -177,7 +206,7 @@ impl InnerAtlas {
},
aspect: TextureAspect::All,
},
&image.data,
&image_data,
ImageDataLayout {
offset: 0,
bytes_per_row: Some(width as u32 * self.kind.num_channels() as u32),
@ -228,9 +257,16 @@ impl Kind {
}
}
}
fn as_content_type(&self) -> ContentType {
match self {
Self::Mask => ContentType::Mask,
Self::Color { .. } => ContentType::Color,
}
}
}
/// The color mode of an [`Atlas`].
/// The color mode of a [`TextAtlas`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ColorMode {
/// Accurate color management.
@ -255,148 +291,28 @@ pub enum ColorMode {
/// An atlas containing a cache of rasterized glyphs that can be rendered.
pub struct TextAtlas {
pub(crate) params: Params,
pub(crate) params_buffer: Buffer,
pub(crate) cached_pipelines: Vec<(
MultisampleState,
Option<DepthStencilState>,
Arc<RenderPipeline>,
)>,
pub(crate) bind_group: Arc<BindGroup>,
pub(crate) bind_group_layout: BindGroupLayout,
pub(crate) sampler: Sampler,
cache: Cache,
pub(crate) bind_group: BindGroup,
pub(crate) color_atlas: InnerAtlas,
pub(crate) mask_atlas: InnerAtlas,
pub(crate) pipeline_layout: PipelineLayout,
pub(crate) shader: ShaderModule,
pub(crate) vertex_buffers: [wgpu::VertexBufferLayout<'static>; 1],
pub(crate) format: TextureFormat,
pub(crate) color_mode: ColorMode,
}
impl TextAtlas {
/// Creates a new [`TextAtlas`].
pub fn new(device: &Device, queue: &Queue, format: TextureFormat) -> Self {
Self::with_color_mode(device, queue, format, ColorMode::Accurate)
pub fn new(device: &Device, queue: &Queue, cache: &Cache, format: TextureFormat) -> Self {
Self::with_color_mode(device, queue, cache, format, ColorMode::Accurate)
}
/// Creates a new [`TextAtlas`] with the given [`ColorMode`].
pub fn with_color_mode(
device: &Device,
queue: &Queue,
cache: &Cache,
format: TextureFormat,
color_mode: ColorMode,
) -> Self {
let sampler = device.create_sampler(&SamplerDescriptor {
label: Some("glyphon sampler"),
min_filter: FilterMode::Nearest,
mag_filter: FilterMode::Nearest,
mipmap_filter: FilterMode::Nearest,
lod_min_clamp: 0f32,
lod_max_clamp: 0f32,
..Default::default()
});
// Create a render pipeline to use for rendering later
let shader = device.create_shader_module(ShaderModuleDescriptor {
label: Some("glyphon shader"),
source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let vertex_buffers = [wgpu::VertexBufferLayout {
array_stride: size_of::<GlyphToRender>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
format: VertexFormat::Sint32x2,
offset: 0,
shader_location: 0,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: size_of::<u32>() as u64 * 2,
shader_location: 1,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: size_of::<u32>() as u64 * 3,
shader_location: 2,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: size_of::<u32>() as u64 * 4,
shader_location: 3,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: size_of::<u32>() as u64 * 5,
shader_location: 4,
},
wgpu::VertexAttribute {
format: VertexFormat::Float32,
offset: size_of::<u32>() as u64 * 6,
shader_location: 5,
},
],
}];
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
view_dimension: TextureViewDimension::D2,
sample_type: TextureSampleType::Float { filterable: true },
},
count: None,
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
view_dimension: TextureViewDimension::D2,
sample_type: TextureSampleType::Float { filterable: true },
},
count: None,
},
BindGroupLayoutEntry {
