Grow by a factor of 2

This reduces the amount of growing necessary for large glyphs
This commit is contained in:
grovesNL 2024-01-15 11:46:17 -03:30 committed by Josh Groves
parent b15437b87f
commit ca5f82e5e9

View file

@ -131,8 +131,10 @@ impl InnerAtlas {
return false; return false;
} }
// TODO: Better resizing logic (?) // Grow each dimension by a factor of 2. The growth factor was chosen to match the growth
let new_size = (self.size + Self::INITIAL_SIZE).min(self.max_texture_dimension_2d); // factor of `Vec`.`
const GROWTH_FACTOR: u32 = 2;
let new_size = (self.size * GROWTH_FACTOR).min(self.max_texture_dimension_2d);
self.packer.grow(size2(new_size as i32, new_size as i32)); self.packer.grow(size2(new_size as i32, new_size as i32));