use cosmic_text::CacheKey; use etagere::{size2, BucketedAtlasAllocator}; use std::{borrow::Cow, mem::size_of, num::NonZeroU64, sync::Arc}; use wgpu::{ BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites, Device, Extent3d, FilterMode, FragmentState, MultisampleState, PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor, ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState, }; use crate::{GlyphDetails, GlyphToRender, Params, RecentlyUsedMap, Resolution}; /// An atlas containing a cache of rasterized glyphs that can be rendered. pub struct TextAtlas { pub(crate) texture_pending: Vec, pub(crate) texture: Texture, pub(crate) packer: BucketedAtlasAllocator, pub(crate) width: u32, pub(crate) height: u32, pub(crate) glyph_cache: RecentlyUsedMap, pub(crate) params: Params, pub(crate) params_buffer: Buffer, pub(crate) pipeline: Arc, pub(crate) bind_group: Arc, } impl TextAtlas { /// Creates a new `TextAtlas`. pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self { let max_texture_dimension_2d = device.limits().max_texture_dimension_2d; let width = max_texture_dimension_2d; let height = max_texture_dimension_2d; let packer = BucketedAtlasAllocator::new(size2(width as i32, height as i32)); // Create a texture to use for our atlas let texture_pending = vec![0; (width * height) as usize]; let texture = device.create_texture(&TextureDescriptor { label: Some("glyphon atlas"), size: Extent3d { width, height, depth_or_array_layers: 1, }, mip_level_count: 1, sample_count: 1, dimension: TextureDimension::D2, format: TextureFormat::R8Unorm, usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST, }); let texture_view = texture.create_view(&TextureViewDescriptor::default()); let sampler = device.create_sampler(&SamplerDescriptor { label: Some("glyphon sampler"), min_filter: FilterMode::Nearest, mag_filter: FilterMode::Nearest, mipmap_filter: FilterMode::Nearest, lod_min_clamp: 0f32, lod_max_clamp: 0f32, ..Default::default() }); let glyph_cache = RecentlyUsedMap::new(); // Create a render pipeline to use for rendering later let shader = device.create_shader_module(ShaderModuleDescriptor { label: Some("glyphon shader"), source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))), }); let vertex_buffers = [wgpu::VertexBufferLayout { array_stride: size_of::() as wgpu::BufferAddress, step_mode: wgpu::VertexStepMode::Vertex, attributes: &[ wgpu::VertexAttribute { format: VertexFormat::Sint32x2, offset: 0, shader_location: 0, }, wgpu::VertexAttribute { format: VertexFormat::Uint32, offset: size_of::() as u64 * 2, shader_location: 1, }, wgpu::VertexAttribute { format: VertexFormat::Uint32, offset: size_of::() as u64 * 3, shader_location: 2, }, wgpu::VertexAttribute { format: VertexFormat::Uint32, offset: size_of::() as u64 * 4, shader_location: 3, }, ], }]; let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { entries: &[ BindGroupLayoutEntry { binding: 0, visibility: ShaderStages::VERTEX, ty: BindingType::Buffer { ty: BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: NonZeroU64::new(size_of::() as u64), }, count: None, }, BindGroupLayoutEntry { binding: 1, visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT, ty: BindingType::Texture { multisampled: false, view_dimension: TextureViewDimension::D2, sample_type: TextureSampleType::Float { filterable: true }, }, count: None, }, BindGroupLayoutEntry { binding: 2, visibility: ShaderStages::FRAGMENT, ty: BindingType::Sampler(SamplerBindingType::Filtering), count: None, }, ], label: Some("glyphon bind group layout"), }); let params = Params { screen_resolution: Resolution { width: 0, height: 0, }, _pad: [0, 0], }; let params_buffer = device.create_buffer(&BufferDescriptor { label: Some("glyphon params"), size: size_of::() as u64, usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST, mapped_at_creation: false, }); let bind_group = Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor { layout: &bind_group_layout, entries: &[ BindGroupEntry { binding: 0, resource: params_buffer.as_entire_binding(), }, BindGroupEntry { binding: 1, resource: BindingResource::TextureView(&texture_view), }, BindGroupEntry { binding: 2, resource: BindingResource::Sampler(&sampler), }, ], label: Some("glyphon bind group"), })); let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor { label: None, bind_group_layouts: &[&bind_group_layout], push_constant_ranges: &[], }); let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor { label: Some("glyphon pipeline"), layout: Some(&pipeline_layout), vertex: VertexState { module: &shader, entry_point: "vs_main", buffers: &vertex_buffers, }, fragment: Some(FragmentState { module: &shader, entry_point: "fs_main", targets: &[Some(ColorTargetState { format, blend: Some(BlendState::PREMULTIPLIED_ALPHA_BLENDING), write_mask: ColorWrites::default(), })], }), primitive: PrimitiveState::default(), depth_stencil: None, multisample: MultisampleState { count: 1, mask: !0, alpha_to_coverage_enabled: false, }, multiview: None, })); Self { texture_pending, texture, packer, width, height, glyph_cache, params, params_buffer, pipeline, bind_group, } } }