Initial commit
This commit is contained in:
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39865e05d3
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11 changed files with 2522 additions and 12 deletions
566
src/lib.rs
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566
src/lib.rs
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@ -0,0 +1,566 @@
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use std::{
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borrow::Cow,
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collections::{HashMap, HashSet},
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error::Error,
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fmt::{self, Display, Formatter},
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iter, mem,
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num::{NonZeroU32, NonZeroU64},
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slice,
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};
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use etagere::{size2, AllocId, Allocation, BucketedAtlasAllocator};
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use fontdue::{
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layout::{GlyphRasterConfig, Layout},
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Font,
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};
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use wgpu::{
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util::{BufferInitDescriptor, DeviceExt},
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BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState,
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Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites,
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Device, Extent3d, FilterMode, FragmentState, ImageCopyTexture, ImageDataLayout, IndexFormat,
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MultisampleState, Origin3d, PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPass,
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RenderPipeline, RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,
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ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor,
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TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor,
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TextureViewDimension, VertexFormat, VertexState,
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};
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum PrepareError {
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AtlasFull,
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}
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impl Display for PrepareError {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "prepare error")
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}
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}
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impl Error for PrepareError {}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum RenderError {}
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impl Display for RenderError {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "render error")
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}
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}
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enum GpuCache {
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InAtlas { x: u16, y: u16 },
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SkipRasterization,
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}
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struct GlyphDetails {
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width: u32,
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height: u32,
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gpu_cache: GpuCache,
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atlas_id: Option<AllocId>,
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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struct GlyphToRender {
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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atlas_x: f32,
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atlas_y: f32,
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color: [u8; 4],
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Resolution {
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pub width: u32,
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pub height: u32,
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Params {
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screen_resolution: Resolution,
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}
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fn try_allocate(
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atlas_packer: &mut BucketedAtlasAllocator,
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layout: &Layout,
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glyph_cache: &mut HashMap<GlyphRasterConfig, GlyphDetails>,
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width: usize,
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height: usize,
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) -> Option<Allocation> {
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let size = size2(width as i32, height as i32);
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let allocation = atlas_packer.allocate(size);
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if allocation.is_some() {
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return allocation;
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}
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// Try to free any allocations not used in the current layout
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let used_glyphs = layout
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.glyphs()
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.iter()
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.map(|gp| gp.key)
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.collect::<HashSet<_>>();
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glyph_cache.retain(|key, details| {
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if used_glyphs.contains(&key) {
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true
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} else {
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if let Some(atlas_id) = details.atlas_id {
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atlas_packer.deallocate(atlas_id)
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}
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false
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}
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});
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// Attempt to reallocate
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atlas_packer.allocate(size)
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}
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pub struct TextRenderer {
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glyph_cache: HashMap<GlyphRasterConfig, GlyphDetails>,
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atlas_texture_pending: Vec<u8>,
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atlas_texture: Texture,
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atlas_packer: BucketedAtlasAllocator,
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atlas_width: u32,
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atlas_height: u32,
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pipeline: RenderPipeline,
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vertex_buffer: Buffer,
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vertex_buffer_size: u64,
