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# Generated by Cargo
# will have compiled files and executables
/target/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
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**/*.rs.bk
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[package]
name = "glyphon"
description = "Fast, simple 2D text rendering for wgpu"
version = "0.1.0"
edition = "2021"
homepage = "https://github.com/grovesNL/glyphon.git"
repository = "https://github.com/grovesNL/glyphon"
license = "MIT OR Apache-2.0 OR Zlib"
[dependencies]
wgpu = { git = "https://github.com/gfx-rs/wgpu/" }
fontdue = "0.7.2"
etagere = "0.2.6"
pollster = "0.2.5"
[dev-dependencies]
winit = "0.26.1"

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# glyphon
🦅🦁 Fast, simple 2D text rendering for wgpu
<h1 align="center">
🦅🦁 glyphon
</h1>
<div align="center">
Fast, simple 2D text rendering for wgpu
</div>
<br />
<div align="center">
<img src="https://img.shields.io/badge/Min%20Rust-1.54-green.svg" alt="Minimum Rust Version">
<a href="https://crates.io/crates/glyphon"><img src="https://img.shields.io/crates/v/glow.svg?label=glyphon" alt="crates.io"></a>
<a href="https://docs.rs/glyphon"><img src="https://docs.rs/glyphon/badge.svg" alt="docs.rs"></a>
<a href="https://github.com/grovesNL/glyphon/actions"><img src="https://github.com/grovesNL/glyphon/workflows/CI/badge.svg?branch=main" alt="Build Status" /></a>
</div>
## What is this?
This crate provides a simple way to render 2D text with [`wgpu`](https://github.com/gfx-rs/wgpu/) by:
- rasterizing glyphs (with [`fontdue`](https://github.com/mooman219/fontdue/))
- packing the glyphs into texture atlas (with [`etagere`](https://github.com/nical/etagere/))
- calculate layout for text (with [`fontdue`](https://github.com/mooman219/fontdue/))
- sampling from the texture atlas to render text (with [`wgpu`](https://github.com/gfx-rs/wgpu/))
To avoid extra render passes, rendering uses existing render passes(following the middleware pattern described in [`wgpu`'s Encapsulating Graphics Work wiki page](https://github.com/gfx-rs/wgpu/wiki/Encapsulating-Graphics-Work).
## License
This project is licensed under either [Apache License, Version 2.0](LICENSE-APACHE), [zlib License](LICENSE-ZLIB), or [MIT License](LICENSE-MIT), at your option.
## Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache 2.0 license, shall be triple licensed as above, without any additional terms or conditions.

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use fontdue::{
layout::{CoordinateSystem, Layout, LayoutSettings, TextStyle},
Font, FontSettings,
};
use wgpu::{
Color, CommandEncoderDescriptor, LoadOp, Operations, RenderPassColorAttachment,
RenderPassDescriptor, TextureViewDescriptor,
};
use glyphon::{Resolution, TextRenderer};
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
fn main() {
pollster::block_on(run());
}
async fn run() {
let instance = wgpu::Instance::new(wgpu::Backends::all());
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions::default())
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::downlevel_defaults(),
},
None,
)
.await
.unwrap();
let event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();
let surface = unsafe { instance.create_surface(&window) };
let size = window.inner_size();
let swapchain_format = surface.get_preferred_format(&adapter).unwrap();
let mut config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: swapchain_format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Mailbox,
};
surface.configure(&device, &config);
let mut text_renderer = TextRenderer::new(
&device,
&queue,
swapchain_format,
Resolution {
width: size.width,
height: size.height,
},
);
let font = include_bytes!("./Inter-Bold.ttf") as &[u8];
let font = Font::from_bytes(font, FontSettings::default()).unwrap();
let fonts = vec![font];
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
event_loop.run(move |event, _, control_flow| {
let _ = (&instance, &adapter);
*control_flow = ControlFlow::Poll;
match event {
Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
config.width = size.width;
config.height = size.height;
surface.configure(&device, &config);
window.request_redraw();
}
Event::RedrawRequested(_) => {
layout.reset(&LayoutSettings {
x: 0.0,
y: 0.0,
..LayoutSettings::default()
});
layout.append(
fonts.as_slice(),
&TextStyle::new("Hello world!\nI'm on a new line!", 50.0, 0),
);
text_renderer
.prepare(
&device,
&queue,
Resolution {
width: config.width,
height: config.height,
},
&fonts,
&[&layout],
)
.unwrap();
let frame = surface.get_current_texture().unwrap();
