Share text atlas between renderers
This commit is contained in:
parent
a2c65f86d7
commit
4b4594492a
2 changed files with 106 additions and 75 deletions
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@ -3,7 +3,7 @@ use glyphon::{
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layout::{CoordinateSystem, Layout, LayoutSettings, TextStyle},
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layout::{CoordinateSystem, Layout, LayoutSettings, TextStyle},
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Font, FontSettings,
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Font, FontSettings,
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},
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},
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Color, HasColor, Resolution, TextRenderer,
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Color, HasColor, Resolution, TextAtlas, TextRenderer,
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};
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};
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use wgpu::{
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use wgpu::{
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Backends, CommandEncoderDescriptor, DeviceDescriptor, Features, Instance, Limits, LoadOp,
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Backends, CommandEncoderDescriptor, DeviceDescriptor, Features, Instance, Limits, LoadOp,
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@ -66,7 +66,8 @@ async fn run() {
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};
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};
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surface.configure(&device, &config);
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surface.configure(&device, &config);
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let mut text_renderer = TextRenderer::new(&device, &queue, swapchain_format);
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let atlas = TextAtlas::new(&device, &queue, swapchain_format);
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let mut text_renderer = TextRenderer::new(&device, &queue, &atlas);
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let font = include_bytes!("./Inter-Bold.ttf") as &[u8];
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let font = include_bytes!("./Inter-Bold.ttf") as &[u8];
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let font = Font::from_bytes(font, FontSettings::default()).unwrap();
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let font = Font::from_bytes(font, FontSettings::default()).unwrap();
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170
src/lib.rs
170
src/lib.rs
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@ -7,6 +7,7 @@ use std::{
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mem::size_of,
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mem::size_of,
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num::{NonZeroU32, NonZeroU64},
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num::{NonZeroU32, NonZeroU64},
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slice,
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slice,
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sync::{Arc, RwLock},
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};
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};
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use etagere::{size2, AllocId, Allocation, BucketedAtlasAllocator};
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use etagere::{size2, AllocId, Allocation, BucketedAtlasAllocator};
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@ -96,76 +97,73 @@ pub struct Params {
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}
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}
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fn try_allocate(
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fn try_allocate(
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atlas_packer: &mut BucketedAtlasAllocator,
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atlas: &mut InnerAtlas,
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layout: &Layout<impl HasColor>,
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layout: &Layout<impl HasColor>,
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glyph_cache: &mut HashMap<GlyphRasterConfig, GlyphDetails>,
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width: usize,
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width: usize,
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height: usize,
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height: usize,
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) -> Option<Allocation> {
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) -> Option<Allocation> {
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let size = size2(width as i32, height as i32);
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let size = size2(width as i32, height as i32);
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let allocation = atlas_packer.allocate(size);
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let allocation = atlas.packer.allocate(size);
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if allocation.is_some() {
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if allocation.is_some() {
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return allocation;
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return allocation;
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}
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}
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// Try to free any allocations not used in the current layout
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// Try to free any allocations not used in the current layout
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// TODO: use LRU instead
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let used_glyphs = layout
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let used_glyphs = layout
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.glyphs()
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.glyphs()
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.iter()
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.iter()
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.map(|gp| gp.key)
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.map(|gp| gp.key)
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.collect::<HashSet<_>>();
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.collect::<HashSet<_>>();
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glyph_cache.retain(|key, details| {
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atlas.glyph_cache.retain(|key, details| {
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if used_glyphs.contains(&key) {
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if used_glyphs.contains(&key) {
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true
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true
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} else {
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} else {
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if let Some(atlas_id) = details.atlas_id {
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if let Some(atlas_id) = details.atlas_id {
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atlas_packer.deallocate(atlas_id)
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atlas.packer.deallocate(atlas_id)
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}
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}
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false
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false
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}
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}
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});
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});
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// Attempt to reallocate
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// Attempt to reallocate
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atlas_packer.allocate(size)
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atlas.packer.allocate(size)
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}
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}
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pub struct TextRenderer {
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struct InnerAtlas {
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texture_pending: Vec<u8>,
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texture: Texture,
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packer: BucketedAtlasAllocator,
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width: u32,
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height: u32,
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glyph_cache: HashMap<GlyphRasterConfig, GlyphDetails>,
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glyph_cache: HashMap<GlyphRasterConfig, GlyphDetails>,
