Add clipping back
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parent
ba52cbdba6
commit
8c8cfba093
3 changed files with 87 additions and 63 deletions
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@ -1,5 +1,5 @@
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use cosmic_text::{Attrs, Buffer, Color, Family, FontSystem, Metrics, SwashCache};
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use glyphon::{Resolution, TextAtlas, TextRenderer};
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use glyphon::{Resolution, TextArea, TextAtlas, TextBounds, TextRenderer};
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use wgpu::{
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Backends, CommandEncoderDescriptor, CompositeAlphaMode, DeviceDescriptor, Features, Instance,
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Limits, LoadOp, Operations, PresentMode, RenderPassColorAttachment, RenderPassDescriptor,
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@ -74,7 +74,7 @@ async fn run() {
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);
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buffer.set_size((width as f64 * scale_factor) as i32, (height as f64) as i32);
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buffer.set_text(
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include_str!("./emoji.txt"),
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include_str!("./emoji-zjw.txt"),
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Attrs::new().monospaced(true).family(Family::Monospace),
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);
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buffer.shape_until_scroll();
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@ -103,7 +103,15 @@ async fn run() {
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width: config.width,
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height: config.height,
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},
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&buffer,
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&[TextArea {
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buffer: &buffer,
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bounds: TextBounds {
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left: 10,
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top: 10,
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right: 500,
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bottom: 50,
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},
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}],
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Color::rgb(255, 255, 255),
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&mut cache,
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)
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41
src/lib.rs
41
src/lib.rs
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@ -1,5 +1,3 @@
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use etagere::AllocId;
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mod error;
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mod recently_used;
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mod text_atlas;
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@ -12,6 +10,7 @@ use text_render::ContentType;
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pub use text_render::TextRenderer;
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pub use cosmic_text;
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use etagere::AllocId;
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pub(crate) enum GpuCacheStatus {
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InAtlas {
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@ -58,11 +57,35 @@ pub(crate) struct Params {
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_pad: [u32; 2],
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}
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/// Controls the overflow behavior of any glyphs that are outside of the layout bounds.
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pub enum TextOverflow {
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/// Glyphs can overflow the bounds.
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Overflow,
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/// Hide any glyphs outside the bounds. If a glyph is partially outside the bounds, it will be
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/// clipped to the bounds.
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Hide,
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/// Controls the visible area of the text. Any text outside of the visible area will be clipped.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct TextBounds {
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/// The position of the left edge of the visible area.
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pub left: i32,
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/// The position of the top edge of the visible area.
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pub top: i32,
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/// The position of the right edge of the visible area.
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pub right: i32,
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/// The position of the bottom edge of the visible area.
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pub bottom: i32,
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}
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/// The default visible area doesn't clip any text.
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impl Default for TextBounds {
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fn default() -> Self {
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Self {
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left: i32::MIN,
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top: i32::MIN,
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right: i32::MAX,
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bottom: i32::MAX,
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}
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}
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}
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/// A text area containing text to be rendered along with its overflow behavior.
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pub struct TextArea<'a> {
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/// The buffer containing the text to be rendered.
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pub buffer: &'a cosmic_text::Buffer<'a>,
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/// The bounds of the text area.
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pub bounds: TextBounds,
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}
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@ -1,6 +1,6 @@
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use crate::{
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GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError, RenderError, Resolution,
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TextAtlas, TextOverflow,
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TextArea, TextAtlas,
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};
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use cosmic_text::{CacheKey, Color, SwashCache, SwashContent};
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use std::{collections::HashSet, iter, mem::size_of, num::NonZeroU32, slice};
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@ -53,14 +53,14 @@ impl TextRenderer {
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}
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}
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/// Prepares all of the provided layouts for rendering.
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/// Prepares all of the provided text areas for rendering.
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pub fn prepare<'a>(
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&mut self,
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device: &Device,
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queue: &Queue,
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atlas: &mut TextAtlas,
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screen_resolution: Resolution,
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buffer: &cosmic_text::Buffer<'a>,
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text_areas: &[TextArea<'a>],
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default_color: Color,
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cache: &mut SwashCache,
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) -> Result<(), PrepareError> {
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@ -97,10 +97,8 @@ impl TextRenderer {
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self.glyphs_in_use.clear();
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let mut buffers = [(buffer, TextOverflow::Hide)];
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for (buffer, _) in buffers.iter_mut() {
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for run in buffer.layout_runs() {
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for text_area in text_areas.iter() {
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for run in text_area.buffer.layout_runs() {
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for glyph in run.glyphs.iter() {
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self.glyphs_in_use.insert(glyph.cache_key);
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@ -240,15 +238,10 @@ impl TextRenderer {
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let mut glyph_indices: Vec<u32> = Vec::new();
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let mut glyphs_added = 0;
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for (buffer, overflow) in buffers.iter() {
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for text_area in text_areas.iter() {
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// Note: subpixel positioning is not currently handled, so we always truncate down to
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// the nearest pixel.
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let bounds_min_x = i32::MIN;
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let bounds_max_x = i32::MAX;
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let bounds_min_y = i32::MIN;
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let bounds_max_y = i32::MAX;
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for run in buffer.layout_runs() {
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// the nearest pixel whenever necessary.
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for run in text_area.buffer.layout_runs() {
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let line_y = run.line_y;
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for glyph in run.glyphs.iter() {
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@ -270,9 +263,11 @@ impl TextRenderer {
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let mut width = details.width as i32;
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let mut height = details.height as i32;
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match overflow {
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TextOverflow::Overflow => {}
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TextOverflow::Hide => {
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let bounds_min_x = text_area.bounds.left.max(0);
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let bounds_min_y = text_area.bounds.top.max(0);
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let bounds_max_x = text_area.bounds.right.min(screen_resolution.width as i32);
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let bounds_max_y = text_area.bounds.bottom.min(screen_resolution.height as i32);
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// Starts beyond right edge or ends beyond left edge
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let max_x = x + width;
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if x > bounds_max_x || max_x < bounds_min_x {
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@ -312,8 +307,6 @@ impl TextRenderer {
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if y + height > bounds_max_y {
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height = bounds_max_y - y;
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}
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}
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}
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glyph_vertices.extend(
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iter::repeat(GlyphToRender {
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