glyphon/src/lib.rs

565 lines
19 KiB
Rust
Raw Normal View History

2022-05-09 08:49:10 -04:00
use std::{
borrow::Cow,
collections::{HashMap, HashSet},
error::Error,
fmt::{self, Display, Formatter},
2022-05-09 10:22:38 -04:00
iter,
mem::size_of,
2022-05-09 08:49:10 -04:00
num::{NonZeroU32, NonZeroU64},
slice,
};
use etagere::{size2, AllocId, Allocation, BucketedAtlasAllocator};
use fontdue::{
layout::{GlyphRasterConfig, Layout},
Font,
};
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
BindGroup, BindGroupEntry, BindGroupLayoutEntry, BindingResource, BindingType, BlendState,
Buffer, BufferBindingType, BufferDescriptor, BufferUsages, ColorTargetState, ColorWrites,
Device, Extent3d, FilterMode, FragmentState, ImageCopyTexture, ImageDataLayout, IndexFormat,
MultisampleState, Origin3d, PipelineLayoutDescriptor, PrimitiveState, Queue, RenderPass,
RenderPipeline, RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor,
ShaderModuleDescriptor, ShaderSource, ShaderStages, Texture, TextureAspect, TextureDescriptor,
TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor,
TextureViewDimension, VertexFormat, VertexState,
};
2022-05-09 10:22:38 -04:00
pub use fontdue;
2022-05-09 08:49:10 -04:00
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum PrepareError {
AtlasFull,
}
impl Display for PrepareError {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "prepare error")
}
}
impl Error for PrepareError {}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum RenderError {}
impl Display for RenderError {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "render error")
}
}
enum GpuCache {
InAtlas { x: u16, y: u16 },
SkipRasterization,
}
struct GlyphDetails {
2022-05-09 10:22:38 -04:00
width: u16,
height: u16,
2022-05-09 08:49:10 -04:00
gpu_cache: GpuCache,
atlas_id: Option<AllocId>,
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
struct GlyphToRender {
2022-05-09 10:22:38 -04:00
pos: [u32; 2],
dim: [u16; 2],
uv: [u16; 2],
2022-05-09 08:49:10 -04:00
color: [u8; 4],
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Resolution {
pub width: u32,
pub height: u32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Params {
screen_resolution: Resolution,
}
fn try_allocate(
atlas_packer: &mut BucketedAtlasAllocator,
layout: &Layout,
glyph_cache: &mut HashMap<GlyphRasterConfig, GlyphDetails>,
width: usize,
height: usize,
) -> Option<Allocation> {
let size = size2(width as i32, height as i32);
let allocation = atlas_packer.allocate(size);
if allocation.is_some() {
return allocation;
}
// Try to free any allocations not used in the current layout
let used_glyphs = layout
.glyphs()
.iter()
.map(|gp| gp.key)
.collect::<HashSet<_>>();
glyph_cache.retain(|key, details| {
if used_glyphs.contains(&key) {
true
} else {
if let Some(atlas_id) = details.atlas_id {
atlas_packer.deallocate(atlas_id)
}
false
}
});
// Attempt to reallocate
atlas_packer.allocate(size)
}
pub struct TextRenderer {
glyph_cache: HashMap<GlyphRasterConfig, GlyphDetails>,
atlas_texture_pending: Vec<u8>,
atlas_texture: Texture,
atlas_packer: BucketedAtlasAllocator,
atlas_width: u32,
atlas_height: u32,
pipeline: RenderPipeline,
vertex_buffer: Buffer,
vertex_buffer_size: u64,
index_buffer: Buffer,
index_buffer_size: u64,
params: Params,
params_buffer: Buffer,
bind_group: BindGroup,
vertices_to_render: u32,
}
impl TextRenderer {
2022-05-09 10:59:23 -04:00
pub fn new(device: &Device, _queue: &Queue, format: TextureFormat) -> Self {
2022-05-09 08:49:10 -04:00
let glyph_cache = HashMap::new();
let max_texture_dimension_2d = device.limits().max_texture_dimension_2d;
let atlas_width = max_texture_dimension_2d;
let atlas_height = max_texture_dimension_2d;
let atlas_packer =
BucketedAtlasAllocator::new(size2(atlas_width as i32, atlas_height as i32));
// Create a texture to use for our atlas
let atlas_texture_pending = vec![0; (atlas_width * atlas_height) as usize];
let atlas_texture = device.create_texture(&TextureDescriptor {
label: Some("glyphon atlas"),
size: Extent3d {
width: atlas_width,
height: atlas_height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::R8Unorm,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
});
let atlas_texture_view = atlas_texture.create_view(&TextureViewDescriptor::default());
let atlas_sampler = device.create_sampler(&SamplerDescriptor {
label: Some("glyphon sampler"),
min_filter: FilterMode::Nearest,
mag_filter: FilterMode::Nearest,
mipmap_filter: FilterMode::Nearest,
lod_min_clamp: 0f32,
lod_max_clamp: 0f32,