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index_buffer: Buffer,
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index_buffer_size: u64,
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params: Params,
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params_buffer: Buffer,
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bind_group: BindGroup,
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vertices_to_render: u32,
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}
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impl TextRenderer {
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pub fn new(
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device: &Device,
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_queue: &Queue,
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format: TextureFormat,
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screen_resolution: Resolution,
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) -> Self {
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let glyph_cache = HashMap::new();
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let atlas_width = max_texture_dimension_2d;
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let atlas_height = max_texture_dimension_2d;
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let atlas_packer =
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BucketedAtlasAllocator::new(size2(atlas_width as i32, atlas_height as i32));
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// Create a texture to use for our atlas
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let atlas_texture_pending = vec![0; (atlas_width * atlas_height) as usize];
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let atlas_texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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width: atlas_width,
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height: atlas_height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::R8Unorm,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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});
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let atlas_texture_view = atlas_texture.create_view(&TextureViewDescriptor::default());
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let atlas_sampler = device.create_sampler(&SamplerDescriptor {
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label: Some("glyphon sampler"),
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min_filter: FilterMode::Nearest,
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mag_filter: FilterMode::Nearest,
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mipmap_filter: FilterMode::Nearest,
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lod_min_clamp: 0f32,
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lod_max_clamp: 0f32,
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..Default::default()
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});
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// Create a render pipeline to use for rendering later
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let shader = device.create_shader_module(&ShaderModuleDescriptor {
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label: Some("glyphon shader"),
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source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
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});
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let vertex_buffers = [wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<GlyphToRender>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttribute {
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format: VertexFormat::Float32x4,
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offset: 0,
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shader_location: 0,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Float32x2,
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offset: mem::size_of::<f32>() as u64 * 4,
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shader_location: 1,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: mem::size_of::<f32>() as u64 * 6,
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shader_location: 2,
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},
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],
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}];
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: NonZeroU64::new(mem::size_of::<Params>() as u64),
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: None,
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},
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],
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label: Some("glyphon bind group layout"),
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});
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let params = Params { screen_resolution };
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let params_raw = unsafe {
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slice::from_raw_parts(
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¶ms as *const Params as *const u8,
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mem::size_of::<Params>(),
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)
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};
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let params_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("glyphon params"),
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contents: params_raw,
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usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: params_buffer.as_entire_binding(),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&atlas_texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::Sampler(&atlas_sampler),
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},
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],
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label: Some("glyphon bind group"),
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});
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("glyphon pipeline"),
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layout: Some(&pipeline_layout),
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vertex: VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &vertex_buffers,
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},
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fragment: Some(FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[ColorTargetState {
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format,
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blend: Some(BlendState::ALPHA_BLENDING),
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write_mask: ColorWrites::default(),
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}],
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}),
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primitive: PrimitiveState::default(),
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depth_stencil: None,
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multisample: MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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});
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let vertex_buffer_size = 4096;
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let vertex_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon vertices"),
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size: vertex_buffer_size,
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let index_buffer_size = 4096;
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let index_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon indices"),
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size: index_buffer_size,
