Merge #19
This commit is contained in:
parent
afab881559
commit
4075536745
4 changed files with 678 additions and 659 deletions
37
src/error.rs
Normal file
37
src/error.rs
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@ -0,0 +1,37 @@
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use std::{
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error::Error,
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fmt::{self, Display, Formatter},
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};
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum PrepareError {
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AtlasFull,
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}
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impl Display for PrepareError {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "Prepare Error: The Glyph texture atlas is full.")
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}
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}
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impl Error for PrepareError {}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum RenderError {
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RemovedFromAtlas,
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ScreenResolutionChanged,
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}
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impl Display for RenderError {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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match self {
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RenderError::RemovedFromAtlas => {
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write!(f, "Render Error: Glyph no longer Exists within the Atlas.")
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}
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RenderError::ScreenResolutionChanged => write!(
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f,
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"Render Error: Screen resolution changed since prepare was last executed."
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),
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}
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}
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}
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672
src/lib.rs
672
src/lib.rs
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@ -1,35 +1,15 @@
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use std::{
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borrow::Cow,
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collections::HashSet,
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error::Error,
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fmt::{self, Display, Formatter},
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iter,
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mem::size_of,
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num::{NonZeroU32, NonZeroU64},
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slice,
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sync::Arc,
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};
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use etagere::{size2, AllocId, Allocation, BucketedAtlasAllocator};
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use fontdue::{
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layout::{GlyphRasterConfig, Layout},
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Font,
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};
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use recently_used::RecentlyUsedMap;
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use wgpu::{
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BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState,
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Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites,
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Device, Extent3d, FilterMode, FragmentState, ImageCopyTexture, ImageDataLayout, IndexFormat,
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MultisampleState, Origin3d, PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPass,
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RenderPipeline, RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,
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ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor,
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TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor,
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TextureViewDimension, VertexFormat, VertexState, COPY_BUFFER_ALIGNMENT,
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};
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pub use fontdue;
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use etagere::AllocId;
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mod error;
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mod recently_used;
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mod text_atlas;
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mod text_render;
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pub use error::{PrepareError, RenderError};
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pub use fontdue;
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use recently_used::RecentlyUsedMap;
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pub use text_atlas::TextAtlas;
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pub use text_render::TextRenderer;
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#[repr(C)]
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pub struct Color {
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@ -43,37 +23,12 @@ pub trait HasColor: Copy {
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fn color(&self) -> Color;
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}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum PrepareError {
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AtlasFull,
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}
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impl Display for PrepareError {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "prepare error")
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}
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}
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impl Error for PrepareError {}