binding: 3,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::Filtering),
count: None,
},
],
label: Some("glyphon bind group layout"),
});
let params = Params {
screen_resolution: Resolution {
width: 0,
height: 0,
},
_pad: [0, 0],
};
let params_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon params"),
size: size_of::<Params>() as u64,
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let color_atlas = InnerAtlas::new(
device,
queue,
@ -409,47 +325,17 @@ impl TextAtlas {
);
let mask_atlas = InnerAtlas::new(device, queue, Kind::Mask);
let bind_group = Arc::new(device.create_bind_group(&BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: params_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(&color_atlas.texture_view),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::TextureView(&mask_atlas.texture_view),
},
BindGroupEntry {
binding: 3,
resource: BindingResource::Sampler(&sampler),
},
],
label: Some("glyphon bind group"),
}));
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let bind_group = cache.create_atlas_bind_group(
device,
&color_atlas.texture_view,
&mask_atlas.texture_view,
);
Self {
params,
params_buffer,
cached_pipelines: Vec::new(),
cache: cache.clone(),
bind_group,
bind_group_layout,
sampler,
color_atlas,
mask_atlas,
pipeline_layout,
shader,
vertex_buffers,
format,
color_mode,
}
@ -467,10 +353,28 @@ impl TextAtlas {
font_system: &mut FontSystem,
cache: &mut SwashCache,
content_type: ContentType,
scale_factor: f32,
rasterize_custom_glyph: impl FnMut(
RasterizeCustomGlyphRequest,
) -> Option<RasterizedCustomGlyph>,
) -> bool {
let did_grow = match content_type {
ContentType::Mask => self.mask_atlas.grow(device, queue, font_system, cache),
ContentType::Color => self.color_atlas.grow(device, queue, font_system, cache),
ContentType::Mask => self.mask_atlas.grow(
device,
queue,
font_system,
cache,
scale_factor,
rasterize_custom_glyph,
),
ContentType::Color => self.color_atlas.grow(
device,
queue,
font_system,
cache,
scale_factor,
rasterize_custom_glyph,
),
};
if did_grow {
@ -480,7 +384,7 @@ impl TextAtlas {
did_grow
}
pub(crate) fn glyph(&self, glyph: &CacheKey) -> Option<&GlyphDetails> {
pub(crate) fn glyph(&self, glyph: &GlyphonCacheKey) -> Option<&GlyphDetails> {
self.mask_atlas
.glyph_cache
.peek(glyph)
@ -495,67 +399,20 @@ impl TextAtlas {
}
pub(crate) fn get_or_create_pipeline(
&mut self,
&self,
device: &Device,
multisample: MultisampleState,
depth_stencil: Option<DepthStencilState>,
) -> Arc<RenderPipeline> {
self.cached_pipelines
.iter()
.find(|(ms, ds, _)| ms == &multisample && ds == &depth_stencil)
.map(|(_, _, p)| Arc::clone(p))
.unwrap_or_else(|| {
let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("glyphon pipeline"),
layout: Some(&self.pipeline_layout),
vertex: VertexState {
module: &self.shader,
entry_point: "vs_main",
buffers: &self.vertex_buffers,
},
fragment: Some(FragmentState {
module: &self.shader,
entry_point: "fs_main",
targets: &[Some(ColorTargetState {
format: self.format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::default(),
})],
}),
primitive: PrimitiveState::default(),
depth_stencil: depth_stencil.clone(),
multisample,
multiview: None,
}));
self.cached_pipelines
.push((multisample, depth_stencil, pipeline.clone()));
pipeline
})
self.cache
.get_or_create_pipeline(device, self.format, multisample, depth_stencil)
}
fn rebind(&mut self, device: &wgpu::Device) {
