Iterate over text areas only once in prepare
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d40b6ad2ed
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1469768013
1 changed files with 101 additions and 110 deletions
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@ -68,7 +68,7 @@ impl TextRenderer {
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font_system: &mut FontSystem,
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atlas: &mut TextAtlas,
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screen_resolution: Resolution,
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text_areas: impl Iterator<Item = TextArea<'a>> + Clone,
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text_areas: impl Iterator<Item = TextArea<'a>>,
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cache: &mut SwashCache,
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mut metadata_to_depth: impl FnMut(usize) -> f32,
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) -> Result<(), PrepareError> {
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@ -86,124 +86,115 @@ impl TextRenderer {
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});
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}
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for text_area in text_areas.clone() {
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for run in text_area.buffer.layout_runs() {
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for glyph in run.glyphs.iter() {
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if atlas.mask_atlas.glyph_cache.contains(&glyph.cache_key) {
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atlas.mask_atlas.promote(glyph.cache_key);
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continue;
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}
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if atlas.color_atlas.glyph_cache.contains(&glyph.cache_key) {
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atlas.color_atlas.promote(glyph.cache_key);
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continue;
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}
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let image = cache
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.get_image_uncached(font_system, glyph.cache_key)
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.unwrap();
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let content_type = match image.content {
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SwashContent::Color => ContentType::Color,
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SwashContent::Mask => ContentType::Mask,
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SwashContent::SubpixelMask => {
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// Not implemented yet, but don't panic if this happens.
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ContentType::Mask
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}
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};
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let width = image.placement.width as usize;
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let height = image.placement.height as usize;
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let should_rasterize = width > 0 && height > 0;
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let (gpu_cache, atlas_id, inner) = if should_rasterize {
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let mut inner = atlas.inner_for_content_mut(content_type);
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// Find a position in the packer
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let allocation = loop {
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match inner.try_allocate(width, height) {
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Some(a) => break a,
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None => {
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if !atlas.grow(device, queue, font_system, cache, content_type)
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{
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return Err(PrepareError::AtlasFull);
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}
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inner = atlas.inner_for_content_mut(content_type);
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}
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}
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};
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let atlas_min = allocation.rectangle.min;
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queue.write_texture(
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ImageCopyTexture {
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texture: &inner.texture,
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mip_level: 0,
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origin: Origin3d {
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x: atlas_min.x as u32,
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y: atlas_min.y as u32,
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z: 0,
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},
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aspect: TextureAspect::All,
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},
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&image.data,
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ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(width as u32 * inner.num_channels() as u32),
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rows_per_image: None,
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},
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Extent3d {
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width: width as u32,
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height: height as u32,
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depth_or_array_layers: 1,
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},
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);
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(
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GpuCacheStatus::InAtlas {
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x: atlas_min.x as u16,
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y: atlas_min.y as u16,
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content_type,
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},
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Some(allocation.id),
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inner,
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)
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} else {
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let inner = &mut atlas.color_atlas;
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(GpuCacheStatus::SkipRasterization, None, inner)
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};
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inner.put(
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glyph.cache_key,
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GlyphDetails {
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width: width as u16,
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height: height as u16,
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gpu_cache,
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atlas_id,
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top: image.placement.top as i16,
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left: image.placement.left as i16,
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},
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);
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}
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}
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}
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let mut glyph_vertices: Vec<GlyphToRender> = Vec::new();
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let mut glyph_indices: Vec<u32> = Vec::new();
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let mut glyphs_added = 0;
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for text_area in text_areas {
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// Note: subpixel positioning is not currently handled, so we always truncate down to
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// the nearest pixel whenever necessary.
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for run in text_area.buffer.layout_runs() {
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let line_y = run.line_y;
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for glyph in run.glyphs.iter() {
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if atlas.mask_atlas.glyph_cache.contains(&glyph.cache_key) {
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atlas.mask_atlas.promote(glyph.cache_key);
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} else if atlas.color_atlas.glyph_cache.contains(&glyph.cache_key) {
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atlas.color_atlas.promote(glyph.cache_key);
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} else {
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let Some(image) = cache
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.get_image_uncached(font_system, glyph.cache_key) else { continue };
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let content_type = match image.content {
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SwashContent::Color => ContentType::Color,
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SwashContent::Mask => ContentType::Mask,
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SwashContent::SubpixelMask => {
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// Not implemented yet, but don't panic if this happens.
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ContentType::Mask
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}
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};
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let width = image.placement.width as usize;
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let height = image.placement.height as usize;
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let should_rasterize = width > 0 && height > 0;
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let (gpu_cache, atlas_id, inner) = if should_rasterize {
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let mut inner = atlas.inner_for_content_mut(content_type);
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// Find a position in the packer
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let allocation = loop {
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match inner.try_allocate(width, height) {
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Some(a) => break a,
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None => {
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if !atlas.grow(
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device,
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queue,
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font_system,
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cache,
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content_type,
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) {
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return Err(PrepareError::AtlasFull);
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}
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inner = atlas.inner_for_content_mut(content_type);
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}
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}
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};
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let atlas_min = allocation.rectangle.min;
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queue.write_texture(
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ImageCopyTexture {
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texture: &inner.texture,
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mip_level: 0,
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origin: Origin3d {
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x: atlas_min.x as u32,
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y: atlas_min.y as u32,
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z: 0,
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},
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aspect: TextureAspect::All,
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},
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&image.data,
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ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(width as u32 * inner.num_channels() as u32),
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rows_per_image: None,
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},
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Extent3d {
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width: width as u32,
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height: height as u32,
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depth_or_array_layers: 1,
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},
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);
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(
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GpuCacheStatus::InAtlas {
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x: atlas_min.x as u16,
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y: atlas_min.y as u16,
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content_type,
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},
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Some(allocation.id),
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inner,
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)
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} else {
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let inner = &mut atlas.color_atlas;
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(GpuCacheStatus::SkipRasterization, None, inner)
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};
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inner.put(
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glyph.cache_key,
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GlyphDetails {
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width: width as u16,
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height: height as u16,
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gpu_cache,
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atlas_id,
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top: image.placement.top as i16,
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left: image.placement.left as i16,
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},
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);
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}
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let details = atlas.glyph(&glyph.cache_key).unwrap();
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let mut x = glyph.x_int + details.left as i32 + text_area.left;
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let mut y = line_y as i32 + glyph.y_int - details.top as i32 + text_area.top;
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let mut y =
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run.line_y as i32 + glyph.y_int - details.top as i32 + text_area.top;
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let (mut atlas_x, mut atlas_y, content_type) = match details.gpu_cache {
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GpuCacheStatus::InAtlas { x, y, content_type } => (x, y, content_type),
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@ -358,7 +349,7 @@ impl TextRenderer {
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font_system: &mut FontSystem,
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atlas: &mut TextAtlas,
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screen_resolution: Resolution,
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text_areas: impl Iterator<Item = TextArea<'a>> + Clone,
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text_areas: impl Iterator<Item = TextArea<'a>>,
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cache: &mut SwashCache,
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) -> Result<(), PrepareError> {
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self.prepare_with_depth(
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