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum RenderError {
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RemovedFromAtlas,
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ScreenResolutionChanged,
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}
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impl Display for RenderError {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "render error")
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}
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}
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enum GpuCache {
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pub(crate) enum GpuCache {
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InAtlas { x: u16, y: u16 },
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SkipRasterization,
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}
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struct GlyphDetails {
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pub(crate) struct GlyphDetails {
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width: u16,
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height: u16,
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gpu_cache: GpuCache,
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@ -82,7 +37,7 @@ struct GlyphDetails {
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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struct GlyphToRender {
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pub(crate) struct GlyphToRender {
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pos: [u32; 2],
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dim: [u16; 2],
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uv: [u16; 2],
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@ -103,219 +58,6 @@ pub struct Params {
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_pad: [u32; 2],
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}
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fn try_allocate(atlas: &mut TextAtlas, width: usize, height: usize) -> Option<Allocation> {
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let size = size2(width as i32, height as i32);
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loop {
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let allocation = atlas.packer.allocate(size);
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if allocation.is_some() {
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return allocation;
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}
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// Try to free least recently used allocation
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let (key, value) = atlas.glyph_cache.pop()?;
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atlas
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.packer
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.deallocate(value.atlas_id.expect("cache corrupt"));
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atlas.glyph_cache.remove(&key);
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}
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}
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pub struct TextAtlas {
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texture_pending: Vec<u8>,
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texture: Texture,
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packer: BucketedAtlasAllocator,
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width: u32,
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height: u32,
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glyph_cache: RecentlyUsedMap<GlyphRasterConfig, GlyphDetails>,
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params: Params,
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params_buffer: Buffer,
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pipeline: Arc<RenderPipeline>,
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bind_group: Arc<BindGroup>,
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}
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impl TextAtlas {
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pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self {
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let width = max_texture_dimension_2d;
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let height = max_texture_dimension_2d;
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let packer = BucketedAtlasAllocator::new(size2(width as i32, height as i32));
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// Create a texture to use for our atlas
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let texture_pending = vec![0; (width * height) as usize];
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let texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::R8Unorm,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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});
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let texture_view = texture.create_view(&TextureViewDescriptor::default());
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let sampler = device.create_sampler(&SamplerDescriptor {
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label: Some("glyphon sampler"),
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min_filter: FilterMode::Nearest,
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mag_filter: FilterMode::Nearest,
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mipmap_filter: FilterMode::Nearest,
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lod_min_clamp: 0f32,
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lod_max_clamp: 0f32,
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..Default::default()
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});
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let glyph_cache = RecentlyUsedMap::new();
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// Create a render pipeline to use for rendering later
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let shader = device.create_shader_module(ShaderModuleDescriptor {
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label: Some("glyphon shader"),
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source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
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});
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let vertex_buffers = [wgpu::VertexBufferLayout {
