No description
ea5f122f78
Instead, issue a `write_texture` for every glyph that isn't present in the atlas. I think this should be fine, since cache eviction should be rare and, therefore, uploads will be too. The result here is lower memory usage for bigger caches. |
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examples | ||
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Cargo.toml | ||
LICENSE-APACHE | ||
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README.md |
🦅 glyphon 🦁
Fast, simple 2D text rendering for
wgpu
What is this?
This crate provides a simple way to render 2D text with wgpu
by:
- shaping/calculating layout/rasterizing glyphs (with
cosmic-text
) - packing the glyphs into texture atlas (with
etagere
) - sampling from the texture atlas to render text (with
wgpu
)
To avoid extra render passes, rendering uses existing render passes (following the middleware pattern described in wgpu
's Encapsulating Graphics Work wiki page.
License
This project is licensed under either Apache License, Version 2.0, zlib License, or MIT License, at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache 2.0 license, shall be triple licensed as above, without any additional terms or conditions.