Split color and mask atlases apart
This commit is contained in:
parent
6cf10bba8d
commit
3a0e965675
4 changed files with 254 additions and 122 deletions
12
src/lib.rs
12
src/lib.rs
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@ -8,19 +8,24 @@ mod text_render;
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pub use error::{PrepareError, RenderError};
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use recently_used::RecentlyUsedMap;
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pub use text_atlas::TextAtlas;
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use text_render::ContentType;
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pub use text_render::TextRenderer;
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pub use cosmic_text;
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pub(crate) enum GpuCache {
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InAtlas { x: u16, y: u16 },
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pub(crate) enum GpuCacheStatus {
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InAtlas {
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x: u16,
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y: u16,
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content_type: ContentType,
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},
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SkipRasterization,
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}
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pub(crate) struct GlyphDetails {
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width: u16,
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height: u16,
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gpu_cache: GpuCache,
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gpu_cache: GpuCacheStatus,
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atlas_id: Option<AllocId>,
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top: i16,
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left: i16,
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@ -33,6 +38,7 @@ pub(crate) struct GlyphToRender {
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dim: [u16; 2],
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uv: [u16; 2],
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color: u32,
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content_type: u32,
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}
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/// The screen resolution to use when rendering text.
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@ -4,12 +4,14 @@ struct VertexInput {
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@location(1) dim: u32,
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@location(2) uv: u32,
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@location(3) color: u32,
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@location(4) content_type: u32,
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}
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) uv: vec2<f32>,
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@location(2) content_type: u32,
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};
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struct Params {
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@ -21,9 +23,12 @@ struct Params {
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var<uniform> params: Params;
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@group(0) @binding(1)
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var atlas_texture: texture_2d<f32>;
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var color_atlas_texture: texture_2d<f32>;
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@group(0) @binding(2)
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var mask_atlas_texture: texture_2d<f32>;
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@group(0) @binding(3)
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var atlas_sampler: sampler;
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@vertex
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@ -70,12 +75,37 @@ fn vs_main(in_vert: VertexInput) -> VertexOutput {
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f32((color & 0xff000000u) >> 24u),
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) / 255.0;
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vert_output.uv = vec2<f32>(uv) / vec2<f32>(textureDimensions(atlas_texture).xy);
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var dim = vec2<u32>(0);
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switch in_vert.content_type {
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case 0u: {
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dim = textureDimensions(color_atlas_texture);
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break;
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}
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case 1u: {
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dim = textureDimensions(mask_atlas_texture);
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break;
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}
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default: {}
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}
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vert_output.content_type = in_vert.content_type;
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vert_output.uv = vec2<f32>(uv) / vec2<f32>(dim);
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return vert_output;
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}
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@fragment
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fn fs_main(in_frag: VertexOutput) -> @location(0) vec4<f32> {
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return in_frag.color * textureSample(atlas_texture, atlas_sampler, in_frag.uv);
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switch in_frag.content_type {
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case 0u: {
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return textureSampleLevel(color_atlas_texture, atlas_sampler, in_frag.uv, 0.0);
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}
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case 1u: {
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return in_frag.color * textureSampleLevel(mask_atlas_texture, atlas_sampler, in_frag.uv, 0.0);
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}
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default: {
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return vec4<f32>(0.0);
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}
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}
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}
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@ -1,37 +1,32 @@
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use crate::{
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text_render::ContentType, GlyphDetails, GlyphToRender, Params, RecentlyUsedMap, Resolution,
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};
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use cosmic_text::CacheKey;
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use etagere::{size2, BucketedAtlasAllocator};
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use etagere::{size2, Allocation, BucketedAtlasAllocator};
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use std::{borrow::Cow, mem::size_of, num::NonZeroU64, sync::Arc};
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use wgpu::{
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BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState,
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Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites,
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Device, Extent3d, FilterMode, FragmentState, MultisampleState, PipelineLayoutDescriptor,
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PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor, SamplerBindingType,
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SamplerDescriptor, ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture,
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TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
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BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayoutEntry, BindingResource,
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BindingType, BlendState, Buffer, BufferBindingType, BufferDescriptor, BufferUsages,
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ColorTargetState, ColorWrites, Device, Extent3d, FilterMode, FragmentState, MultisampleState,
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PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPipeline, RenderPipelineDescriptor,
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SamplerBindingType, SamplerDescriptor, ShaderModuleDescriptor, ShaderSource, ShaderStages,
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Texture, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
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TextureView, TextureViewDescriptor, TextureViewDimension, VertexFormat, VertexState,
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};
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use crate::{GlyphDetails, GlyphToRender, Params, RecentlyUsedMap, Resolution};
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pub(crate) const NUM_ATLAS_CHANNELS: usize = 4usize;
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/// An atlas containing a cache of rasterized glyphs that can be rendered.