..Default::default()
});
// Create a render pipeline to use for rendering later
let shader = device.create_shader_module(&ShaderModuleDescriptor {
label: Some("glyphon shader"),
source: ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let vertex_buffers = [wgpu::VertexBufferLayout {
2022-05-09 10:22:38 -04:00
array_stride: size_of::<GlyphToRender>() as wgpu::BufferAddress,
2022-05-09 08:49:10 -04:00
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
2022-05-09 10:22:38 -04:00
format: VertexFormat::Uint32x2,
2022-05-09 08:49:10 -04:00
offset: 0,
shader_location: 0,
},
wgpu::VertexAttribute {
2022-05-09 10:22:38 -04:00
format: VertexFormat::Uint32,
offset: size_of::<u32>() as u64 * 2,
2022-05-09 08:49:10 -04:00
shader_location: 1,
},
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
2022-05-09 10:22:38 -04:00
offset: size_of::<u32>() as u64 * 3,
2022-05-09 08:49:10 -04:00
shader_location: 2,
},
2022-05-09 10:22:38 -04:00
wgpu::VertexAttribute {
format: VertexFormat::Uint32,
offset: size_of::<u32>() as u64 * 4,
shader_location: 3,
},
2022-05-09 08:49:10 -04:00
],
}];
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
2022-05-09 10:22:38 -04:00
min_binding_size: NonZeroU64::new(size_of::<Params>() as u64),
2022-05-09 08:49:10 -04:00
},
count: None,
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
ty: BindingType::Texture {
multisampled: false,
view_dimension: TextureViewDimension::D2,
sample_type: TextureSampleType::Float { filterable: true },
},
count: None,
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::Filtering),
count: None,
},
],
label: Some("glyphon bind group layout"),
});
2022-05-09 10:59:23 -04:00
let params = Params {
screen_resolution: Resolution {
width: 0,
height: 0,
},
2022-05-09 08:49:10 -04:00
};
2022-05-09 10:59:23 -04:00
let params_buffer = device.create_buffer(&BufferDescriptor {
2022-05-09 08:49:10 -04:00
label: Some("glyphon params"),
2022-05-09 10:59:23 -04:00
size: size_of::<Params>() as u64,
2022-05-09 08:49:10 -04:00
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
2022-05-09 10:59:23 -04:00
mapped_at_creation: false,
2022-05-09 08:49:10 -04:00
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: params_buffer.as_entire_binding(),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(&atlas_texture_view),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::Sampler(&atlas_sampler),
},
],
label: Some("glyphon bind group"),
});
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
label: Some("glyphon pipeline"),
layout: Some(&pipeline_layout),
vertex: VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &vertex_buffers,
},
fragment: Some(FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[ColorTargetState {
format,
blend: Some(BlendState::ALPHA_BLENDING),
write_mask: ColorWrites::default(),
}],
}),
primitive: PrimitiveState::default(),
depth_stencil: None,
multisample: MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
let vertex_buffer_size = 4096;
let vertex_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon vertices"),
size: vertex_buffer_size,
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let index_buffer_size = 4096;
let index_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon indices"),
size: index_buffer_size,
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Self {
glyph_cache,
atlas_texture_pending,
atlas_texture,
atlas_packer,
atlas_width,
atlas_height,
pipeline,
vertex_buffer,
vertex_buffer_size,
index_buffer,
index_buffer_size,
params,
params_buffer,
bind_group,
vertices_to_render: 0,
}
}
pub fn prepare(
&mut self,
device: &Device,
queue: &Queue,
screen_resolution: Resolution,
fonts: &[Font],
layouts: &[&Layout],
) -> Result<(), PrepareError> {
if screen_resolution != self.params.screen_resolution {
self.params.screen_resolution = screen_resolution;
queue.write_buffer(&self.params_buffer, 0, unsafe {
slice::from_raw_parts(
&self.params as *const Params as *const u8,
2022-05-09 10:22:38 -04:00
size_of::<Params>(),
2022-05-09 08:49:10 -04:00
)
});
}
struct UploadBounds {
x_min: usize,
x_max: usize,
y_min: usize,
y_max: usize,
}
let mut upload_bounds = None::<UploadBounds>;
for layout in layouts.iter() {
for glyph in layout.glyphs() {
let already_on_gpu = self.glyph_cache.contains_key(&glyph.key);
if already_on_gpu {
continue;
}
let font = &fonts[glyph.font_index];
let (metrics, bitmap) = font.rasterize_config(glyph.key);
let (gpu_cache, atlas_id) = if glyph.char_data.rasterize() {
// Find a position in the packer