let view = frame.texture.create_view(&TextureViewDescriptor::default());
let mut encoder =
device.create_command_encoder(&CommandEncoderDescriptor { label: None });
{
let mut pass = encoder.begin_render_pass(&RenderPassDescriptor {
label: None,
color_attachments: &[RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(Color::BLACK),
store: true,
},
}],
depth_stencil_attachment: None,
});
text_renderer.render(&mut pass).unwrap();
}
queue.submit(Some(encoder.finish()));
frame.present();
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::MainEventsCleared => {
window.request_redraw();
}
_ => {}
}
});
}

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use std::{
borrow::Cow,
collections::{HashMap, HashSet},
error::Error,
fmt::{self, Display, Formatter},
iter, mem,
num::{NonZeroU32, NonZeroU64},
slice,
};
use etagere::{size2, AllocId, Allocation, BucketedAtlasAllocator};
use fontdue::{
layout::{GlyphRasterConfig, Layout},
Font,
};
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState,
Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites,
Device, Extent3d, FilterMode, FragmentState, ImageCopyTexture, ImageDataLayout, IndexFormat,
MultisampleState, Origin3d, PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPass,
RenderPipeline, RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,
ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor,
TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor,
TextureViewDimension, VertexFormat, VertexState,
};
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum PrepareError {
AtlasFull,
}
impl Display for PrepareError {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "prepare error")
}
}
impl Error for PrepareError {}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum RenderError {}
impl Display for RenderError {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "render error")
}
}
enum GpuCache {
InAtlas { x: u16, y: u16 },
SkipRasterization,
}
struct GlyphDetails {
width: u32,
height: u32,
gpu_cache: GpuCache,
atlas_id: Option<AllocId>,
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
struct GlyphToRender {
x: f32,
y: f32,
width: f32,
height: f32,
atlas_x: f32,
atlas_y: f32,
color: [u8; 4],
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Resolution {
pub width: u32,
pub height: u32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Params {
screen_resolution: Resolution,
}
fn try_allocate(
atlas_packer: &mut BucketedAtlasAllocator,
layout: &Layout,
glyph_cache: &mut HashMap<GlyphRasterConfig, GlyphDetails>,
width: usize,
height: usize,
) -> Option<Allocation> {
let size = size2(width as i32, height as i32);
let allocation = atlas_packer.allocate(size);
if allocation.is_some() {
return allocation;
}
// Try to free any allocations not used in the current layout
let used_glyphs = layout
.glyphs()
.iter()
.map(|gp| gp.key)
.collect::<HashSet<_>>();
glyph_cache.retain(|key, details| {
if used_glyphs.contains(&key) {
true
} else {
if let Some(atlas_id) = details.atlas_id {
atlas_packer.deallocate(atlas_id)
}
false
}
});
// Attempt to reallocate
atlas_packer.allocate(size)
}
pub struct TextRenderer {
glyph_cache: HashMap<GlyphRasterConfig, GlyphDetails>,
atlas_texture_pending: Vec<u8>,
atlas_texture: Texture,
atlas_packer: BucketedAtlasAllocator,
atlas_width: u32,
atlas_height: u32,
pipeline: RenderPipeline,
vertex_buffer: Buffer,
vertex_buffer_size: u64,
index_buffer: Buffer,
index_buffer_size: u64,
params: Params,
params_buffer: Buffer,
bind_group: BindGroup,
vertices_to_render: u32,
}
impl TextRenderer {
pub fn new(
device: &Device,
_queue: &Queue,
format: TextureFormat,
screen_resolution: Resolution,
) -> Self {
let glyph_cache = HashMap::new();
let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
let atlas_width = max_texture_dimension_2d;
let atlas_height = max_texture_dimension_2d;
let atlas_packer =
BucketedAtlasAllocator::new(size2(atlas_width as i32, atlas_height as i32));
// Create a texture to use for our atlas
let atlas_texture_pending = vec![0; (atlas_width * atlas_height) as usize];
let atlas_texture = device.create_texture(&TextureDescriptor {
label: Some("glyphon atlas"),
size: Extent3d {
width: atlas_width,
height: atlas_height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::R8Unorm,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
});
let atlas_texture_view = atlas_texture.create_view(&TextureViewDescriptor::default());
let atlas_sampler = device.create_sampler(&SamplerDescriptor {
label: Some("glyphon sampler"),
min_filter: FilterMode::Nearest,
mag_filter: FilterMode::Nearest,
mipmap_filter: FilterMode::Nearest,