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atlas_texture_pending: Vec<u8>,
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atlas_texture: Texture,
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atlas_packer: BucketedAtlasAllocator,
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atlas_width: u32,
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atlas_height: u32,
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pipeline: RenderPipeline,
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vertex_buffer: Buffer,
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vertex_buffer_size: u64,
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index_buffer: Buffer,
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index_buffer_size: u64,
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params: Params,
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params: Params,
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params_buffer: Buffer,
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params_buffer: Buffer,
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bind_group: BindGroup,
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vertices_to_render: u32,
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}
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}
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impl TextRenderer {
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#[derive(Clone)]
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pub struct TextAtlas {
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inner: Arc<RwLock<InnerAtlas>>,
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pipeline: Arc<RenderPipeline>,
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bind_group: Arc<BindGroup>,
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}
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impl TextAtlas {
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pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self {
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pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self {
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let glyph_cache = HashMap::new();
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let atlas_width = max_texture_dimension_2d;
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let width = max_texture_dimension_2d;
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let atlas_height = max_texture_dimension_2d;
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let height = max_texture_dimension_2d;
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let atlas_packer =
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BucketedAtlasAllocator::new(size2(atlas_width as i32, atlas_height as i32));
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let packer = BucketedAtlasAllocator::new(size2(width as i32, height as i32));
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// Create a texture to use for our atlas
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// Create a texture to use for our atlas
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let atlas_texture_pending = vec![0; (atlas_width * atlas_height) as usize];
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let texture_pending = vec![0; (width * height) as usize];
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let atlas_texture = device.create_texture(&TextureDescriptor {
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let texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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label: Some("glyphon atlas"),
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size: Extent3d {
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size: Extent3d {
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width: atlas_width,
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width,
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height: atlas_height,
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height,
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depth_or_array_layers: 1,
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depth_or_array_layers: 1,
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},
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},
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mip_level_count: 1,
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mip_level_count: 1,
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@ -174,8 +172,8 @@ impl TextRenderer {
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format: TextureFormat::R8Unorm,
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format: TextureFormat::R8Unorm,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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});
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});
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let atlas_texture_view = atlas_texture.create_view(&TextureViewDescriptor::default());
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let texture_view = texture.create_view(&TextureViewDescriptor::default());
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let atlas_sampler = device.create_sampler(&SamplerDescriptor {
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let sampler = device.create_sampler(&SamplerDescriptor {
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label: Some("glyphon sampler"),
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label: Some("glyphon sampler"),
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min_filter: FilterMode::Nearest,
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min_filter: FilterMode::Nearest,
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mag_filter: FilterMode::Nearest,
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mag_filter: FilterMode::Nearest,
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@ -185,6 +183,8 @@ impl TextRenderer {
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..Default::default()
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..Default::default()
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});
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});
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let glyph_cache = HashMap::new();
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// Create a render pipeline to use for rendering later
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// Create a render pipeline to use for rendering later
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let shader = device.create_shader_module(&ShaderModuleDescriptor {
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let shader = device.create_shader_module(&ShaderModuleDescriptor {
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label: Some("glyphon shader"),
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label: Some("glyphon shader"),
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@ -264,7 +264,7 @@ impl TextRenderer {
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mapped_at_creation: false,
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mapped_at_creation: false,
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});
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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let bind_group = Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &bind_group_layout,
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layout: &bind_group_layout,
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entries: &[
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entries: &[
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BindGroupEntry {
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BindGroupEntry {
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@ -273,15 +273,15 @@ impl TextRenderer {
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},
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},
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BindGroupEntry {
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BindGroupEntry {
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binding: 1,
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binding: 1,
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resource: BindingResource::TextureView(&atlas_texture_view),
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resource: BindingResource::TextureView(&texture_view),
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},
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},
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BindGroupEntry {
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BindGroupEntry {
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binding: 2,
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binding: 2,
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resource: BindingResource::Sampler(&atlas_sampler),
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resource: BindingResource::Sampler(&sampler),
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},
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},
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],