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pub struct TextAtlas {
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pub(crate) texture_pending: Vec<u8>,
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pub(crate) texture: Texture,
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pub(crate) packer: BucketedAtlasAllocator,
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pub(crate) width: u32,
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pub(crate) height: u32,
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pub(crate) glyph_cache: RecentlyUsedMap<CacheKey, GlyphDetails>,
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pub(crate) params: Params,
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pub(crate) params_buffer: Buffer,
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pub(crate) pipeline: Arc<RenderPipeline>,
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pub(crate) bind_group: Arc<BindGroup>,
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pub(crate) struct InnerAtlas {
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pub texture_pending: Vec<u8>,
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pub texture: Texture,
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pub texture_view: TextureView,
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pub packer: BucketedAtlasAllocator,
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pub width: u32,
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pub height: u32,
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pub glyph_cache: RecentlyUsedMap<CacheKey, GlyphDetails>,
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pub num_atlas_channels: usize,
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}
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impl TextAtlas {
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/// Creates a new `TextAtlas`.
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pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self {
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impl InnerAtlas {
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fn new(device: &Device, _queue: &Queue, num_atlas_channels: usize) -> Self {
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let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
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let width = max_texture_dimension_2d;
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let height = max_texture_dimension_2d;
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@ -39,7 +34,7 @@ impl TextAtlas {
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let packer = BucketedAtlasAllocator::new(size2(width as i32, height as i32));
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// Create a texture to use for our atlas
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let texture_pending = vec![0; (width * height) as usize * NUM_ATLAS_CHANNELS];
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let texture_pending = vec![0; (width * height) as usize * num_atlas_channels];
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let texture = device.create_texture(&TextureDescriptor {
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label: Some("glyphon atlas"),
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size: Extent3d {
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@ -50,10 +45,61 @@ impl TextAtlas {
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba8Unorm,
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format: match num_atlas_channels {
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1 => TextureFormat::R8Unorm,
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4 => TextureFormat::Rgba8Unorm,
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_ => panic!("unexpected number of channels"),
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},
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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});
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let texture_view = texture.create_view(&TextureViewDescriptor::default());
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let glyph_cache = RecentlyUsedMap::new();
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Self {
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texture_pending,
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texture,
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texture_view,
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packer,
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width,
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height,
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glyph_cache,
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num_atlas_channels,
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}
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}
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pub(crate) fn try_allocate(&mut self, width: usize, height: usize) -> Option<Allocation> {
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let size = size2(width as i32, height as i32);
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loop {
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let allocation = self.packer.allocate(size);
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if allocation.is_some() {
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return allocation;
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}
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// Try to free least recently used allocation
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let (key, value) = self.glyph_cache.pop()?;
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self.packer
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.deallocate(value.atlas_id.expect("cache corrupt"));
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self.glyph_cache.remove(&key);
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}
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}
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}
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/// An atlas containing a cache of rasterized glyphs that can be rendered.
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pub struct TextAtlas {
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pub(crate) params: Params,
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pub(crate) params_buffer: Buffer,
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pub(crate) pipeline: Arc<RenderPipeline>,
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pub(crate) bind_group: Arc<BindGroup>,
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pub(crate) color_atlas: InnerAtlas,
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pub(crate) mask_atlas: InnerAtlas,
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}
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impl TextAtlas {
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/// Creates a new `TextAtlas`.