self.bind_group = Arc::new(device.create_bind_group(&BindGroupDescriptor {
layout: &self.bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: self.params_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(&self.color_atlas.texture_view),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::TextureView(&self.mask_atlas.texture_view),
},
BindGroupEntry {
binding: 3,
resource: BindingResource::Sampler(&self.sampler),
},
],
label: Some("glyphon bind group"),
}));
self.bind_group = self.cache.create_atlas_bind_group(
device,
&self.color_atlas.texture_view,
&self.mask_atlas.texture_view,
);
}
}

View file

@ -1,23 +1,22 @@
use crate::{
ColorMode, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError,
RenderError, Resolution, SwashCache, SwashContent, TextArea, TextAtlas,
custom_glyph::CustomGlyphCacheKey, ColorMode, ContentType, FontSystem, GlyphDetails,
GlyphToRender, GpuCacheStatus, PrepareError, RasterizeCustomGlyphRequest,
RasterizedCustomGlyph, RenderError, SwashCache, SwashContent, TextArea, TextAtlas, Viewport,
};
use std::{iter, mem::size_of, slice, sync::Arc};
use cosmic_text::{Color, SubpixelBin};
use std::{slice, sync::Arc};
use wgpu::{
Buffer, BufferDescriptor, BufferUsages, DepthStencilState, Device, Extent3d, ImageCopyTexture,
ImageDataLayout, IndexFormat, MultisampleState, Origin3d, Queue, RenderPass, RenderPipeline,
TextureAspect, COPY_BUFFER_ALIGNMENT,
ImageDataLayout, MultisampleState, Origin3d, Queue, RenderPass, RenderPipeline, TextureAspect,
COPY_BUFFER_ALIGNMENT,
};
/// A text renderer that uses cached glyphs to render text into an existing render pass.
pub struct TextRenderer {
vertex_buffer: Buffer,
vertex_buffer_size: u64,
index_buffer: Buffer,
index_buffer_size: u64,
vertices_to_render: u32,
screen_resolution: Resolution,
pipeline: Arc<RenderPipeline>,
glyph_vertices: Vec<GlyphToRender>,
}
impl TextRenderer {
@ -36,30 +35,40 @@ impl TextRenderer {
mapped_at_creation: false,
});
let index_buffer_size = next_copy_buffer_size(4096);
let index_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon indices"),
size: index_buffer_size,
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let pipeline = atlas.get_or_create_pipeline(device, multisample, depth_stencil);
Self {
vertex_buffer,
vertex_buffer_size,
index_buffer,
index_buffer_size,
vertices_to_render: 0,
screen_resolution: Resolution {
width: 0,
height: 0,
},
pipeline,
glyph_vertices: Vec::new(),
}
}
/// Prepares all of the provided text areas for rendering.
pub fn prepare<'a>(
&mut self,
device: &Device,
queue: &Queue,
font_system: &mut FontSystem,
atlas: &mut TextAtlas,
viewport: &Viewport,
text_areas: impl IntoIterator<Item = TextArea<'a>>,
cache: &mut SwashCache,
) -> Result<(), PrepareError> {
self.prepare_with_depth_and_custom(
device,
queue,
font_system,
atlas,
viewport,
text_areas,
cache,
zero_depth,
|_| None,
)
}
/// Prepares all of the provided text areas for rendering.
pub fn prepare_with_depth<'a>(
&mut self,
@ -67,53 +76,206 @@ impl TextRenderer {
queue: &Queue,
font_system: &mut FontSystem,
atlas: &mut TextAtlas,
screen_resolution: Resolution,
viewport: &Viewport,
text_areas: impl IntoIterator<Item = TextArea<'a>>,
cache: &mut SwashCache,
metadata_to_depth: impl FnMut(usize) -> f32,
) -> Result<(), PrepareError> {
self.prepare_with_depth_and_custom(
device,
queue,
font_system,
atlas,
viewport,
text_areas,
cache,
metadata_to_depth,
|_| None,
)
}
/// Prepares all of the provided text areas for rendering.