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],
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label: Some("glyphon bind group"),
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label: Some("glyphon bind group"),
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});
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}));
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: None,
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label: None,
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@ -289,7 +289,7 @@ impl TextRenderer {
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push_constant_ranges: &[],
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push_constant_ranges: &[],
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});
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});
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let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
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let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("glyphon pipeline"),
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label: Some("glyphon pipeline"),
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layout: Some(&pipeline_layout),
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layout: Some(&pipeline_layout),
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vertex: VertexState {
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vertex: VertexState {
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@ -314,8 +314,36 @@ impl TextRenderer {
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alpha_to_coverage_enabled: false,
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alpha_to_coverage_enabled: false,
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},
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},
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multiview: None,
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multiview: None,
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});
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}));
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Self {
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inner: Arc::new(RwLock::new(InnerAtlas {
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texture_pending,
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texture,
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packer,
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width,
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height,
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glyph_cache,
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params,
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params_buffer,
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})),
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pipeline,
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bind_group,
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}
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}
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}
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pub struct TextRenderer {
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vertex_buffer: Buffer,
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vertex_buffer_size: u64,
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index_buffer: Buffer,
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index_buffer_size: u64,
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vertices_to_render: u32,
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atlas: TextAtlas,
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}
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impl TextRenderer {
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pub fn new(device: &Device, _queue: &Queue, atlas: &TextAtlas) -> Self {
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let vertex_buffer_size = next_copy_buffer_size(4096);
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let vertex_buffer_size = next_copy_buffer_size(4096);
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let vertex_buffer = device.create_buffer(&BufferDescriptor {
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let vertex_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon vertices"),
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label: Some("glyphon vertices"),
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@ -333,21 +361,12 @@ impl TextRenderer {
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});
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});
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Self {
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Self {
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glyph_cache,
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atlas_texture_pending,
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atlas_texture,
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atlas_packer,
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atlas_width,
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atlas_height,
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pipeline,
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vertex_buffer,
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vertex_buffer,
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vertex_buffer_size,
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vertex_buffer_size,
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index_buffer,
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index_buffer,
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index_buffer_size,
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index_buffer_size,
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params,
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params_buffer,
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bind_group,
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vertices_to_render: 0,
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vertices_to_render: 0,
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atlas: atlas.clone(),
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}
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}
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}
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}
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@ -359,11 +378,17 @@ impl TextRenderer {
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fonts: &[Font],
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fonts: &[Font],
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layouts: &[Layout<impl HasColor>],
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layouts: &[Layout<impl HasColor>],
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) -> Result<(), PrepareError> {
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) -> Result<(), PrepareError> {
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if screen_resolution != self.params.screen_resolution {
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let current_resolution = {
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self.params.screen_resolution = screen_resolution;
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let atlas = self.atlas.inner.read().expect("atlas locked");
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queue.write_buffer(&self.params_buffer, 0, unsafe {
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atlas.params.screen_resolution
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};
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if screen_resolution != current_resolution {
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let mut atlas = self.atlas.inner.write().expect("atlas locked");
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atlas.params.screen_resolution = screen_resolution;
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queue.write_buffer(&atlas.params_buffer, 0, unsafe {
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slice::from_raw_parts(
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slice::from_raw_parts(
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&self.params as *const Params as *const u8,
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&atlas.params as *const Params as *const u8,
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size_of::<Params>(),
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size_of::<Params>(),
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)
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)
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});
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});
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@ -379,7 +404,13 @@ impl TextRenderer {
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for layout in layouts.iter() {
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for layout in layouts.iter() {
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for glyph in layout.glyphs() {
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for glyph in layout.glyphs() {