lod_min_clamp: 0f32,
lod_max_clamp: 0f32,
..Default::default()
});
// Create a render pipeline to use for rendering later
let shader = device.create_shader_module(&ShaderModuleDescriptor {
label: Some("glyphon shader"),
source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let vertex_buffers = [wgpu::VertexBufferLayout {
array_stride: mem::size_of::<GlyphToRender>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
format: VertexFormat::Float32x4,
offset: 0,
shader_location: 0,
},
wgpu::VertexAttribute {
format: VertexFormat::Float32x2,
offset: mem::size_of::<f32>() as u64 * 4,
shader_location: 1,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: mem::size_of::<f32>() as u64 * 6,
shader_location: 2,
},
],
}];
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: NonZeroU64::new(mem::size_of::<Params>() as u64),
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
view_dimension: TextureViewDimension::D2,
sample_type: TextureSampleType::Float { filterable: true },
},
count: None,
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::Filtering),
count: None,
},
],
label: Some("glyphon bind group layout"),
});
let params = Params { screen_resolution };
let params_raw = unsafe {
slice::from_raw_parts(
&params as *const Params as *const u8,
mem::size_of::<Params>(),
)
};
let params_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("glyphon params"),
contents: params_raw,
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: params_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(&atlas_texture_view),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::Sampler(&atlas_sampler),
},
],
label: Some("glyphon bind group"),
});
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("glyphon pipeline"),
layout: Some(&pipeline_layout),
vertex: VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &vertex_buffers,
},
fragment: Some(FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[ColorTargetState {
format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::default(),
}],
}),
primitive: PrimitiveState::default(),
depth_stencil: None,
multisample: MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
let vertex_buffer_size = 4096;
let vertex_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon vertices"),
size: vertex_buffer_size,
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let index_buffer_size = 4096;
let index_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon indices"),
size: index_buffer_size,
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Self {
glyph_cache,
atlas_texture_pending,
atlas_texture,
atlas_packer,
atlas_width,
atlas_height,
pipeline,
vertex_buffer,
vertex_buffer_size,
index_buffer,
index_buffer_size,
params,
params_buffer,
bind_group,
vertices_to_render: 0,
}
}
pub fn prepare(
&mut self,
device: &Device,
queue: &Queue,
screen_resolution: Resolution,
fonts: &[Font],
layouts: &[&Layout],
) -> Result<(), PrepareError> {
if screen_resolution != self.params.screen_resolution {
self.params.screen_resolution = screen_resolution;
queue.write_buffer(&self.params_buffer, 0, unsafe {
slice::from_raw_parts(
&self.params as *const Params as *const u8,
mem::size_of::<Params>(),
)
});
}
struct UploadBounds {
x_min: usize,
x_max: usize,
y_min: usize,
y_max: usize,
}
let mut upload_bounds = None::<UploadBounds>;
for layout in layouts.iter() {
for glyph in layout.glyphs() {
let already_on_gpu = self.glyph_cache.contains_key(&glyph.key);
if already_on_gpu {
continue;
}
let font = &fonts[glyph.font_index];
let (metrics, bitmap) = font.rasterize_config(glyph.key);
let (gpu_cache, atlas_id) = if glyph.char_data.rasterize() {
// Find a position in the packer
let allocation = match try_allocate(
&mut self.atlas_packer,
layout,
&mut self.glyph_cache,
metrics.width,
metrics.height,
) {
Some(a) => a,
None => return Err(PrepareError::AtlasFull),
};
let atlas_min = allocation.rectangle.min;
let atlas_max = allocation.rectangle.max;
for row in 0..metrics.height {
let y_offset = atlas_min.y as usize;
let x_offset =
(y_offset + row) * self.atlas_width as usize + atlas_min.x as usize;
let bitmap_row = &bitmap[row * metrics.width..(row + 1) * metrics.width];
self.atlas_texture_pending[x_offset..x_offset + metrics.width]
.copy_from_slice(bitmap_row);
}
match upload_bounds.as_mut() {
Some(ub) => {
ub.x_min = ub.x_min.min(atlas_min.x as usize);
ub.x_max = ub.x_max.max(atlas_max.x as usize);
ub.y_min = ub.y_min.min(atlas_min.y as usize);
ub.y_max = ub.y_max.max(atlas_max.y as usize);
}
None => {
upload_bounds = Some(UploadBounds {
x_min: atlas_min.x as usize,
x_max: atlas_max.x as usize,
y_min: atlas_min.y as usize,