pub fn prepare_with_custom<'a>(
&mut self,
device: &Device,
queue: &Queue,
font_system: &mut FontSystem,
atlas: &mut TextAtlas,
viewport: &Viewport,
text_areas: impl IntoIterator<Item = TextArea<'a>>,
cache: &mut SwashCache,
rasterize_custom_glyph: impl FnMut(RasterizeCustomGlyphRequest) -> Option<RasterizedCustomGlyph>,
) -> Result<(), PrepareError> {
self.prepare_with_depth_and_custom(
device,
queue,
font_system,
atlas,
viewport,
text_areas,
cache,
zero_depth,
rasterize_custom_glyph,
)
}
/// Prepares all of the provided text areas for rendering.
pub fn prepare_with_depth_and_custom<'a>(
&mut self,
device: &Device,
queue: &Queue,
font_system: &mut FontSystem,
atlas: &mut TextAtlas,
viewport: &Viewport,
text_areas: impl IntoIterator<Item = TextArea<'a>>,
cache: &mut SwashCache,
mut metadata_to_depth: impl FnMut(usize) -> f32,
mut rasterize_custom_glyph: impl FnMut(
RasterizeCustomGlyphRequest,
) -> Option<RasterizedCustomGlyph>,
) -> Result<(), PrepareError> {
self.screen_resolution = screen_resolution;
self.glyph_vertices.clear();
let atlas_current_resolution = { atlas.params.screen_resolution };
if screen_resolution != atlas_current_resolution {
atlas.params.screen_resolution = screen_resolution;
queue.write_buffer(&atlas.params_buffer, 0, unsafe {
slice::from_raw_parts(
&atlas.params as *const Params as *const u8,
size_of::<Params>(),
)
});
}
let mut glyph_vertices: Vec<GlyphToRender> = Vec::new();
let mut glyph_indices: Vec<u32> = Vec::new();
let mut glyphs_added = 0;
let resolution = viewport.resolution();
for text_area in text_areas {
for run in text_area.buffer.layout_runs() {
let bounds_min_x = text_area.bounds.left.max(0);
let bounds_min_y = text_area.bounds.top.max(0);
let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);
for glyph in text_area.custom_glyphs.iter() {
let x = text_area.left + (glyph.left * text_area.scale);
let y = text_area.top + (glyph.top * text_area.scale);
let width = (glyph.width * text_area.scale).round() as u16;
let height = (glyph.height * text_area.scale).round() as u16;
let (x, y, x_bin, y_bin) = if glyph.snap_to_physical_pixel {
(
x.round() as i32,
y.round() as i32,
SubpixelBin::Zero,
SubpixelBin::Zero,
)
} else {
let (x, x_bin) = SubpixelBin::new(x);
let (y, y_bin) = SubpixelBin::new(y);
(x, y, x_bin, y_bin)
};
let cache_key = GlyphonCacheKey::Custom(CustomGlyphCacheKey {
glyph_id: glyph.id,
width,
height,
x_bin,
y_bin,
});
let color = glyph.color.unwrap_or(text_area.default_color);
if let Some(glyph_to_render) = prepare_glyph(
x,
y,
0.0,
color,
glyph.metadata,
cache_key,
atlas,
device,
queue,
cache,
font_system,
text_area.scale,
bounds_min_x,
bounds_min_y,
bounds_max_x,
bounds_max_y,
|_cache, _font_system, rasterize_custom_glyph| -> Option<GetGlyphImageResult> {
if width == 0 || height == 0 {
return None;
}
let input = RasterizeCustomGlyphRequest {
id: glyph.id,
width,
height,
x_bin,
y_bin,
scale: text_area.scale,
};
let output = (rasterize_custom_glyph)(input)?;
output.validate(&input, None);
Some(GetGlyphImageResult {
content_type: output.content_type,
top: 0,
left: 0,