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let already_on_gpu = self.glyph_cache.contains_key(&glyph.key);
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let already_on_gpu = self
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.atlas
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.inner
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.read()
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.expect("atlas locked")
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.glyph_cache
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.contains_key(&glyph.key);
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if already_on_gpu {
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if already_on_gpu {
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continue;
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continue;
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}
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}
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@ -387,15 +418,12 @@ impl TextRenderer {
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let font = &fonts[glyph.font_index];
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let font = &fonts[glyph.font_index];
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let (metrics, bitmap) = font.rasterize_config(glyph.key);
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let (metrics, bitmap) = font.rasterize_config(glyph.key);
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let mut atlas = self.atlas.inner.write().expect("atlas locked");
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let (gpu_cache, atlas_id) = if glyph.char_data.rasterize() {
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let (gpu_cache, atlas_id) = if glyph.char_data.rasterize() {
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// Find a position in the packer
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// Find a position in the packer
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let allocation = match try_allocate(
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let allocation =
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&mut self.atlas_packer,
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match try_allocate(&mut atlas, layout, metrics.width, metrics.height) {
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layout,
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&mut self.glyph_cache,
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metrics.width,
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metrics.height,
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) {
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Some(a) => a,
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Some(a) => a,
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None => return Err(PrepareError::AtlasFull),
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None => return Err(PrepareError::AtlasFull),
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};
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};
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@ -405,9 +433,9 @@ impl TextRenderer {
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for row in 0..metrics.height {
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for row in 0..metrics.height {
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let y_offset = atlas_min.y as usize;
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let y_offset = atlas_min.y as usize;
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let x_offset =
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let x_offset =
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(y_offset + row) * self.atlas_width as usize + atlas_min.x as usize;
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(y_offset + row) * atlas.width as usize + atlas_min.x as usize;
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let bitmap_row = &bitmap[row * metrics.width..(row + 1) * metrics.width];
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let bitmap_row = &bitmap[row * metrics.width..(row + 1) * metrics.width];
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self.atlas_texture_pending[x_offset..x_offset + metrics.width]
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atlas.texture_pending[x_offset..x_offset + metrics.width]
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.copy_from_slice(bitmap_row);
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.copy_from_slice(bitmap_row);
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}
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}
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@ -439,7 +467,7 @@ impl TextRenderer {
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(GpuCache::SkipRasterization, None)
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(GpuCache::SkipRasterization, None)
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};
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};
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self.glyph_cache.insert(
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atlas.glyph_cache.insert(
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glyph.key,
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glyph.key,
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GlyphDetails {
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GlyphDetails {
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width: metrics.width as u16,
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width: metrics.width as u16,
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@ -452,9 +480,10 @@ impl TextRenderer {
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}
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}
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if let Some(ub) = upload_bounds {
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if let Some(ub) = upload_bounds {
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let atlas = self.atlas.inner.read().expect("atlas locked");
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queue.write_texture(
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queue.write_texture(
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ImageCopyTexture {
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ImageCopyTexture {
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texture: &self.atlas_texture,
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texture: &atlas.texture,
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mip_level: 0,
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mip_level: 0,
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origin: Origin3d {
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origin: Origin3d {
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x: ub.x_min as u32,
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x: ub.x_min as u32,
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@ -463,11 +492,11 @@ impl TextRenderer {
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},
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},
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||||||
aspect: TextureAspect::All,
|
aspect: TextureAspect::All,
|
||||||
},
|
},
|
||||||
&self.atlas_texture_pending[ub.y_min * self.atlas_width as usize + ub.x_min..],
|
&atlas.texture_pending[ub.y_min * atlas.width as usize + ub.x_min..],
|
||||||
ImageDataLayout {
|
ImageDataLayout {
|
||||||
offset: 0,
|
offset: 0,
|
||||||
bytes_per_row: NonZeroU32::new(self.atlas_width as u32),
|
bytes_per_row: NonZeroU32::new(atlas.width as u32),
|
||||||
rows_per_image: NonZeroU32::new(self.atlas_height as u32),
|
rows_per_image: NonZeroU32::new(atlas.height as u32),
|
||||||
},
|
},
|
||||||
Extent3d {
|
Extent3d {
|
||||||
width: (ub.x_max - ub.x_min) as u32,
|
width: (ub.x_max - ub.x_min) as u32,
|
||||||
|
@ -483,7 +512,8 @@ impl TextRenderer {
|
||||||
|
|
||||||
for layout in layouts.iter() {
|
for layout in layouts.iter() {
|
||||||
for glyph in layout.glyphs() {
|
for glyph in layout.glyphs() {
|
||||||
let details = self.glyph_cache.get_mut(&glyph.key).unwrap();
|
let atlas = self.atlas.inner.read().expect("atlas locked");
|
||||||
|
let details = atlas.glyph_cache.get(&glyph.key).unwrap();
|
||||||
let (atlas_x, atlas_y) = match details.gpu_cache {
|
let (atlas_x, atlas_y) = match details.gpu_cache {
|
||||||
GpuCache::InAtlas { x, y } => (x, y),
|
GpuCache::InAtlas { x, y } => (x, y),
|
||||||
GpuCache::SkipRasterization => continue,
|
GpuCache::SkipRasterization => continue,
|
||||||
|
@ -574,8 +604,8 @@ impl TextRenderer {
|
||||||
return Ok(());
|
return Ok(());
|
||||||
}
|
}
|
||||||
|
|
||||||
pass.set_pipeline(&self.pipeline);
|
pass.set_pipeline(&self.atlas.pipeline);
|
||||||
pass.set_bind_group(0, &self.bind_group, &[]);
|
pass.set_bind_group(0, &self.atlas.bind_group, &[]);
|
||||||
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||||
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
|
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
|
||||||
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
|
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
|
||||||
|
|
Loading…
Reference in a new issue