let allocation = match try_allocate(
&mut self.atlas_packer,
layout,
&mut self.glyph_cache,
metrics.width,
metrics.height,
) {
Some(a) => a,
None => return Err(PrepareError::AtlasFull),
};
let atlas_min = allocation.rectangle.min;
let atlas_max = allocation.rectangle.max;
for row in 0..metrics.height {
let y_offset = atlas_min.y as usize;
let x_offset =
(y_offset + row) * self.atlas_width as usize + atlas_min.x as usize;
let bitmap_row = &bitmap[row * metrics.width..(row + 1) * metrics.width];
self.atlas_texture_pending[x_offset..x_offset + metrics.width]
.copy_from_slice(bitmap_row);
}
match upload_bounds.as_mut() {
Some(ub) => {
ub.x_min = ub.x_min.min(atlas_min.x as usize);
ub.x_max = ub.x_max.max(atlas_max.x as usize);
ub.y_min = ub.y_min.min(atlas_min.y as usize);
ub.y_max = ub.y_max.max(atlas_max.y as usize);
}
None => {
upload_bounds = Some(UploadBounds {
x_min: atlas_min.x as usize,
x_max: atlas_max.x as usize,
y_min: atlas_min.y as usize,
y_max: atlas_max.y as usize,
});
}
}
(
GpuCache::InAtlas {
x: atlas_min.x as u16,
y: atlas_min.y as u16,
},
Some(allocation.id),
)
} else {
(GpuCache::SkipRasterization, None)
};
self.glyph_cache.insert(
glyph.key,
GlyphDetails {
2022-05-09 10:22:38 -04:00
width: metrics.width as u16,
height: metrics.height as u16,
2022-05-09 08:49:10 -04:00
gpu_cache,
atlas_id,
},
);
}
}
if let Some(ub) = upload_bounds {
queue.write_texture(
ImageCopyTexture {
texture: &self.atlas_texture,
mip_level: 0,
origin: Origin3d {
x: ub.x_min as u32,
y: ub.y_min as u32,
z: 0,
},
aspect: TextureAspect::All,
},
&self.atlas_texture_pending[ub.y_min * self.atlas_width as usize + ub.x_min..],
ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(self.atlas_width as u32),
rows_per_image: NonZeroU32::new(self.atlas_height as u32),
},
Extent3d {
width: (ub.x_max - ub.x_min) as u32,
height: (ub.y_max - ub.y_min) as u32,
depth_or_array_layers: 1,
},
);
}
let mut glyph_vertices = Vec::new();
let mut glyph_indices = Vec::new();
let mut glyphs_added = 0;
for layout in layouts.iter() {
for glyph in layout.glyphs() {
let details = self.glyph_cache.get_mut(&glyph.key).unwrap();
let (atlas_x, atlas_y) = match details.gpu_cache {
GpuCache::InAtlas { x, y } => (x, y),
GpuCache::SkipRasterization => continue,
};
glyph_vertices.extend(
iter::repeat(GlyphToRender {
2022-05-09 10:22:38 -04:00
// Note: subpixel positioning is not currently handled, so we always use
// the nearest pixel.
pos: [glyph.x.round() as u32, glyph.y.round() as u32],
dim: [details.width, details.height],
uv: [atlas_x, atlas_y],
2022-05-09 08:49:10 -04:00
color: [255, 255, 0, 255],
})
.take(4),
);
let start = 4 * glyphs_added as u32;
glyph_indices.extend([start, start + 1, start + 2, start, start + 2, start + 3]);
glyphs_added += 1;
}
}
const VERTICES_PER_GLYPH: u32 = 6;
self.vertices_to_render = glyphs_added as u32 * VERTICES_PER_GLYPH;
let will_render = glyphs_added > 0;
if !will_render {
return Ok(());
}
let vertices = glyph_vertices.as_slice();
let vertices_raw = unsafe {
slice::from_raw_parts(
vertices as *const _ as *const u8,
2022-05-09 10:22:38 -04:00
size_of::<GlyphToRender>() * vertices.len(),
2022-05-09 08:49:10 -04:00
)
};
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
queue.write_buffer(&self.vertex_buffer, 0, vertices_raw);
} else {
self.vertex_buffer.destroy();
self.vertex_buffer_size = vertices_raw.len().next_power_of_two() as u64;
self.vertex_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("glyphon vertices"),
contents: vertices_raw,
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
});
}
let indices = glyph_indices.as_slice();
let indices_raw = unsafe {
slice::from_raw_parts(
indices as *const _ as *const u8,
2022-05-09 10:22:38 -04:00
size_of::<u32>() * indices.len(),
2022-05-09 08:49:10 -04:00
)
};
if self.index_buffer_size >= indices_raw.len() as u64 {
queue.write_buffer(&self.index_buffer, 0, indices_raw);
} else {
self.index_buffer.destroy();
self.index_buffer_size = indices_raw.len().next_power_of_two() as u64;
self.index_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("glyphon indices"),
contents: indices_raw,
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
});
}
Ok(())
}
pub fn render<'pass>(&'pass mut self, pass: &mut RenderPass<'pass>) -> Result<(), ()> {
if self.vertices_to_render == 0 {
return Ok(());
}
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
pass.set_index_buffer(self.index_buffer.slice(..), IndexFormat::Uint32);
pass.draw_indexed(0..self.vertices_to_render, 0, 0..1);
Ok(())
}
}