width,
height,
data: output.data,
})
},
&mut metadata_to_depth,
&mut rasterize_custom_glyph,
)? {
self.glyph_vertices.push(glyph_to_render);
}
}
let is_run_visible = |run: &cosmic_text::LayoutRun| {
let start_y = (text_area.top + run.line_top) as i32;
let end_y = (text_area.top + run.line_top + run.line_height) as i32;
start_y <= bounds_max_y && bounds_min_y <= end_y
};
let layout_runs = text_area
.buffer
.layout_runs()
.skip_while(|run| !is_run_visible(run))
.take_while(is_run_visible);
for run in layout_runs {
for glyph in run.glyphs.iter() {
let physical_glyph =
glyph.physical((text_area.left, text_area.top), text_area.scale);
if atlas
.mask_atlas
.glyph_cache
.contains(&physical_glyph.cache_key)
{
atlas.mask_atlas.promote(physical_glyph.cache_key);
} else if atlas
.color_atlas
.glyph_cache
.contains(&physical_glyph.cache_key)
{
atlas.color_atlas.promote(physical_glyph.cache_key);
} else {
let Some(image) =
cache.get_image_uncached(font_system, physical_glyph.cache_key)
else {
continue;
let color = match glyph.color_opt {
Some(some) => some,
None => text_area.default_color,
};
let color = Color::rgba(
(color.r() as f32 * text_area.opacity + 0.5) as u8,
(color.g() as f32 * text_area.opacity + 0.5) as u8,
(color.b() as f32 * text_area.opacity + 0.5) as u8,
(color.a() as f32 * text_area.opacity + 0.5) as u8,
);
if let Some(glyph_to_render) = prepare_glyph(
physical_glyph.x,
physical_glyph.y,
run.line_y,
color,
glyph.metadata,
GlyphonCacheKey::Text(physical_glyph.cache_key),
atlas,
device,
queue,
cache,
font_system,
text_area.scale,
bounds_min_x,
bounds_min_y,
bounds_max_x,
bounds_max_y,
|cache,
font_system,
_rasterize_custom_glyph|
-> Option<GetGlyphImageResult> {
let image =
cache.get_image_uncached(font_system, physical_glyph.cache_key)?;
let content_type = match image.content {
SwashContent::Color => ContentType::Color,
@ -124,17 +286,171 @@ impl TextRenderer {
}
};
let width = image.placement.width as usize;
let height = image.placement.height as usize;
Some(GetGlyphImageResult {
content_type,
top: image.placement.top as i16,
left: image.placement.left as i16,
width: image.placement.width as u16,
height: image.placement.height as u16,
data: image.data,
})
},
&mut metadata_to_depth,
&mut rasterize_custom_glyph,
)? {
self.glyph_vertices.push(glyph_to_render);
}
}
}
}
let should_rasterize = width > 0 && height > 0;
let will_render = !self.glyph_vertices.is_empty();
if !will_render {
return Ok(());
}
let vertices = self.glyph_vertices.as_slice();
let vertices_raw = unsafe {
slice::from_raw_parts(
vertices as *const _ as *const u8,
std::mem::size_of_val(vertices),
)
};
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
queue.write_buffer(&self.vertex_buffer, 0, vertices_raw);
} else {
self.vertex_buffer.destroy();
let (buffer, buffer_size) = create_oversized_buffer(
device,
Some("glyphon vertices"),
vertices_raw,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
);
self.vertex_buffer = buffer;
self.vertex_buffer_size = buffer_size;
}
Ok(())
}
/// Renders all layouts that were previously provided to `prepare`.
