Set default_color
per TextArea
This commit is contained in:
parent
1dcb1735b4
commit
1f31586c55
3 changed files with 6 additions and 7 deletions
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@ -117,8 +117,8 @@ async fn run() {
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right: 600,
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right: 600,
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bottom: 160,
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bottom: 160,
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},
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},
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default_color: Color::rgb(255, 255, 255),
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}],
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}],
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Color::rgb(255, 255, 255),
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&mut cache,
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&mut cache,
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)
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)
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.unwrap();
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.unwrap();
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@ -100,4 +100,6 @@ pub struct TextArea<'a, 'b: 'a> {
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/// The visible bounds of the text area. This is used to clip the text and doesn't have to
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/// The visible bounds of the text area. This is used to clip the text and doesn't have to
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/// match the `left` and `top` values.
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/// match the `left` and `top` values.
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pub bounds: TextBounds,
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pub bounds: TextBounds,
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// The default color of the text area.
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pub default_color: Color,
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}
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}
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@ -1,6 +1,6 @@
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use crate::{
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use crate::{
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CacheKey, Color, GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError,
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CacheKey, GlyphDetails, GlyphToRender, GpuCacheStatus, Params, PrepareError, RenderError,
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RenderError, Resolution, SwashCache, SwashContent, TextArea, TextAtlas,
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Resolution, SwashCache, SwashContent, TextArea, TextAtlas,
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};
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};
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use std::{collections::HashSet, iter, mem::size_of, num::NonZeroU32, slice, sync::Arc};
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use std::{collections::HashSet, iter, mem::size_of, num::NonZeroU32, slice, sync::Arc};
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use wgpu::{
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use wgpu::{
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@ -70,7 +70,6 @@ impl TextRenderer {
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atlas: &mut TextAtlas,
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atlas: &mut TextAtlas,
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screen_resolution: Resolution,
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screen_resolution: Resolution,
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text_areas: &[TextArea<'a, 'b>],
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text_areas: &[TextArea<'a, 'b>],
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default_color: Color,
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cache: &mut SwashCache,
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cache: &mut SwashCache,
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mut metadata_to_depth: impl FnMut(usize) -> f32,
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mut metadata_to_depth: impl FnMut(usize) -> f32,
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) -> Result<(), PrepareError> {
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) -> Result<(), PrepareError> {
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@ -319,7 +318,7 @@ impl TextRenderer {
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let color = match glyph.color_opt {
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let color = match glyph.color_opt {
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Some(some) => some,
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Some(some) => some,
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None => default_color,
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None => text_area.default_color,
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};
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};
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let depth = metadata_to_depth(glyph.metadata);
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let depth = metadata_to_depth(glyph.metadata);
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@ -417,7 +416,6 @@ impl TextRenderer {
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atlas: &mut TextAtlas,
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atlas: &mut TextAtlas,
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screen_resolution: Resolution,
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screen_resolution: Resolution,
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text_areas: &[TextArea<'a, 'b>],
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text_areas: &[TextArea<'a, 'b>],
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default_color: Color,
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cache: &mut SwashCache,
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cache: &mut SwashCache,
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) -> Result<(), PrepareError> {
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) -> Result<(), PrepareError> {
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self.prepare_with_depth(
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self.prepare_with_depth(
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@ -426,7 +424,6 @@ impl TextRenderer {
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atlas,
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atlas,
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screen_resolution,
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screen_resolution,
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text_areas,
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text_areas,
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default_color,
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cache,
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cache,
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zero_depth,
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zero_depth,
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)
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)
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