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pub fn new(device: &Device, queue: &Queue, format: TextureFormat) -> Self {
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let sampler = device.create_sampler(&SamplerDescriptor {
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label: Some("glyphon sampler"),
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min_filter: FilterMode::Nearest,
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@ -64,8 +110,6 @@ impl TextAtlas {
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..Default::default()
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});
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let glyph_cache = RecentlyUsedMap::new();
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// Create a render pipeline to use for rendering later
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let shader = device.create_shader_module(ShaderModuleDescriptor {
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label: Some("glyphon shader"),
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@ -96,6 +140,11 @@ impl TextAtlas {
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offset: size_of::<u32>() as u64 * 4,
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shader_location: 3,
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},
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wgpu::VertexAttribute {
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format: VertexFormat::Uint32,
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offset: size_of::<u32>() as u64 * 5,
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shader_location: 4,
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}
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],
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}];
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@ -123,6 +172,16 @@ impl TextAtlas {
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
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ty: BindingType::Texture {
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multisampled: false,
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view_dimension: TextureViewDimension::D2,
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sample_type: TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 3,
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visibility: ShaderStages::FRAGMENT,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: None,
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@ -146,7 +205,10 @@ impl TextAtlas {
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mapped_at_creation: false,
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});
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let bind_group = Arc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
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let color_atlas = InnerAtlas::new(device, queue, 4);
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let mask_atlas = InnerAtlas::new(device, queue, 1);
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let bind_group = Arc::new(device.create_bind_group(&BindGroupDescriptor {
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layout: &bind_group_layout,
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entries: &[
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BindGroupEntry {
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@ -155,10 +217,14 @@ impl TextAtlas {
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&texture_view),
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resource: BindingResource::TextureView(&color_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: BindingResource::TextureView(&mask_atlas.texture_view),
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},
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BindGroupEntry {
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binding: 3,
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resource: BindingResource::Sampler(&sampler),
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},
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],
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@ -199,16 +265,38 @@ impl TextAtlas {
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}));
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Self {
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texture_pending,
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texture,
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packer,
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width,
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height,
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glyph_cache,
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params,
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params_buffer,
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pipeline,
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bind_group,
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color_atlas,
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mask_atlas,
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}
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}
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pub(crate) fn contains_cached_glyph(&self, glyph: &CacheKey) -> bool {
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self.mask_atlas.glyph_cache.contains_key(glyph)
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|| self.color_atlas.glyph_cache.contains_key(glyph)
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}
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pub(crate) fn glyph(&self, glyph: &CacheKey) -> Option<&GlyphDetails> {
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self.mask_atlas
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.glyph_cache
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.get(glyph)
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.or_else(|| self.color_atlas.glyph_cache.get(glyph))
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}
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pub(crate) fn inner_for_content(&self, content_type: ContentType) -> &InnerAtlas {
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match content_type {
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ContentType::Color => &self.color_atlas,
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ContentType::Mask => &self.mask_atlas,
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}
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}
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pub(crate) fn inner_for_content_mut(&mut self, content_type: ContentType) -> &mut InnerAtlas {
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match content_type {
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ContentType::Color => &mut self.color_atlas,
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ContentType::Mask => &mut self.mask_atlas,
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}
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}
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}
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@ -1,17 +1,14 @@
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use crate::{
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GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError, RenderError, Resolution,
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TextAtlas, TextOverflow,
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};
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use cosmic_text::{CacheKey, Color, SwashCache, SwashContent};
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use etagere::{size2, Allocation};
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use std::{collections::HashSet, iter, mem::size_of, num::NonZeroU32, slice};
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use wgpu::{
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Buffer, BufferDescriptor, BufferUsages, Device, Extent3d, ImageCopyTexture, ImageDataLayout,
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IndexFormat, Origin3d, Queue, RenderPass, TextureAspect, COPY_BUFFER_ALIGNMENT,
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};
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use crate::{
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text_atlas::NUM_ATLAS_CHANNELS, GlyphDetails, GlyphToRender, GpuCache, Params, PrepareError,
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RenderError, Resolution, TextAtlas, TextOverflow,
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};
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/// A text renderer that uses cached glyphs to render text into an existing render pass.
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pub struct TextRenderer {
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vertex_buffer: Buffer,
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@ -87,7 +84,16 @@ impl TextRenderer {
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y_min: usize,
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y_max: usize,
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}
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let mut upload_bounds = None::<UploadBounds>;
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struct BoundsPerAtlas {
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color: Option<UploadBounds>,
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mask: Option<UploadBounds>,
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}
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let mut upload_bounds_per_atlas = BoundsPerAtlas {
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color: None,
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mask: None,
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};
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self.glyphs_in_use.clear();
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@ -98,37 +104,33 @@ impl TextRenderer {
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for glyph in run.glyphs.iter() {
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self.glyphs_in_use.insert(glyph.cache_key);
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let already_on_gpu = atlas.glyph_cache.contains_key(&glyph.cache_key);
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let already_on_gpu = atlas.contains_cached_glyph(&glyph.cache_key);
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if already_on_gpu {
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continue;
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}
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let image = cache.get_image_uncached(glyph.cache_key).unwrap();
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let mut bitmap = image.data;
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match image.content {
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SwashContent::Color => {}
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SwashContent::Mask => {
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// Technically only one channel is needed, but store the mask only in the alpha channel for now.
