Use Srgb
texture format for TextAtlas
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2 changed files with 2 additions and 3 deletions
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@ -45,7 +45,7 @@ impl InnerAtlas {
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dimension: TextureDimension::D2,
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format: match num_atlas_channels {
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1 => TextureFormat::R8Unorm,
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4 => TextureFormat::Rgba8Unorm,
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4 => TextureFormat::Rgba8UnormSrgb,
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_ => panic!("unexpected number of channels"),
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},
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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