Use color packing from cosmic

This commit is contained in:
grovesNL 2022-11-03 01:02:09 -02:30 committed by Josh Groves
parent 4c1a83548e
commit 84fb66e27e

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@ -64,9 +64,9 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
vert_output.position.y *= -1.0; vert_output.position.y *= -1.0;
vert_output.color = vec4<f32>( vert_output.color = vec4<f32>(
f32((color & 0xffu)), f32((color & 0x00ff0000u) >> 16u),
f32((color & 0xff00u) >> 8u), f32((color & 0x0000ff00u) >> 8u),
f32((color & 0xff0000u) >> 16u), f32(color & 0x000000ffu),
f32((color & 0xff000000u) >> 24u), f32((color & 0xff000000u) >> 24u),
) / 255.0; ) / 255.0;