Don't convert web text colors to linear
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7f9afac93e
commit
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4 changed files with 46 additions and 16 deletions
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@ -51,7 +51,7 @@ pub(crate) struct GlyphToRender {
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dim: [u16; 2],
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uv: [u16; 2],
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color: u32,
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content_type: u32,
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content_type_with_srgb: [u16; 2],
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depth: f32,
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}
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@ -4,7 +4,7 @@ struct VertexInput {
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@location(1) dim: u32,
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@location(2) uv: u32,
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@location(3) color: u32,
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@location(4) content_type: u32,
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@location(4) content_type_with_srgb: u32,
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@location(5) depth: f32,
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}
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@ -32,8 +32,7 @@ var mask_atlas_texture: texture_2d<f32>;
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@group(0) @binding(3)
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var atlas_sampler: sampler;
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fn srgb_to_linear(srgb: u32) -> f32 {
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let c = f32(srgb) / 255.0;
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fn srgb_to_linear(c: f32) -> f32 {
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if c <= 0.04045 {
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return c / 12.92;
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} else {
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@ -78,15 +77,31 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
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vert_output.position.y *= -1.0;
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let content_type = in_vert.content_type_with_srgb & 0xffffu;
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let srgb = (in_vert.content_type_with_srgb & 0xffff0000u) >> 16u;
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switch srgb {
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case 0u: {
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vert_output.color = vec4<f32>(
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srgb_to_linear((color & 0x00ff0000u) >> 16u),
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srgb_to_linear((color & 0x0000ff00u) >> 8u),
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srgb_to_linear(color & 0x000000ffu),
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f32((color & 0x00ff0000u) >> 16u) / 255.0,
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f32((color & 0x0000ff00u) >> 8u) / 255.0,
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f32(color & 0x000000ffu) / 255.0,
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f32((color & 0xff000000u) >> 24u) / 255.0,
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);
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}
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case 1u: {
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vert_output.color = vec4<f32>(
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srgb_to_linear(f32((color & 0x00ff0000u) >> 16u) / 255.0),
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srgb_to_linear(f32((color & 0x0000ff00u) >> 8u) / 255.0),
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srgb_to_linear(f32(color & 0x000000ffu) / 255.0),
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f32((color & 0xff000000u) >> 24u) / 255.0,
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);
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}
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default: {}
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}
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var dim: vec2<u32> = vec2(0u);
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switch in_vert.content_type {
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switch content_type {
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case 0u: {
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dim = textureDimensions(color_atlas_texture);
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break;
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@ -98,7 +113,7 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
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default: {}
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}
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vert_output.content_type = in_vert.content_type;
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vert_output.content_type = content_type;
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vert_output.uv = vec2<f32>(uv) / vec2<f32>(dim);
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@ -271,6 +271,7 @@ pub struct TextAtlas {
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pub(crate) shader: ShaderModule,
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pub(crate) vertex_buffers: [wgpu::VertexBufferLayout<'static>; 1],
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pub(crate) format: TextureFormat,
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pub(crate) color_mode: ColorMode,
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}
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impl TextAtlas {
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@ -450,6 +451,7 @@ impl TextAtlas {
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shader,
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vertex_buffers,
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format,
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color_mode,
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}
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}
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@ -1,6 +1,6 @@
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use crate::{
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FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError, RenderError,
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Resolution, SwashCache, SwashContent, TextArea, TextAtlas,
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ColorMode, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError,
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RenderError, Resolution, SwashCache, SwashContent, TextArea, TextAtlas,
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};
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use std::{iter, mem::size_of, slice, sync::Arc};
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use wgpu::{
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@ -276,7 +276,13 @@ impl TextRenderer {
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dim: [width as u16, height as u16],
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uv: [atlas_x, atlas_y],
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color: color.0,
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content_type: content_type as u32,
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content_type_with_srgb: [
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content_type as u16,
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match atlas.color_mode {
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ColorMode::Accurate => TextColorConversion::ConvertToLinear,
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ColorMode::Web => TextColorConversion::None,
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} as u16,
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],
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depth,
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})
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.take(4),
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@ -405,13 +411,20 @@ impl TextRenderer {
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}
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}
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#[repr(u32)]
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#[repr(u16)]
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#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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pub enum ContentType {
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Color = 0,
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Mask = 1,
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}
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#[repr(u16)]
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#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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enum TextColorConversion {
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None = 0,
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ConvertToLinear = 1,
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}
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fn next_copy_buffer_size(size: u64) -> u64 {
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let align_mask = COPY_BUFFER_ALIGNMENT - 1;
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((size.next_power_of_two() + align_mask) & !align_mask).max(COPY_BUFFER_ALIGNMENT)
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