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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Self {
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glyph_cache,
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atlas_texture_pending,
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atlas_texture,
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atlas_packer,
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atlas_width,
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atlas_height,
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pipeline,
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vertex_buffer,
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vertex_buffer_size,
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index_buffer,
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index_buffer_size,
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params,
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params_buffer,
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bind_group,
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vertices_to_render: 0,
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}
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}
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pub fn prepare(
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&mut self,
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device: &Device,
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queue: &Queue,
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screen_resolution: Resolution,
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fonts: &[Font],
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layouts: &[&Layout],
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) -> Result<(), PrepareError> {
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if screen_resolution != self.params.screen_resolution {
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self.params.screen_resolution = screen_resolution;
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queue.write_buffer(&self.params_buffer, 0, unsafe {
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slice::from_raw_parts(
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&self.params as *const Params as *const u8,
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mem::size_of::<Params>(),
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)
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});
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}
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struct UploadBounds {
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x_min: usize,
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x_max: usize,
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y_min: usize,
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y_max: usize,
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}
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let mut upload_bounds = None::<UploadBounds>;
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for layout in layouts.iter() {
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for glyph in layout.glyphs() {
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let already_on_gpu = self.glyph_cache.contains_key(&glyph.key);
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if already_on_gpu {
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continue;
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}
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let font = &fonts[glyph.font_index];
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let (metrics, bitmap) = font.rasterize_config(glyph.key);
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let (gpu_cache, atlas_id) = if glyph.char_data.rasterize() {
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// Find a position in the packer
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let allocation = match try_allocate(
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&mut self.atlas_packer,
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layout,
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&mut self.glyph_cache,
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metrics.width,
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metrics.height,
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) {
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Some(a) => a,
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None => return Err(PrepareError::AtlasFull),
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};
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let atlas_min = allocation.rectangle.min;
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let atlas_max = allocation.rectangle.max;
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for row in 0..metrics.height {
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let y_offset = atlas_min.y as usize;
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let x_offset =
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(y_offset + row) * self.atlas_width as usize + atlas_min.x as usize;
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let bitmap_row = &bitmap[row * metrics.width..(row + 1) * metrics.width];
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self.atlas_texture_pending[x_offset..x_offset + metrics.width]
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.copy_from_slice(bitmap_row);
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}
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match upload_bounds.as_mut() {
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Some(ub) => {
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ub.x_min = ub.x_min.min(atlas_min.x as usize);
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ub.x_max = ub.x_max.max(atlas_max.x as usize);
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ub.y_min = ub.y_min.min(atlas_min.y as usize);
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ub.y_max = ub.y_max.max(atlas_max.y as usize);
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}
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None => {
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upload_bounds = Some(UploadBounds {
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x_min: atlas_min.x as usize,
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x_max: atlas_max.x as usize,
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y_min: atlas_min.y as usize,
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y_max: atlas_max.y as usize,
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});
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}
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}
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(
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GpuCache::InAtlas {
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x: atlas_min.x as u16,
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y: atlas_min.y as u16,
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},
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Some(allocation.id),
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)
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} else {
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(GpuCache::SkipRasterization, None)
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};
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self.glyph_cache.insert(
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glyph.key,
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GlyphDetails {
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width: metrics.width as u32,
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height: metrics.height as u32,
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gpu_cache,
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atlas_id,