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array_stride: size_of::<GlyphToRender>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32x2,
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offset: 0,
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shader_location: 0,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 2,
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shader_location: 1,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 3,
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shader_location: 2,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 4,
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shader_location: 3,
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},
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],
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}];
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::VERTEX,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: None,
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},
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],
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label: Some("glyphon bind group layout"),
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});
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let params = Params {
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screen_resolution: Resolution {
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width: 0,
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height: 0,
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},
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_pad: [0, 0],
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};
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let params_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon params"),
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size: size_of::<Params>() as u64,
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usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let bind_group = Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: params_buffer.as_entire_binding(),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::Sampler(&sampler),
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},
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],
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label: Some("glyphon bind group"),
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}));
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
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label: Some("glyphon pipeline"),
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layout: Some(&pipeline_layout),
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vertex: VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &vertex_buffers,
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},
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fragment: Some(FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(ColorTargetState {
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format,
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blend: Some(BlendState::PREMULTIPLIED_ALPHA_BLENDING),
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write_mask: ColorWrites::default(),
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})],
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}),
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primitive: PrimitiveState::default(),
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depth_stencil: None,
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multisample: MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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}));
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Self {
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texture_pending,
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texture,
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packer,
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width,
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height,
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glyph_cache,
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params,
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params_buffer,
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pipeline,
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bind_group,
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}
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}
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}
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/// Controls the overflow behavior of any glyphs that are outside of the layout bounds.
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pub enum TextOverflow {
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/// Glyphs can overflow the bounds.
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@ -324,391 +66,3 @@ pub enum TextOverflow {
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/// clipped to the bounds.
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Hide,
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}
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pub struct TextRenderer {
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vertex_buffer: Buffer,
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vertex_buffer_size: u64,
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index_buffer: Buffer,
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index_buffer_size: u64,
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vertices_to_render: u32,
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glyphs_in_use: HashSet<GlyphRasterConfig>,
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screen_resolution: Resolution,
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}
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impl TextRenderer {
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pub fn new(device: &Device, _queue: &Queue) -> Self {
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let vertex_buffer_size = next_copy_buffer_size(4096);
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let vertex_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon vertices"),
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size: vertex_buffer_size,
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let index_buffer_size = next_copy_buffer_size(4096);
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let index_buffer = device.create_buffer(&BufferDescriptor {
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label: Some("glyphon indices"),
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size: index_buffer_size,
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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Self {
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vertex_buffer,
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vertex_buffer_size,
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index_buffer,
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index_buffer_size,
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vertices_to_render: 0,
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glyphs_in_use: HashSet::new(),
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screen_resolution: Resolution {
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width: 0,
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height: 0,
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},
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}
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}
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pub fn prepare(
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&mut self,
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device: &Device,
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queue: &Queue,
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atlas: &mut TextAtlas,
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screen_resolution: Resolution,
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fonts: &[Font],
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layouts: &[(Layout<impl HasColor>, TextOverflow)],
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) -> Result<(), PrepareError> {
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self.screen_resolution = screen_resolution;
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let atlas_current_resolution = { atlas.params.screen_resolution };
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if screen_resolution != atlas_current_resolution {
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atlas.params.screen_resolution = screen_resolution;
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queue.write_buffer(&atlas.params_buffer, 0, unsafe {
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slice::from_raw_parts(
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&atlas.params as *const Params as *const u8,
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size_of::<Params>(),
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)
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});
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}
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struct UploadBounds {
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x_min: usize,
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x_max: usize,
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y_min: usize,
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y_max: usize,
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}
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let mut upload_bounds = None::<UploadBounds>;
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self.glyphs_in_use.clear();
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for (layout, _) in layouts.iter() {
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for glyph in layout.glyphs() {
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self.glyphs_in_use.insert(glyph.key);
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let already_on_gpu = atlas.glyph_cache.contains_key(&glyph.key);
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if already_on_gpu {
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continue;
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}
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let font = &fonts[glyph.font_index];
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let (metrics, bitmap) = font.rasterize_config(glyph.key);
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let (gpu_cache, atlas_id) = if glyph.char_data.rasterize() {
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// Find a position in the packer
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let allocation = match try_allocate(atlas, metrics.width, metrics.height) {
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Some(a) => a,
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None => return Err(PrepareError::AtlasFull),
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};
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let atlas_min = allocation.rectangle.min;
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let atlas_max = allocation.rectangle.max;
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for row in 0..metrics.height {
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let y_offset = atlas_min.y as usize;
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let x_offset =
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(y_offset + row) * atlas.width as usize + atlas_min.x as usize;
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let bitmap_row = &bitmap[row * metrics.width..(row + 1) * metrics.width];
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atlas.texture_pending[x_offset..x_offset + metrics.width]
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.copy_from_slice(bitmap_row);
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}
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match upload_bounds.as_mut() {
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Some(ub) => {
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ub.x_min = ub.x_min.min(atlas_min.x as usize);
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ub.x_max = ub.x_max.max(atlas_max.x as usize);
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ub.y_min = ub.y_min.min(atlas_min.y as usize);
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ub.y_max = ub.y_max.max(atlas_max.y as usize);
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}
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None => {
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upload_bounds = Some(UploadBounds {
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x_min: atlas_min.x as usize,
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x_max: atlas_max.x as usize,
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y_min: atlas_min.y as usize,
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y_max: atlas_max.y as usize,
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});
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}
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}
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|
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(
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GpuCache::InAtlas {
|
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x: atlas_min.x as u16,
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y: atlas_min.y as u16,
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},
|
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Some(allocation.id),
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)
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} else {
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(GpuCache::SkipRasterization, None)
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};
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|
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if !atlas.glyph_cache.contains_key(&glyph.key) {
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atlas.glyph_cache.insert(
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glyph.key,
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GlyphDetails {
|
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width: metrics.width as u16,
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height: metrics.height as u16,
|
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gpu_cache,
|
||||
atlas_id,
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(ub) = upload_bounds {
|
||||
queue.write_texture(
|
||||
ImageCopyTexture {
|
||||
texture: &atlas.texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d {
|
||||
x: ub.x_min as u32,
|
||||
y: ub.y_min as u32,
|
||||
z: 0,
|
||||
},
|
||||
aspect: TextureAspect::All,
|
||||
},
|
||||
&atlas.texture_pending[ub.y_min * atlas.width as usize + ub.x_min..],
|
||||
ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(atlas.width as u32),
|
||||
rows_per_image: NonZeroU32::new(atlas.height as u32),
|
||||
},
|
||||
Extent3d {
|
||||
width: (ub.x_max - ub.x_min) as u32,
|
||||
height: (ub.y_max - ub.y_min) as u32,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
let mut glyph_vertices = Vec::new();
|
||||
let mut glyph_indices = Vec::new();
|
||||
let mut glyphs_added = 0;
|
||||
|
||||
for (layout, overflow) in layouts.iter() {
|
||||
let settings = layout.settings();
|
||||
|
||||
// Note: subpixel positioning is not currently handled, so we always use the nearest
|
||||
// pixel.
|
||||
let bounds_min_x = settings.x.round() as u32;
|
||||
let bounds_max_x = settings
|
||||
.max_width
|
||||
.map(|w| bounds_min_x + w.round() as u32)
|
||||
.unwrap_or(u32::MAX);
|
||||
let bounds_min_y = settings.y.round() as u32;
|
||||
let bounds_max_y = settings
|
||||
.max_height
|
||||
.map(|h| bounds_min_y + h.round() as u32)
|
||||
.unwrap_or(u32::MAX);
|
||||
|
||||
for glyph in layout.glyphs() {
|
||||
let mut x = glyph.x.round() as u32;
|
||||
let mut y = glyph.y.round() as u32;
|
||||
|
||||
let details = atlas.glyph_cache.get(&glyph.key).unwrap();
|
||||
let (mut atlas_x, mut atlas_y) = match details.gpu_cache {
|
||||
GpuCache::InAtlas { x, y } => (x, y),
|
||||
GpuCache::SkipRasterization => continue,
|
||||
};
|
||||
|
||||
let mut width = details.width as u32;
|
||||
let mut height = details.height as u32;
|
||||
|
||||
match overflow {
|
||||
TextOverflow::Overflow => {}
|
||||
TextOverflow::Hide => {
|
||||
// Starts beyond right edge or ends beyond left edge
|
||||
let max_x = x + width;
|
||||
if x > bounds_max_x || max_x < bounds_min_x {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Starts beyond bottom edge or ends beyond top edge
|
||||
let max_y = y + height;
|
||||
if y > bounds_max_y || max_y < bounds_min_y {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Clip left ege
|
||||
if x < bounds_min_x {
|
||||
let right_shift = bounds_min_x - x;
|
||||
|
||||
x = bounds_min_x;
|
||||
width = max_x - bounds_min_x;
|
||||
atlas_x += right_shift as u16;
|
||||
}
|
||||
|
||||
// Clip right edge
|
||||
if x + width > bounds_max_x {
|
||||
width = bounds_max_x - x;
|
||||
}
|
||||
|
||||
// Clip top edge
|
||||
if y < bounds_min_y {
|
||||
let bottom_shift = bounds_min_y - y;
|
||||
|
||||
y = bounds_min_y;
|
||||
height = max_y - bounds_min_y;
|
||||
atlas_y += bottom_shift as u16;
|
||||
}
|
||||
|
||||
// Clip bottom edge
|
||||
if y + height > bounds_max_y {
|
||||
height = bounds_max_y - y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let color = glyph.user_data.color();
|
||||
|
||||
glyph_vertices.extend(
|
||||
iter::repeat(GlyphToRender {
|
||||
pos: [x, y],
|
||||
dim: [width as u16, height as u16],
|
||||
uv: [atlas_x, atlas_y],
|
||||
color: [color.r, color.g, color.b, color.a],
|
||||
})
|
||||
.take(4),
|
||||
);
|
||||
|
||||
let start = 4 * glyphs_added as u32;
|
||||
glyph_indices.extend([start, start + 1, start + 2, start, start + 2, start + 3]);
|
||||
|
||||
glyphs_added += 1;
|
||||
}
|
||||
}
|
||||
|
||||
const VERTICES_PER_GLYPH: u32 = 6;
|
||||
self.vertices_to_render = glyphs_added as u32 * VERTICES_PER_GLYPH;
|
||||
|
||||
let will_render = glyphs_added > 0;
|
||||
if !will_render {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let vertices = glyph_vertices.as_slice();
|
||||
let vertices_raw = unsafe {
|
||||
slice::from_raw_parts(
|
||||
vertices as *const _ as *const u8,
|
||||
size_of::<GlyphToRender>() * vertices.len(),
|
||||
)
|
||||
};
|
||||
|
||||
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
|
||||
queue.write_buffer(&self.vertex_buffer, 0, vertices_raw);
|
||||
} else {
|
||||
self.vertex_buffer.destroy();
|
||||
|
||||
let (buffer, buffer_size) = create_oversized_buffer(
|
||||
device,
|
||||
Some("glyphon vertices"),
|
||||
vertices_raw,
|
||||
BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
self.vertex_buffer = buffer;
|
||||
self.vertex_buffer_size = buffer_size;
|
||||
}
|
||||
|
||||
let indices = glyph_indices.as_slice();
|
||||
let indices_raw = unsafe {
|
||||
slice::from_raw_parts(
|
||||
indices as *const _ as *const u8,
|
||||
size_of::<u32>() * indices.len(),
|
||||
)
|
||||
};
|
||||
|
||||
if self.index_buffer_size >= indices_raw.len() as u64 {
|
||||
queue.write_buffer(&self.index_buffer, 0, indices_raw);
|
||||
} else {
|
||||
self.index_buffer.destroy();
|
||||
|
||||
let (buffer, buffer_size) = create_oversized_buffer(
|
||||
device,
|
||||
Some("glyphon indices"),
|
||||
indices_raw,
|
||||
BufferUsages::INDEX | BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
