Use color packing from cosmic
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1 changed files with 3 additions and 3 deletions
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@ -64,9 +64,9 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
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vert_output.position.y *= -1.0;
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vert_output.position.y *= -1.0;
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vert_output.color = vec4<f32>(
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vert_output.color = vec4<f32>(
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f32((color & 0xffu)),
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f32((color & 0x00ff0000u) >> 16u),
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f32((color & 0xff00u) >> 8u),
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f32((color & 0x0000ff00u) >> 8u),
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f32((color & 0xff0000u) >> 16u),
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f32(color & 0x000000ffu),
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f32((color & 0xff000000u) >> 24u),
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f32((color & 0xff000000u) >> 24u),
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) / 255.0;
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) / 255.0;
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