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bitmap = bitmap
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.iter()
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.flat_map(|color| iter::repeat(255).take(NUM_ATLAS_CHANNELS - 1).chain(iter::once(*color)))
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.collect();
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}
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let content_type = match image.content {
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SwashContent::Color => ContentType::Color,
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SwashContent::Mask => ContentType::Mask,
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SwashContent::SubpixelMask => {
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// Not implemented yet, but don't panic if this happens.
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ContentType::Mask
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}
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}
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};
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let width = image.placement.width as usize;
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let height = image.placement.height as usize;
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let should_rasterize = width > 0 && height > 0;
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let (gpu_cache, atlas_id) = if should_rasterize {
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let (gpu_cache, atlas_id, inner) = if should_rasterize {
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let inner = atlas.inner_for_content_mut(content_type);
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// Find a position in the packer
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let allocation = match try_allocate(atlas, width, height) {
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let allocation = match inner.try_allocate(width, height) {
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Some(a) => a,
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None => return Err(PrepareError::AtlasFull),
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};
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@ -138,14 +140,20 @@ impl TextRenderer {
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for row in 0..height {
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let y_offset = atlas_min.y as usize;
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let x_offset =
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(y_offset + row) * atlas.width as usize + atlas_min.x as usize;
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let bitmap_row = &bitmap[row * width * NUM_ATLAS_CHANNELS
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..(row + 1) * width * NUM_ATLAS_CHANNELS];
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atlas.texture_pending[x_offset * NUM_ATLAS_CHANNELS
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..(x_offset + width) * NUM_ATLAS_CHANNELS]
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(y_offset + row) * inner.width as usize + atlas_min.x as usize;
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let num_atlas_channels = inner.num_atlas_channels;
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let bitmap_row = &image.data[row * width * num_atlas_channels
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..(row + 1) * width * num_atlas_channels];
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inner.texture_pending[x_offset * num_atlas_channels
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..(x_offset + width) * num_atlas_channels]
|
||||
.copy_from_slice(bitmap_row);
|
||||
}
|
||||
|
||||
let upload_bounds = match content_type {
|
||||
ContentType::Color => &mut upload_bounds_per_atlas.color,
|
||||
ContentType::Mask => &mut upload_bounds_per_atlas.mask,
|
||||
};
|
||||
|
||||
match upload_bounds.as_mut() {
|
||||
Some(ub) => {
|
||||
ub.x_min = ub.x_min.min(atlas_min.x as usize);
|
||||
|
@ -154,7 +162,7 @@ impl TextRenderer {
|
|||
ub.y_max = ub.y_max.max(atlas_max.y as usize);
|
||||
}
|
||||
None => {
|
||||
upload_bounds = Some(UploadBounds {
|
||||
*upload_bounds = Some(UploadBounds {
|
||||
x_min: atlas_min.x as usize,
|
||||
x_max: atlas_max.x as usize,
|
||||
y_min: atlas_min.y as usize,
|
||||
|
@ -164,18 +172,21 @@ impl TextRenderer {
|
|||
}
|
||||
|
||||
(
|
||||
GpuCache::InAtlas {
|
||||
GpuCacheStatus::InAtlas {
|
||||
x: atlas_min.x as u16,
|
||||
y: atlas_min.y as u16,
|
||||
content_type,
|
||||
},
|
||||
Some(allocation.id),
|
||||
inner,
|
||||
)
|
||||
} else {
|
||||
(GpuCache::SkipRasterization, None)
|
||||
let inner = &mut atlas.color_atlas;
|
||||
(GpuCacheStatus::SkipRasterization, None, inner)
|
||||
};
|
||||
|
||||
if !atlas.glyph_cache.contains_key(&glyph.cache_key) {
|
||||
atlas.glyph_cache.insert(
|
||||
if !inner.glyph_cache.contains_key(&glyph.cache_key) {
|
||||
inner.glyph_cache.insert(
|
||||
glyph.cache_key,
|
||||
GlyphDetails {
|
||||
width: width as u16,
|
||||
|
@ -191,10 +202,16 @@ impl TextRenderer {
|
|||
}
|
||||
}
|
||||
|
||||
if let Some(ub) = upload_bounds {
|
||||
for (content_type, bounds) in [
|
||||
(ContentType::Color, upload_bounds_per_atlas.color),
|
||||
(ContentType::Mask, upload_bounds_per_atlas.mask),
|
||||
] {
|
||||
if let Some(ub) = bounds {
|
||||
let inner = atlas.inner_for_content(content_type);
|
||||
let num_atlas_channels = inner.num_atlas_channels;
|
||||
queue.write_texture(
|
||||
ImageCopyTexture {
|
||||
texture: &atlas.texture,
|
||||
texture: &inner.texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d {
|
||||
x: ub.x_min as u32,
|
||||
|
@ -203,12 +220,12 @@ impl TextRenderer {
|
|||
},
|
||||
aspect: TextureAspect::All,
|
||||
},
|
||||
&atlas.texture_pending
|
||||
[ub.y_min * atlas.width as usize + ub.x_min * NUM_ATLAS_CHANNELS..],
|
||||
&inner.texture_pending
|
||||
[ub.y_min * inner.width as usize + ub.x_min * num_atlas_channels..],
|
||||
ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(atlas.width * NUM_ATLAS_CHANNELS as u32),
|
||||
rows_per_image: NonZeroU32::new(atlas.height),
|
||||
bytes_per_row: NonZeroU32::new(inner.width * num_atlas_channels as u32),
|
||||
rows_per_image: NonZeroU32::new(inner.height),
|
||||
},
|
||||
Extent3d {
|
||||
width: (ub.x_max - ub.x_min) as u32,
|
||||
|
@ -217,6 +234,7 @@ impl TextRenderer {
|
|||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let mut glyph_vertices: Vec<GlyphToRender> = Vec::new();
|
||||
let mut glyph_indices: Vec<u32> = Vec::new();
|
||||
|
@ -239,14 +257,14 @@ impl TextRenderer {
|
|||
None => default_color,
|
||||
};
|
||||
|
||||
let details = atlas.glyph_cache.get(&glyph.cache_key).unwrap();
|
||||
let details = atlas.glyph(&glyph.cache_key).unwrap();
|
||||
|
||||
let mut x = glyph.x_int + details.left as i32;
|
||||
let mut y = line_y + glyph.y_int - details.top as i32;
|
||||
|
||||
let (mut atlas_x, mut atlas_y) = match details.gpu_cache {
|
||||
GpuCache::InAtlas { x, y } => (x, y),
|
||||
GpuCache::SkipRasterization => continue,
|
||||
let (mut atlas_x, mut atlas_y, content_type) = match details.gpu_cache {
|
||||
GpuCacheStatus::InAtlas { x, y, content_type } => (x, y, content_type),
|
||||
GpuCacheStatus::SkipRasterization => continue,
|
||||
};
|
||||
|
||||
let mut width = details.width as i32;
|
||||
|
@ -303,6 +321,7 @@ impl TextRenderer {
|
|||
dim: [width as u16, height as u16],
|
||||
uv: [atlas_x, atlas_y],
|
||||
color: color.0,
|
||||
content_type: content_type as u32,
|
||||
})
|
||||
.take(4),
|
||||
);
|
||||
|
@ -394,7 +413,7 @@ impl TextRenderer {
|
|||
{
|
||||
// Validate that glyphs haven't been evicted from cache since `prepare`
|
||||
for glyph in self.glyphs_in_use.iter() {
|
||||
if !atlas.glyph_cache.contains_key(glyph) {
|
||||
if !atlas.contains_cached_glyph(glyph) {
|
||||
return Err(RenderError::RemovedFromAtlas);
|
||||
}
|
||||
}
|
||||
|
@ -415,22 +434,11 @@ impl TextRenderer {
|
|||
}
|
||||
}
|
||||
|
||||
fn try_allocate(atlas: &mut TextAtlas, width: usize, height: usize) -> Option<Allocation> {
|
||||
let size = size2(width as i32, height as i32);
|
||||
|
||||
loop {
|
||||
let allocation = atlas.packer.allocate(size);
|
||||
if allocation.is_some() {
|
||||
return allocation;
|
||||
}
|
||||
|
||||
// Try to free least recently used allocation
|
||||
let (key, value) = atlas.glyph_cache.pop()?;
|
||||
atlas
|
||||
.packer
|
||||
.deallocate(value.atlas_id.expect("cache corrupt"));
|
||||
atlas.glyph_cache.remove(&key);
|
||||
}
|
||||
#[repr(u32)]
|
||||
#[derive(Clone, Copy, Eq, PartialEq)]
|
||||
pub(crate) enum ContentType {
|
||||
Color = 0,
|
||||
Mask = 1,
|
||||
}
|
||||
|
||||
fn next_copy_buffer_size(size: u64) -> u64 {
|
||||
|
|
Loading…
Reference in a new issue