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},
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);
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}
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}
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if let Some(ub) = upload_bounds {
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queue.write_texture(
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ImageCopyTexture {
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texture: &self.atlas_texture,
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mip_level: 0,
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origin: Origin3d {
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x: ub.x_min as u32,
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y: ub.y_min as u32,
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z: 0,
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},
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aspect: TextureAspect::All,
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},
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&self.atlas_texture_pending[ub.y_min * self.atlas_width as usize + ub.x_min..],
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ImageDataLayout {
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offset: 0,
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bytes_per_row: NonZeroU32::new(self.atlas_width as u32),
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rows_per_image: NonZeroU32::new(self.atlas_height as u32),
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},
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Extent3d {
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width: (ub.x_max - ub.x_min) as u32,
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height: (ub.y_max - ub.y_min) as u32,
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depth_or_array_layers: 1,
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},
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);
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}
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let mut glyph_vertices = Vec::new();
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let mut glyph_indices = Vec::new();
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let mut glyphs_added = 0;
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for layout in layouts.iter() {
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for glyph in layout.glyphs() {
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let details = self.glyph_cache.get_mut(&glyph.key).unwrap();
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let (atlas_x, atlas_y) = match details.gpu_cache {
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GpuCache::InAtlas { x, y } => (x, y),
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GpuCache::SkipRasterization => continue,
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};
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glyph_vertices.extend(
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iter::repeat(GlyphToRender {
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x: glyph.x,
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y: glyph.y,
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width: details.width as f32,
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height: details.height as f32,
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atlas_x: atlas_x as f32,
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atlas_y: atlas_y as f32,
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color: [255, 255, 0, 255],
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})
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.take(4),
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);
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let start = 4 * glyphs_added as u32;
|
||||
glyph_indices.extend([start, start + 1, start + 2, start, start + 2, start + 3]);
|
||||
|
||||
glyphs_added += 1;
|
||||
}
|
||||
}
|
||||
|
||||
const VERTICES_PER_GLYPH: u32 = 6;
|
||||
self.vertices_to_render = glyphs_added as u32 * VERTICES_PER_GLYPH;
|
||||
|
||||
let will_render = glyphs_added > 0;
|
||||
if !will_render {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let vertices = glyph_vertices.as_slice();
|
||||
let vertices_raw = unsafe {
|
||||
slice::from_raw_parts(
|
||||
vertices as *const _ as *const u8,
|
||||
mem::size_of::<GlyphToRender>() * vertices.len(),
|
||||
)
|
||||
};
|
||||
|
||||
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
|
||||
queue.write_buffer(&self.vertex_buffer, 0, vertices_raw);
|
||||
} else {
|
||||
self.vertex_buffer.destroy();
|
||||
self.vertex_buffer_size = vertices_raw.len().next_power_of_two() as u64;
|
||||
self.vertex_buffer = device.create_buffer_init(&BufferInitDescriptor {
|
||||
label: Some("glyphon vertices"),
|
||||
contents: vertices_raw,
|
||||
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
});
|
||||
}
|
||||
|
||||
let indices = glyph_indices.as_slice();
|
||||
let indices_raw = unsafe {
|
||||
slice::from_raw_parts(
|
||||
indices as *const _ as *const u8,
|
||||
mem::size_of::<u32>() * indices.len(),
|
||||
)
|
||||
};
|
||||
|
||||
if self.index_buffer_size >= indices_raw.len() as u64 {
|
||||
queue.write_buffer(&self.index_buffer, 0, indices_raw);
|
||||
} else {
|
||||
self.index_buffer.destroy();
|
||||
self.index_buffer_size = indices_raw.len().next_power_of_two() as u64;
|
||||
self.index_buffer = device.create_buffer_init(&BufferInitDescriptor {
|
||||
label: Some("glyphon indices"),
|
||||
contents: indices_raw,
|
||||
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
|
||||
});
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn render<'pass>(&'pass mut self, pass: &mut RenderPass<'pass>) -> Result<(), ()> {
|
||||
if self.vertices_to_render == 0 {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
|
||||
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
71
src/shader.wgsl
Normal file
71
src/shader.wgsl
Normal file
|
@ -0,0 +1,71 @@
|
|||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) tex_coords: vec2<f32>,
|
||||
};
|
||||
|
||||
struct Params {
|
||||
screen_resolution: vec2<u32>,
|
||||
};
|
||||
|
||||
@group(0) @binding(0)
|
||||
var<uniform> params: Params;
|
||||
|
||||
@group(0) @binding(1)
|
||||
var atlas_texture: texture_2d<f32>;
|
||||
|
||||
@group(0) @binding(2)
|
||||
var atlas_sampler: sampler;
|
||||
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) vertex_idx: u32, @location(0) in_vert: vec4<f32>, @location(1) tex_coords: vec2<f32>, @location(2) color: u32) -> VertexOutput {
|
||||
let width = in_vert.z;
|
||||
let height = in_vert.w;
|
||||
|
||||
let v = vertex_idx % 4u;
|
||||
var pos = in_vert.xy;
|
||||
var uv = tex_coords;
|
||||
|
||||
switch v {
|
||||
case 0u: {
|
||||
}
|
||||
case 1u: {
|
||||
pos.x += width;
|
||||
uv.x += width;
|
||||
}
|
||||
case 2u: {
|
||||
pos.x += width;
|
||||
pos.y += height;
|
||||
uv.x += width;
|
||||
uv.y += height;
|
||||
}
|
||||
case 3u: {
|
||||
pos.y += height;
|
||||
uv.y += height;
|
||||
}
|
||||
default: {}
|
||||
}
|
||||
|
||||
pos = 2.0 * pos / vec2<f32>(params.screen_resolution) - 1.0;
|
||||
pos.y *= -1.0;
|
||||
|
||||
var vert_output: VertexOutput;
|
||||
|
||||
vert_output.position = vec4<f32>(pos.xy, 0.0, 1.0);
|
||||
|
||||
vert_output.color = vec4<f32>(
|
||||
f32((color & 0xffu)),
|
||||
f32((color & 0xff00u) >> 8u),
|
||||
f32((color & 0xff0000u) >> 16u),
|
||||
f32((color & 0xff000000u) >> 24u),
|
||||
) / 255.0;
|
||||
|
||||
vert_output.tex_coords = uv / vec2<f32>(textureDimensions(atlas_texture).xy);
|
||||
|
||||
return vert_output;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in_frag: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return in_frag.color * textureSample(atlas_texture, atlas_sampler, in_frag.tex_coords).x;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue