Pad Params
in shader
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@ -14,6 +14,7 @@ struct VertexOutput {
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struct Params {
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struct Params {
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screen_resolution: vec2<u32>,
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screen_resolution: vec2<u32>,
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_pad: vec2<u32>,
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};
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};
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@group(0) @binding(0)
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@group(0) @binding(0)
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