self.index_buffer = buffer;
|
||||
self.index_buffer_size = buffer_size;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn render<'pass>(
|
||||
&'pass mut self,
|
||||
atlas: &'pass TextAtlas,
|
||||
pass: &mut RenderPass<'pass>,
|
||||
) -> Result<(), RenderError> {
|
||||
if self.vertices_to_render == 0 {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
{
|
||||
// Validate that glyphs haven't been evicted from cache since `prepare`
|
||||
for glyph in self.glyphs_in_use.iter() {
|
||||
if !atlas.glyph_cache.contains_key(glyph) {
|
||||
return Err(RenderError::RemovedFromAtlas);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that screen resolution hasn't changed since `prepare`
|
||||
if self.screen_resolution != atlas.params.screen_resolution {
|
||||
return Err(RenderError::ScreenResolutionChanged);
|
||||
}
|
||||
}
|
||||
|
||||
pass.set_pipeline(&atlas.pipeline);
|
||||
pass.set_bind_group(0, &atlas.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
|
||||
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn next_copy_buffer_size(size: u64) -> u64 {
|
||||
let next_power_of_2 = size.next_power_of_two() as u64;
|
||||
let align_mask = COPY_BUFFER_ALIGNMENT - 1;
|
||||
let padded_size = ((next_power_of_2 + align_mask) & !align_mask).max(COPY_BUFFER_ALIGNMENT);
|
||||
padded_size
|
||||
}
|
||||
|
||||
fn create_oversized_buffer(
|
||||
device: &Device,
|
||||
label: Option<&str>,
|
||||
contents: &[u8],
|
||||
usage: BufferUsages,
|
||||
) -> (Buffer, u64) {
|
||||
let size = next_copy_buffer_size(contents.len() as u64);
|
||||
let buffer = device.create_buffer(&BufferDescriptor {
|
||||
label,
|
||||
size,
|
||||
usage,
|
||||
mapped_at_creation: true,
|
||||
});
|
||||
buffer.slice(..).get_mapped_range_mut()[..contents.len()].copy_from_slice(contents);
|
||||
buffer.unmap();
|
||||
(buffer, size)
|
||||
}
|
||||
|
|
209
src/text_atlas.rs
Normal file
209
src/text_atlas.rs
Normal file
|
@ -0,0 +1,209 @@
|
|||
use etagere::{size2, BucketedAtlasAllocator};
|
||||
use fontdue::layout::GlyphRasterConfig;
|
||||
use std::{borrow::Cow, mem::size_of, num::NonZeroU64, sync::Arc};
|
||||
use wgpu::{
|
||||
BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState,
|
||||
Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites,
|
||||
Device, Extent3d, FilterMode, FragmentState, MultisampleState, PipelineLayoutDescriptor,
|
||||
PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor, SamplerBindingType,
|
||||
SamplerDescriptor, ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture,
|
||||
TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
|
||||
TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
|
||||
};
|
||||
|
||||
use crate::{GlyphDetails, GlyphToRender, Params, RecentlyUsedMap, Resolution};
|
||||
|
||||
pub struct TextAtlas {
|
||||
pub(crate) texture_pending: Vec<u8>,
|
||||
pub(crate) texture: Texture,
|
||||
pub(crate) packer: BucketedAtlasAllocator,
|
||||
pub(crate) width: u32,
|
||||
pub(crate) height: u32,
|
||||
pub(crate) glyph_cache: RecentlyUsedMap<GlyphRasterConfig, GlyphDetails>,
|
||||
pub(crate) params: Params,
|
||||
pub(crate) params_buffer: Buffer,
|
||||
pub(crate) pipeline: Arc<RenderPipeline>,
|
||||
pub(crate) bind_group: Arc<BindGroup>,
|
||||
}
|
||||
|
||||
impl TextAtlas {
|
||||
pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self {
|
||||
let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
|
||||
let width = max_texture_dimension_2d;
|
||||
let height = max_texture_dimension_2d;
|
||||
|
||||
let packer = BucketedAtlasAllocator::new(size2(width as i32, height as i32));
|
||||
// Create a texture to use for our atlas
|
||||
let texture_pending = vec![0; (width * height) as usize];
|
||||
let texture = device.create_texture(&TextureDescriptor {
|
||||
label: Some("glyphon atlas"),
|
||||
size: Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::R8Unorm,
|
||||
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
|
||||
});
|
||||
let texture_view = texture.create_view(&TextureViewDescriptor::default());
|
||||
let sampler = device.create_sampler(&SamplerDescriptor {
|
||||
label: Some("glyphon sampler"),
|
||||
min_filter: FilterMode::Nearest,
|
||||
mag_filter: FilterMode::Nearest,
|
||||
mipmap_filter: FilterMode::Nearest,
|
||||
lod_min_clamp: 0f32,
|
||||
lod_max_clamp: 0f32,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let glyph_cache = RecentlyUsedMap::new();
|
||||
|
||||
// Create a render pipeline to use for rendering later
|
||||
let shader = device.create_shader_module(ShaderModuleDescriptor {
|
||||
label: Some("glyphon shader"),
|
||||
source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||
});
|
||||
|
||||
let vertex_buffers = [wgpu::VertexBufferLayout {
|
||||
array_stride: size_of::<GlyphToRender>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute {
|
||||
format: VertexFormat::Uint32x2,
|
||||
offset: 0,
|
||||
shader_location: 0,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
format: VertexFormat::Uint32,
|
||||
offset: size_of::<u32>() as u64 * 2,
|
||||
shader_location: 1,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
format: VertexFormat::Uint32,
|
||||
offset: size_of::<u32>() as u64 * 3,
|
||||
shader_location: 2,
|
||||
},
|
||||
wgpu::VertexAttribute {
|
||||
format: VertexFormat::Uint32,
|
||||
offset: size_of::<u32>() as u64 * 4,
|
||||
shader_location: 3,
|
||||
},
|
||||
],
|
||||
}];
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::VERTEX,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: TextureViewDimension::D2,
|
||||
sample_type: TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Sampler(SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: Some("glyphon bind group layout"),
|
||||
});
|
||||
|
||||
let params = Params {
|
||||
screen_resolution: Resolution {
|
||||
width: 0,
|
||||
height: 0,
|
||||
},
|
||||
_pad: [0, 0],
|
||||
};
|
||||
|
||||
let params_buffer = device.create_buffer(&BufferDescriptor {
|
||||
label: Some("glyphon params"),
|
||||
size: size_of::<Params>() as u64,
|
||||
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let bind_group = Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: params_buffer.as_entire_binding(),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: BindingResource::TextureView(&texture_view),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: BindingResource::Sampler(&sampler),
|
||||
},
|
||||
],
|
||||
label: Some("glyphon bind group"),
|
||||
}));
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let pipeline = Arc::new(device.create_render_pipeline(&RenderPipelineDescriptor {
