iterate on visible runs within textbounds (#108)
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					 1 changed files with 12 additions and 1 deletions
				
			
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					@ -60,7 +60,18 @@ impl TextRenderer {
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        let resolution = viewport.resolution();
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					        let resolution = viewport.resolution();
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        for text_area in text_areas {
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					        for text_area in text_areas {
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            for run in text_area.buffer.layout_runs() {
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					            let is_run_visible = |run: &cosmic_text::LayoutRun| {
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					                let start_y = (text_area.top + run.line_top) as i32;
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					                let end_y = (text_area.top + run.line_top + run.line_height) as i32;
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					                start_y <= text_area.bounds.bottom && text_area.bounds.top <= end_y
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					            };
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					            let layout_runs = text_area.buffer.layout_runs()
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					                .skip_while(|run| !is_run_visible(run))
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					                .take_while(is_run_visible);
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					            for run in layout_runs {
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                for glyph in run.glyphs.iter() {
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					                for glyph in run.glyphs.iter() {
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                    let physical_glyph =
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					                    let physical_glyph =
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                        glyph.physical((text_area.left, text_area.top), text_area.scale);
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					                        glyph.physical((text_area.left, text_area.top), text_area.scale);
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