Pad to improve WebGL support
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1 changed files with 2 additions and 0 deletions
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@ -100,6 +100,7 @@ pub struct Resolution {
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Params {
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pub struct Params {
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screen_resolution: Resolution,
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screen_resolution: Resolution,
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_pad: [u32; 2],
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}
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}
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fn try_allocate(atlas: &mut TextAtlas, width: usize, height: usize) -> Option<Allocation> {
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fn try_allocate(atlas: &mut TextAtlas, width: usize, height: usize) -> Option<Allocation> {
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@ -238,6 +239,7 @@ impl TextAtlas {
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width: 0,
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width: 0,
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height: 0,
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height: 0,
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},
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},
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_pad: [0, 0],
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};
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};
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let params_buffer = device.create_buffer(&BufferDescriptor {
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let params_buffer = device.create_buffer(&BufferDescriptor {
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