pub fn render(
&self,
atlas: &TextAtlas,
viewport: &Viewport,
pass: &mut RenderPass<'_>,
) -> Result<(), RenderError> {
if self.glyph_vertices.is_empty() {
return Ok(());
}
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &atlas.bind_group, &[]);
pass.set_bind_group(1, &viewport.bind_group, &[]);
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
pass.draw(0..4, 0..self.glyph_vertices.len() as u32);
Ok(())
}
}
#[repr(u16)]
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum TextColorConversion {
None = 0,
ConvertToLinear = 1,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub(crate) enum GlyphonCacheKey {
Text(cosmic_text::CacheKey),
Custom(CustomGlyphCacheKey),
}
fn next_copy_buffer_size(size: u64) -> u64 {
let align_mask = COPY_BUFFER_ALIGNMENT - 1;
((size.next_power_of_two() + align_mask) & !align_mask).max(COPY_BUFFER_ALIGNMENT)
}
fn create_oversized_buffer(
device: &Device,
label: Option<&str>,
contents: &[u8],
usage: BufferUsages,
) -> (Buffer, u64) {
let size = next_copy_buffer_size(contents.len() as u64);
let buffer = device.create_buffer(&BufferDescriptor {
label,
size,
usage,
mapped_at_creation: true,
});
buffer.slice(..).get_mapped_range_mut()[..contents.len()].copy_from_slice(contents);
buffer.unmap();
(buffer, size)
}
fn zero_depth(_: usize) -> f32 {
0f32
}
struct GetGlyphImageResult {
content_type: ContentType,
top: i16,
left: i16,
width: u16,
height: u16,
data: Vec<u8>,
}
fn prepare_glyph<R>(
x: i32,
y: i32,
line_y: f32,
color: Color,
metadata: usize,
cache_key: GlyphonCacheKey,
atlas: &mut TextAtlas,
device: &Device,
queue: &Queue,
cache: &mut SwashCache,
font_system: &mut FontSystem,
scale_factor: f32,
bounds_min_x: i32,
bounds_min_y: i32,
bounds_max_x: i32,
bounds_max_y: i32,
get_glyph_image: impl FnOnce(
&mut SwashCache,
&mut FontSystem,
&mut R,
) -> Option<GetGlyphImageResult>,
mut metadata_to_depth: impl FnMut(usize) -> f32,
mut rasterize_custom_glyph: R,
) -> Result<Option<GlyphToRender>, PrepareError>
where
R: FnMut(RasterizeCustomGlyphRequest) -> Option<RasterizedCustomGlyph>,
{
if atlas.mask_atlas.glyph_cache.contains(&cache_key) {
atlas.mask_atlas.promote(cache_key);
} else if atlas.color_atlas.glyph_cache.contains(&cache_key) {
atlas.color_atlas.promote(cache_key);
} else {
let Some(image) = (get_glyph_image)(cache, font_system, &mut rasterize_custom_glyph) else {
return Ok(None);
};
let should_rasterize = image.width > 0 && image.height > 0;
let (gpu_cache, atlas_id, inner) = if should_rasterize {
let mut inner = atlas.inner_for_content_mut(content_type);
let mut inner = atlas.inner_for_content_mut(image.content_type);
// Find a position in the packer
let allocation = loop {
match inner.try_allocate(width, height) {
match inner.try_allocate(image.width as usize, image.height as usize) {
Some(a) => break a,
None => {
if !atlas.grow(
@ -142,12 +458,14 @@ impl TextRenderer {
queue,
font_system,
cache,
content_type,
image.content_type,
scale_factor,
&mut rasterize_custom_glyph,
) {
return Err(PrepareError::AtlasFull);
}
inner = atlas.inner_for_content_mut(content_type);
inner = atlas.inner_for_content_mut(image.content_type);
}
}
};
@ -167,12 +485,12 @@ impl TextRenderer {
&image.data,
ImageDataLayout {
offset: 0,
bytes_per_row: Some(width as u32 * inner.num_channels() as u32),
bytes_per_row: Some(image.width as u32 * inner.num_channels() as u32),
rows_per_image: None,
},
Extent3d {
width: width as u32,
height: height as u32,
width: image.width as u32,
height: image.height as u32,
depth_or_array_layers: 1,
},
);
@ -181,7 +499,7 @@ impl TextRenderer {
GpuCacheStatus::InAtlas {
x: atlas_min.x as u16,
y: atlas_min.y as u16,
content_type,
content_type: image.content_type,
},
Some(allocation.id),
inner,
@ -192,47 +510,41 @@ impl TextRenderer {
};
inner.put(
physical_glyph.cache_key,
cache_key,
GlyphDetails {
