Move text area bounds outside run/glyph loops (#110)
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3dab1f2dc4
commit
ce6ede951c
1 changed files with 9 additions and 7 deletions
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@ -60,14 +60,21 @@ impl TextRenderer {
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let resolution = viewport.resolution();
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let resolution = viewport.resolution();
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for text_area in text_areas {
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for text_area in text_areas {
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let bounds_min_x = text_area.bounds.left.max(0);
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let bounds_min_y = text_area.bounds.top.max(0);
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let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
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let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);
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let is_run_visible = |run: &cosmic_text::LayoutRun| {
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let is_run_visible = |run: &cosmic_text::LayoutRun| {
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let start_y = (text_area.top + run.line_top) as i32;
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let start_y = (text_area.top + run.line_top) as i32;
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let end_y = (text_area.top + run.line_top + run.line_height) as i32;
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let end_y = (text_area.top + run.line_top + run.line_height) as i32;
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start_y <= text_area.bounds.bottom && text_area.bounds.top <= end_y
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start_y <= bounds_max_y && bounds_min_y <= end_y
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};
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};
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let layout_runs = text_area.buffer.layout_runs()
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let layout_runs = text_area
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.buffer
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.layout_runs()
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.skip_while(|run| !is_run_visible(run))
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.skip_while(|run| !is_run_visible(run))
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.take_while(is_run_visible);
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.take_while(is_run_visible);
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@ -198,11 +205,6 @@ impl TextRenderer {
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let mut width = details.width as i32;
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let mut width = details.width as i32;
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let mut height = details.height as i32;
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let mut height = details.height as i32;
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let bounds_min_x = text_area.bounds.left.max(0);
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let bounds_min_y = text_area.bounds.top.max(0);
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let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
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let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);
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// Starts beyond right edge or ends beyond left edge
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// Starts beyond right edge or ends beyond left edge
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let max_x = x + width;
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let max_x = x + width;
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if x > bounds_max_x || max_x < bounds_min_x {
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if x > bounds_max_x || max_x < bounds_min_x {
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