Move text area bounds outside run/glyph loops (#110)
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					 1 changed files with 9 additions and 7 deletions
				
			
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					@ -60,14 +60,21 @@ impl TextRenderer {
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        let resolution = viewport.resolution();
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					        let resolution = viewport.resolution();
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        for text_area in text_areas {
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					        for text_area in text_areas {
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					            let bounds_min_x = text_area.bounds.left.max(0);
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					            let bounds_min_y = text_area.bounds.top.max(0);
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					            let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
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					            let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);
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            let is_run_visible = |run: &cosmic_text::LayoutRun| {
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					            let is_run_visible = |run: &cosmic_text::LayoutRun| {
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                let start_y = (text_area.top + run.line_top) as i32;
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					                let start_y = (text_area.top + run.line_top) as i32;
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                let end_y = (text_area.top + run.line_top + run.line_height) as i32;
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					                let end_y = (text_area.top + run.line_top + run.line_height) as i32;
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                start_y <= text_area.bounds.bottom && text_area.bounds.top <= end_y
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					                start_y <= bounds_max_y && bounds_min_y <= end_y
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            };
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					            };
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            let layout_runs = text_area.buffer.layout_runs()
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					            let layout_runs = text_area
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					                .buffer
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					                .layout_runs()
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                .skip_while(|run| !is_run_visible(run))
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					                .skip_while(|run| !is_run_visible(run))
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                .take_while(is_run_visible);
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					                .take_while(is_run_visible);
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					@ -198,11 +205,6 @@ impl TextRenderer {
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                    let mut width = details.width as i32;
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					                    let mut width = details.width as i32;
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                    let mut height = details.height as i32;
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					                    let mut height = details.height as i32;
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                    let bounds_min_x = text_area.bounds.left.max(0);
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                    let bounds_min_y = text_area.bounds.top.max(0);
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                    let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
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                    let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);
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                    // Starts beyond right edge or ends beyond left edge
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					                    // Starts beyond right edge or ends beyond left edge
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                    let max_x = x + width;
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					                    let max_x = x + width;
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                    if x > bounds_max_x || max_x < bounds_min_x {
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					                    if x > bounds_max_x || max_x < bounds_min_x {
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