width: width as u16,
height: height as u16,
width: image.width,
height: image.height,
gpu_cache,
atlas_id,
top: image.placement.top as i16,
left: image.placement.left as i16,
top: image.top,
left: image.left,
},
);
}
let details = atlas.glyph(&physical_glyph.cache_key).unwrap();
let details = atlas.glyph(&cache_key).unwrap();
let mut x = physical_glyph.x + details.left as i32;
let mut y = (run.line_y * text_area.scale).round() as i32 + physical_glyph.y
- details.top as i32;
let mut x = x + details.left as i32;
let mut y = (line_y * scale_factor).round() as i32 + y - details.top as i32;
let (mut atlas_x, mut atlas_y, content_type) = match details.gpu_cache {
GpuCacheStatus::InAtlas { x, y, content_type } => (x, y, content_type),
GpuCacheStatus::SkipRasterization => continue,
GpuCacheStatus::SkipRasterization => return Ok(None),
};
let mut width = details.width as i32;
let mut height = details.height as i32;
let bounds_min_x = text_area.bounds.left.max(0);
let bounds_min_y = text_area.bounds.top.max(0);
let bounds_max_x = text_area.bounds.right.min(screen_resolution.width as i32);
let bounds_max_y = text_area.bounds.bottom.min(screen_resolution.height as i32);
// Starts beyond right edge or ends beyond left edge
let max_x = x + width;
if x > bounds_max_x || max_x < bounds_min_x {
continue;
return Ok(None);
}
// Starts beyond bottom edge or ends beyond top edge
let max_y = y + height;
if y > bounds_max_y || max_y < bounds_min_y {
continue;
return Ok(None);
}
// Clip left ege
@ -263,15 +575,9 @@ impl TextRenderer {
height = bounds_max_y - y;
}
let color = match glyph.color_opt {
Some(some) => some,
None => text_area.default_color,
};
let depth = metadata_to_depth(metadata);
let depth = metadata_to_depth(glyph.metadata);
glyph_vertices.extend(
iter::repeat(GlyphToRender {
Ok(Some(GlyphToRender {
pos: [x, y],
dim: [width as u16, height as u16],
uv: [atlas_x, atlas_y],
@ -284,170 +590,5 @@ impl TextRenderer {
} as u16,
],
depth,
})
.take(4),
);
let start = 4 * glyphs_added as u32;
glyph_indices.extend([
start,
start + 1,
start + 2,
start,
start + 2,
start + 3,
]);
glyphs_added += 1;
}
}
}
const VERTICES_PER_GLYPH: u32 = 6;
self.vertices_to_render = glyphs_added as u32 * VERTICES_PER_GLYPH;
let will_render = glyphs_added > 0;
if !will_render {
return Ok(());
}
let vertices = glyph_vertices.as_slice();
let vertices_raw = unsafe {
slice::from_raw_parts(
vertices as *const _ as *const u8,
std::mem::size_of_val(vertices),
)
};
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
queue.write_buffer(&self.vertex_buffer, 0, vertices_raw);
} else {
self.vertex_buffer.destroy();
let (buffer, buffer_size) = create_oversized_buffer(
device,
Some("glyphon vertices"),
vertices_raw,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
);
self.vertex_buffer = buffer;
self.vertex_buffer_size = buffer_size;
}
let indices = glyph_indices.as_slice();
let indices_raw = unsafe {
slice::from_raw_parts(
indices as *const _ as *const u8,
std::mem::size_of_val(indices),
)
};
if self.index_buffer_size >= indices_raw.len() as u64 {
queue.write_buffer(&self.index_buffer, 0, indices_raw);
} else {
self.index_buffer.destroy();
let (buffer, buffer_size) = create_oversized_buffer(
device,
Some("glyphon indices"),
indices_raw,
BufferUsages::INDEX | BufferUsages::COPY_DST,
);
self.index_buffer = buffer;
self.index_buffer_size = buffer_size;
}
Ok(())
}
pub fn prepare<'a>(
&mut self,
device: &Device,
queue: &Queue,
font_system: &mut FontSystem,
atlas: &mut TextAtlas,
screen_resolution: Resolution,
text_areas: impl IntoIterator<Item = TextArea<'a>>,
cache: &mut SwashCache,
) -> Result<(), PrepareError> {
self.prepare_with_depth(
device,
queue,
font_system,
atlas,
screen_resolution,
text_areas,
cache,
zero_depth,
)
}
/// Renders all layouts that were previously provided to `prepare`.