y_max: atlas_max.y as usize,
});
}
}
(
GpuCache::InAtlas {
x: atlas_min.x as u16,
y: atlas_min.y as u16,
},
Some(allocation.id),
)
} else {
(GpuCache::SkipRasterization, None)
};
self.glyph_cache.insert(
glyph.key,
GlyphDetails {
width: metrics.width as u32,
height: metrics.height as u32,
gpu_cache,
atlas_id,
},
);
}
}
if let Some(ub) = upload_bounds {
queue.write_texture(
ImageCopyTexture {
texture: &self.atlas_texture,
mip_level: 0,
origin: Origin3d {
x: ub.x_min as u32,
y: ub.y_min as u32,
z: 0,
},
aspect: TextureAspect::All,
},
&self.atlas_texture_pending[ub.y_min * self.atlas_width as usize + ub.x_min..],
ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(self.atlas_width as u32),
rows_per_image: NonZeroU32::new(self.atlas_height as u32),
},
Extent3d {
width: (ub.x_max - ub.x_min) as u32,
height: (ub.y_max - ub.y_min) as u32,
depth_or_array_layers: 1,
},
);
}
let mut glyph_vertices = Vec::new();
let mut glyph_indices = Vec::new();
let mut glyphs_added = 0;
for layout in layouts.iter() {
for glyph in layout.glyphs() {
let details = self.glyph_cache.get_mut(&glyph.key).unwrap();
let (atlas_x, atlas_y) = match details.gpu_cache {
GpuCache::InAtlas { x, y } => (x, y),
GpuCache::SkipRasterization => continue,
};
glyph_vertices.extend(
iter::repeat(GlyphToRender {
x: glyph.x,
y: glyph.y,
width: details.width as f32,
height: details.height as f32,
atlas_x: atlas_x as f32,
atlas_y: atlas_y as f32,
color: [255, 255, 0, 255],
})
.take(4),
);
let start = 4 * glyphs_added as u32;
glyph_indices.extend([start, start + 1, start + 2, start, start + 2, start + 3]);
glyphs_added += 1;
}
}
const VERTICES_PER_GLYPH: u32 = 6;
self.vertices_to_render = glyphs_added as u32 * VERTICES_PER_GLYPH;
let will_render = glyphs_added > 0;
if !will_render {
return Ok(());
}
let vertices = glyph_vertices.as_slice();
let vertices_raw = unsafe {
slice::from_raw_parts(
vertices as *const _ as *const u8,
mem::size_of::<GlyphToRender>() * vertices.len(),
)
};
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
queue.write_buffer(&self.vertex_buffer, 0, vertices_raw);
} else {
self.vertex_buffer.destroy();
self.vertex_buffer_size = vertices_raw.len().next_power_of_two() as u64;
self.vertex_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("glyphon vertices"),
contents: vertices_raw,
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
});
}
let indices = glyph_indices.as_slice();
let indices_raw = unsafe {
slice::from_raw_parts(
indices as *const _ as *const u8,
mem::size_of::<u32>() * indices.len(),
)
};
if self.index_buffer_size >= indices_raw.len() as u64 {
queue.write_buffer(&self.index_buffer, 0, indices_raw);
} else {
self.index_buffer.destroy();
self.index_buffer_size = indices_raw.len().next_power_of_two() as u64;
self.index_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("glyphon indices"),
contents: indices_raw,
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
});
}
Ok(())
}
pub fn render<'pass>(&'pass mut self, pass: &mut RenderPass<'pass>) -> Result<(), ()> {
if self.vertices_to_render == 0 {
return Ok(());
}
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
Ok(())
}
}

71
src/shader.wgsl Normal file
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@ -0,0 +1,71 @@
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec4<f32>,
@location(1) tex_coords: vec2<f32>,
};
struct Params {
screen_resolution: vec2<u32>,
};
@group(0) @binding(0)
var<uniform> params: Params;
@group(0) @binding(1)
var atlas_texture: texture_2d<f32>;
@group(0) @binding(2)
var atlas_sampler: sampler;
@vertex
fn vs_main(@builtin(vertex_index) vertex_idx: u32, @location(0) in_vert: vec4<f32>, @location(1) tex_coords: vec2<f32>, @location(2) color: u32) -> VertexOutput {
let width = in_vert.z;
let height = in_vert.w;
let v = vertex_idx % 4u;
var pos = in_vert.xy;
var uv = tex_coords;
switch v {
case 0u: {
}
case 1u: {
pos.x += width;
uv.x += width;
}
case 2u: {
pos.x += width;
pos.y += height;
uv.x += width;
uv.y += height;
}
case 3u: {
pos.y += height;
uv.y += height;
}
default: {}
}
pos = 2.0 * pos / vec2<f32>(params.screen_resolution) - 1.0;
pos.y *= -1.0;
var vert_output: VertexOutput;
vert_output.position = vec4<f32>(pos.xy, 0.0, 1.0);
vert_output.color = vec4<f32>(
f32((color & 0xffu)),
f32((color & 0xff00u) >> 8u),
f32((color & 0xff0000u) >> 16u),
f32((color & 0xff000000u) >> 24u),
) / 255.0;
vert_output.tex_coords = uv / vec2<f32>(textureDimensions(atlas_texture).xy);
return vert_output;
}
@fragment
fn fs_main(in_frag: VertexOutput) -> @location(0) vec4<f32> {
return in_frag.color * textureSample(atlas_texture, atlas_sampler, in_frag.tex_coords).x;
}