|
||||
label: Some("glyphon pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &vertex_buffers,
|
||||
},
|
||||
fragment: Some(FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(ColorTargetState {
|
||||
format,
|
||||
blend: Some(BlendState::PREMULTIPLIED_ALPHA_BLENDING),
|
||||
write_mask: ColorWrites::default(),
|
||||
})],
|
||||
}),
|
||||
primitive: PrimitiveState::default(),
|
||||
depth_stencil: None,
|
||||
multisample: MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
}));
|
||||
|
||||
Self {
|
||||
texture_pending,
|
||||
texture,
|
||||
packer,
|
||||
width,
|
||||
height,
|
||||
glyph_cache,
|
||||
params,
|
||||
params_buffer,
|
||||
pipeline,
|
||||
bind_group,
|
||||
}
|
||||
}
|
||||
}
|
419
src/text_render.rs
Normal file
419
src/text_render.rs
Normal file
|
@ -0,0 +1,419 @@
|
|||
use etagere::{size2, Allocation};
|
||||
use fontdue::{
|
||||
layout::{GlyphRasterConfig, Layout},
|
||||
Font,
|
||||
};
|
||||
use std::{collections::HashSet, iter, mem::size_of, num::NonZeroU32, slice};
|
||||
use wgpu::{
|
||||
Buffer, BufferDescriptor, BufferUsages, Device, Extent3d, ImageCopyTexture, ImageDataLayout,
|
||||
IndexFormat, Origin3d, Queue, RenderPass, TextureAspect, COPY_BUFFER_ALIGNMENT,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
GlyphDetails, GlyphToRender, GpuCache, HasColor, Params, PrepareError, RenderError, Resolution,
|
||||
TextAtlas, TextOverflow,
|
||||
};
|
||||
|
||||
pub struct TextRenderer {
|
||||
vertex_buffer: Buffer,
|
||||
vertex_buffer_size: u64,
|
||||
index_buffer: Buffer,
|
||||
index_buffer_size: u64,
|
||||
vertices_to_render: u32,
|
||||
glyphs_in_use: HashSet<GlyphRasterConfig>,
|
||||
screen_resolution: Resolution,
|
||||
}
|
||||
|
||||
impl TextRenderer {
|
||||
pub fn new(device: &Device, _queue: &Queue) -> Self {
|
||||
let vertex_buffer_size = next_copy_buffer_size(4096);
|
||||
let vertex_buffer = device.create_buffer(&BufferDescriptor {
|
||||
label: Some("glyphon vertices"),
|
||||
size: vertex_buffer_size,
|
||||
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let index_buffer_size = next_copy_buffer_size(4096);
|
||||
let index_buffer = device.create_buffer(&BufferDescriptor {
|
||||
label: Some("glyphon indices"),
|
||||
size: index_buffer_size,
|
||||
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
Self {
|
||||
vertex_buffer,
|
||||
vertex_buffer_size,
|
||||
index_buffer,
|
||||
index_buffer_size,
|
||||
vertices_to_render: 0,
|
||||
glyphs_in_use: HashSet::new(),
|
||||
screen_resolution: Resolution {
|
||||
width: 0,
|
||||
height: 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn prepare(
|
||||
&mut self,
|
||||
device: &Device,
|
||||
queue: &Queue,
|
||||
atlas: &mut TextAtlas,
|
||||
screen_resolution: Resolution,
|
||||
fonts: &[Font],
|
||||
layouts: &[(Layout<impl HasColor>, TextOverflow)],
|
||||
) -> Result<(), PrepareError> {
|
||||
self.screen_resolution = screen_resolution;
|
||||
|
||||
let atlas_current_resolution = { atlas.params.screen_resolution };
|
||||
|
||||
if screen_resolution != atlas_current_resolution {
|
||||
atlas.params.screen_resolution = screen_resolution;
|
||||
queue.write_buffer(&atlas.params_buffer, 0, unsafe {
|
||||
slice::from_raw_parts(
|
||||
&atlas.params as *const Params as *const u8,
|
||||
size_of::<Params>(),
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
struct UploadBounds {
|
||||
x_min: usize,
|
||||
x_max: usize,
|
||||
y_min: usize,
|
||||
y_max: usize,
|
||||
}
|
||||
let mut upload_bounds = None::<UploadBounds>;
|
||||
|
||||
self.glyphs_in_use.clear();
|
||||
|
||||
for (layout, _) in layouts.iter() {
|
||||
for glyph in layout.glyphs() {
|
||||
self.glyphs_in_use.insert(glyph.key);
|
||||
|
||||
let already_on_gpu = atlas.glyph_cache.contains_key(&glyph.key);
|
||||
|
||||
if already_on_gpu {
|
||||
continue;
|
||||
}
|
||||
|
||||
let font = &fonts[glyph.font_index];
|
||||
let (metrics, bitmap) = font.rasterize_config(glyph.key);
|
||||
|
||||
let (gpu_cache, atlas_id) = if glyph.char_data.rasterize() {
|
||||
// Find a position in the packer
|
||||
let allocation = match try_allocate(atlas, metrics.width, metrics.height) {
|
||||
Some(a) => a,
|
||||
None => return Err(PrepareError::AtlasFull),
|
||||
};
|
||||
let atlas_min = allocation.rectangle.min;
|
||||
let atlas_max = allocation.rectangle.max;
|
||||
|
||||
for row in 0..metrics.height {
|
||||
let y_offset = atlas_min.y as usize;
|
||||
let x_offset =
|
||||
(y_offset + row) * atlas.width as usize + atlas_min.x as usize;
|
||||
let bitmap_row = &bitmap[row * metrics.width..(row + 1) * metrics.width];
|
||||
atlas.texture_pending[x_offset..x_offset + metrics.width]
|
||||
.copy_from_slice(bitmap_row);
|
||||
}
|
||||
|
||||
match upload_bounds.as_mut() {
|
||||
Some(ub) => {
|
||||
ub.x_min = ub.x_min.min(atlas_min.x as usize);
|
||||
ub.x_max = ub.x_max.max(atlas_max.x as usize);
|
||||
ub.y_min = ub.y_min.min(atlas_min.y as usize);
|
||||
ub.y_max = ub.y_max.max(atlas_max.y as usize);
|
||||
}
|
||||
None => {
|
||||
upload_bounds = Some(UploadBounds {
|
||||
x_min: atlas_min.x as usize,
|
||||
x_max: atlas_max.x as usize,
|
||||
y_min: atlas_min.y as usize,
|
||||
y_max: atlas_max.y as usize,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
(
|
||||
GpuCache::InAtlas {
|
||||
x: atlas_min.x as u16,
|
||||
y: atlas_min.y as u16,
|
||||
},
|
||||
Some(allocation.id),
|
||||
)
|
||||
} else {
|
||||
(GpuCache::SkipRasterization, None)
|
||||
};
|
||||
|
||||
if !atlas.glyph_cache.contains_key(&glyph.key) {
|
||||
atlas.glyph_cache.insert(
|
||||
glyph.key,
|
||||
GlyphDetails {
|
||||
width: metrics.width as u16,
|
||||
height: metrics.height as u16,
|
||||
gpu_cache,
|
||||
atlas_id,
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(ub) = upload_bounds {
|
||||
queue.write_texture(
|
||||
ImageCopyTexture {
|
||||
texture: &atlas.texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d {
|
||||
x: ub.x_min as u32,
|
||||
y: ub.y_min as u32,
|
||||
z: 0,
|
||||
},
|
||||
aspect: TextureAspect::All,
|
||||
},
|
||||
&atlas.texture_pending[ub.y_min * atlas.width as usize + ub.x_min..],
|
||||
ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(atlas.width),
|
||||
rows_per_image: NonZeroU32::new(atlas.height),
|
||||
},
|
||||
Extent3d {
|
||||
width: (ub.x_max - ub.x_min) as u32,
|
||||
height: (ub.y_max - ub.y_min) as u32,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
let mut glyph_vertices = Vec::new();
|
||||
let mut glyph_indices = Vec::new();
|
||||
let mut glyphs_added = 0;
|
||||
|
||||