pub fn render<'pass>(
&'pass self,
atlas: &'pass TextAtlas,
pass: &mut RenderPass<'pass>,
) -> Result<(), RenderError> {
if self.vertices_to_render == 0 {
return Ok(());
}
{
// Validate that screen resolution hasn't changed since `prepare`
if self.screen_resolution != atlas.params.screen_resolution {
return Err(RenderError::ScreenResolutionChanged);
}
}
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &atlas.bind_group, &[]);
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
Ok(())
}
}
#[repr(u16)]
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum ContentType {
Color = 0,
Mask = 1,
}
#[repr(u16)]
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum TextColorConversion {
None = 0,
ConvertToLinear = 1,
}
fn next_copy_buffer_size(size: u64) -> u64 {
let align_mask = COPY_BUFFER_ALIGNMENT - 1;
((size.next_power_of_two() + align_mask) & !align_mask).max(COPY_BUFFER_ALIGNMENT)
}
fn create_oversized_buffer(
device: &Device,
label: Option<&str>,
contents: &[u8],
usage: BufferUsages,
) -> (Buffer, u64) {
let size = next_copy_buffer_size(contents.len() as u64);
let buffer = device.create_buffer(&BufferDescriptor {
label,
size,
usage,
mapped_at_creation: true,
});
buffer.slice(..).get_mapped_range_mut()[..contents.len()].copy_from_slice(contents);
buffer.unmap();
(buffer, size)
}
fn zero_depth(_: usize) -> f32 {
0f32
}))
}

63
src/viewport.rs Normal file
View file

@ -0,0 +1,63 @@
use crate::{Cache, Params, Resolution};
use std::{mem, slice};
use wgpu::{BindGroup, Buffer, BufferDescriptor, BufferUsages, Device, Queue};
/// Controls the visible area of all text for a given renderer. Any text outside of the visible
/// area will be clipped.
///
/// Many projects will only ever need a single `Viewport`, but it is possible to create multiple
/// `Viewport`s if you want to render text to specific areas within a window (without having to)
/// bound each `TextArea`).
#[derive(Debug)]
pub struct Viewport {
params: Params,
params_buffer: Buffer,
pub(crate) bind_group: BindGroup,
}
impl Viewport {
/// Creates a new `Viewport` with the given `device` and `cache`.
pub fn new(device: &Device, cache: &Cache) -> Self {
let params = Params {
screen_resolution: Resolution {
width: 0,
height: 0,
},
_pad: [0, 0],
};
let params_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon params"),
size: mem::size_of::<Params>() as u64,
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let bind_group = cache.create_uniforms_bind_group(device, &params_buffer);
Self {
params,
params_buffer,
bind_group,
}
}
/// Updates the `Viewport` with the given `resolution`.
pub fn update(&mut self, queue: &Queue, resolution: Resolution) {
if self.params.screen_resolution != resolution {
self.params.screen_resolution = resolution;
queue.write_buffer(&self.params_buffer, 0, unsafe {
slice::from_raw_parts(
&self.params as *const Params as *const u8,
mem::size_of::<Params>(),
)
});
}
}
/// Returns the current resolution of the `Viewport`.
pub fn resolution(&self) -> Resolution {
self.params.screen_resolution
}
}