for (layout, overflow) in layouts.iter() {
|
||||
let settings = layout.settings();
|
||||
|
||||
// Note: subpixel positioning is not currently handled, so we always use the nearest
|
||||
// pixel.
|
||||
let bounds_min_x = settings.x.round() as u32;
|
||||
let bounds_max_x = settings
|
||||
.max_width
|
||||
.map(|w| bounds_min_x + w.round() as u32)
|
||||
.unwrap_or(u32::MAX);
|
||||
let bounds_min_y = settings.y.round() as u32;
|
||||
let bounds_max_y = settings
|
||||
.max_height
|
||||
.map(|h| bounds_min_y + h.round() as u32)
|
||||
.unwrap_or(u32::MAX);
|
||||
|
||||
for glyph in layout.glyphs() {
|
||||
let mut x = glyph.x.round() as u32;
|
||||
let mut y = glyph.y.round() as u32;
|
||||
|
||||
let details = atlas.glyph_cache.get(&glyph.key).unwrap();
|
||||
let (mut atlas_x, mut atlas_y) = match details.gpu_cache {
|
||||
GpuCache::InAtlas { x, y } => (x, y),
|
||||
GpuCache::SkipRasterization => continue,
|
||||
};
|
||||
|
||||
let mut width = details.width as u32;
|
||||
let mut height = details.height as u32;
|
||||
|
||||
match overflow {
|
||||
TextOverflow::Overflow => {}
|
||||
TextOverflow::Hide => {
|
||||
// Starts beyond right edge or ends beyond left edge
|
||||
let max_x = x + width;
|
||||
if x > bounds_max_x || max_x < bounds_min_x {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Starts beyond bottom edge or ends beyond top edge
|
||||
let max_y = y + height;
|
||||
if y > bounds_max_y || max_y < bounds_min_y {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Clip left ege
|
||||
if x < bounds_min_x {
|
||||
let right_shift = bounds_min_x - x;
|
||||
|
||||
x = bounds_min_x;
|
||||
width = max_x - bounds_min_x;
|
||||
atlas_x += right_shift as u16;
|
||||
}
|
||||
|
||||
// Clip right edge
|
||||
if x + width > bounds_max_x {
|
||||
width = bounds_max_x - x;
|
||||
}
|
||||
|
||||
// Clip top edge
|
||||
if y < bounds_min_y {
|
||||
let bottom_shift = bounds_min_y - y;
|
||||
|
||||
y = bounds_min_y;
|
||||
height = max_y - bounds_min_y;
|
||||
atlas_y += bottom_shift as u16;
|
||||
}
|
||||
|
||||
// Clip bottom edge
|
||||
if y + height > bounds_max_y {
|
||||
height = bounds_max_y - y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let color = glyph.user_data.color();
|
||||
|
||||
glyph_vertices.extend(
|
||||
iter::repeat(GlyphToRender {
|
||||
pos: [x, y],
|
||||
dim: [width as u16, height as u16],
|
||||
uv: [atlas_x, atlas_y],
|
||||
color: [color.r, color.g, color.b, color.a],
|
||||
})
|
||||
.take(4),
|
||||
);
|
||||
|
||||
let start = 4 * glyphs_added as u32;
|
||||
glyph_indices.extend([start, start + 1, start + 2, start, start + 2, start + 3]);
|
||||
|
||||
glyphs_added += 1;
|
||||
}
|
||||
}
|
||||
|
||||
const VERTICES_PER_GLYPH: u32 = 6;
|
||||
self.vertices_to_render = glyphs_added as u32 * VERTICES_PER_GLYPH;
|
||||
|
||||
let will_render = glyphs_added > 0;
|
||||
if !will_render {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let vertices = glyph_vertices.as_slice();
|
||||
let vertices_raw = unsafe {
|
||||
slice::from_raw_parts(
|
||||
vertices as *const _ as *const u8,
|
||||
size_of::<GlyphToRender>() * vertices.len(),
|
||||
)
|
||||
};
|
||||
|
||||
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
|
||||
queue.write_buffer(&self.vertex_buffer, 0, vertices_raw);
|
||||
} else {
|
||||
self.vertex_buffer.destroy();
|
||||
|
||||
let (buffer, buffer_size) = create_oversized_buffer(
|
||||
device,
|
||||
Some("glyphon vertices"),
|
||||
vertices_raw,
|
||||
BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
self.vertex_buffer = buffer;
|
||||
self.vertex_buffer_size = buffer_size;
|
||||
}
|
||||
|
||||
let indices = glyph_indices.as_slice();
|
||||
let indices_raw = unsafe {
|
||||
slice::from_raw_parts(
|
||||
indices as *const _ as *const u8,
|
||||
size_of::<u32>() * indices.len(),
|
||||
)
|
||||
};
|
||||
|
||||
if self.index_buffer_size >= indices_raw.len() as u64 {
|
||||
queue.write_buffer(&self.index_buffer, 0, indices_raw);
|
||||
} else {
|
||||
self.index_buffer.destroy();
|
||||
|
||||
let (buffer, buffer_size) = create_oversized_buffer(
|
||||
device,
|
||||
Some("glyphon indices"),
|
||||
indices_raw,
|
||||
BufferUsages::INDEX | BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
self.index_buffer = buffer;
|
||||
self.index_buffer_size = buffer_size;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn render<'pass>(
|
||||
&'pass mut self,
|
||||
atlas: &'pass TextAtlas,
|
||||
pass: &mut RenderPass<'pass>,
|
||||
) -> Result<(), RenderError> {
|
||||
if self.vertices_to_render == 0 {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
{
|
||||
// Validate that glyphs haven't been evicted from cache since `prepare`
|
||||
for glyph in self.glyphs_in_use.iter() {
|
||||
if !atlas.glyph_cache.contains_key(glyph) {
|
||||
return Err(RenderError::RemovedFromAtlas);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate that screen resolution hasn't changed since `prepare`
|
||||
if self.screen_resolution != atlas.params.screen_resolution {
|
||||
return Err(RenderError::ScreenResolutionChanged);
|
||||
}
|
||||
}
|
||||
|
||||
pass.set_pipeline(&atlas.pipeline);
|
||||
pass.set_bind_group(0, &atlas.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
|
||||
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn try_allocate(atlas: &mut TextAtlas, width: usize, height: usize) -> Option<Allocation> {
|
||||
let size = size2(width as i32, height as i32);
|
||||
|
||||
loop {
|
||||
let allocation = atlas.packer.allocate(size);
|
||||
if allocation.is_some() {
|
||||
return allocation;
|
||||
}
|
||||
|
||||
// Try to free least recently used allocation
|
||||
let (key, value) = atlas.glyph_cache.pop()?;
|
||||
atlas
|
||||
.packer
|
||||
.deallocate(value.atlas_id.expect("cache corrupt"));
|
||||
atlas.glyph_cache.remove(&key);
|
||||
}
|
||||
}
|
||||
|
||||
fn next_copy_buffer_size(size: u64) -> u64 {
|
||||
let align_mask = COPY_BUFFER_ALIGNMENT - 1;
|
||||
((size.next_power_of_two() + align_mask) & !align_mask).max(COPY_BUFFER_ALIGNMENT)
|
||||
}
|
||||
|
||||
fn create_oversized_buffer(
|
||||
device: &Device,
|
||||
label: Option<&str>,
|
||||
contents: &[u8],
|
||||
usage: BufferUsages,
|
||||
) -> (Buffer, u64) {
|
||||
let size = next_copy_buffer_size(contents.len() as u64);
|
||||
let buffer = device.create_buffer(&BufferDescriptor {
|
||||
label,
|
||||
size,
|
||||
usage,
|
||||
mapped_at_creation: true,
|
||||
});
|
||||
buffer.slice(..).get_mapped_range_mut()[..contents.len()].copy_from_slice(contents);
|
||||
buffer.unmap();
|
||||
(buffer, size)
|
||||
}
|
Loading…
Reference in a new issue