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+[package] +name = "egui-glyphon" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +egui = { git = "https://github.com/emilk/egui", version = "0.25.0" } +egui-wgpu = { git = "https://github.com/emilk/egui", version = "0.25.0" } +glyphon = { git = "https://github.com/StratusFearMe21/glyphon" } diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..87e9be1 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,195 @@ +//! This crate is for using [`glyphon`] to render advanced shaped text to the screen in an [`egui`] application +//! Please see the example for a primer on how to use this crate +use std::ops::{Deref, DerefMut}; +use std::sync::Arc; + +use egui::mutex::{Mutex, RwLock}; +use egui::{Pos2, Rect, Vec2}; +use egui_wgpu::renderer::ScreenDescriptor; +use egui_wgpu::wgpu; +use glyphon::{ + Buffer, Color, ColorMode, FontSystem, PrepareError, RenderError, Resolution, SwashCache, + TextArea, TextAtlas, TextBounds, TextRenderer, +}; + +pub use glyphon; + +/// A text buffer with some accosiated data used to construect a [`glyphon::TextArea`] +pub struct BufferWithTextArea + Send + Sync> { + pub buffer: Arc>, + pub rect: Rect, + pub scale: f32, + pub opacity: f32, + pub default_color: Color, +} + +/// Use this function to find out the dimensions of a buffer, translate the resulting rect and use it in [`BufferWithTextArea::new`] +pub fn measure_buffer(buffer: &Buffer) -> Rect { + let mut rtl = false; + let (width, total_lines) = + buffer + .layout_runs() + .fold((0.0, 0usize), |(width, total_lines), run| { + if run.rtl { + rtl = true; + } + (run.line_w.max(width), total_lines + 1) + }); + + let (max_width, max_height) = buffer.size(); + + Rect::from_min_size( + Pos2::ZERO, + Vec2::new( + if rtl { max_width } else { width.min(max_width) }, + (total_lines as f32 * buffer.metrics().line_height).min(max_height), + ), + ) +} + +impl + Send + Sync + 'static> BufferWithTextArea { + pub fn new( + buffer: Arc>, + rect: Rect, + opacity: f32, + default_color: Color, + ctx: &egui::Context, + ) -> Self { + let ppi = ctx.pixels_per_point(); + let rect = rect * ppi; + BufferWithTextArea { + buffer, + rect, + scale: ppi, + opacity, + default_color, + } + } +} + +/// A type which must be inserted into the [`egui_wgpu::RenderState`] before any text rendering can happen. Do this with [`GlyphonRenderer::insert`] +pub struct GlyphonRenderer { + font_system: Arc>, + cache: SwashCache, + atlas: TextAtlas, + text_renderer: TextRenderer, +} + +impl GlyphonRenderer { + /// Insert an instance of itself into the [`egui_wgpu::RenderState`] + pub fn insert<'a>( + wgpu_render_state: &'a egui_wgpu::RenderState, + font_system: Arc>, + ) { + let device = &wgpu_render_state.device; + let queue = &wgpu_render_state.queue; + + let cache = SwashCache::new(); + let mut atlas = TextAtlas::with_color_mode( + device, + queue, + wgpu_render_state.target_format, + ColorMode::Egui, + ); + let text_renderer = + TextRenderer::new(&mut atlas, device, wgpu::MultisampleState::default(), None); + + wgpu_render_state + .renderer + .write() + .callback_resources + .insert(Self { + font_system: Arc::clone(&font_system), + cache, + atlas, + text_renderer, + }); + } + + fn prepare, T: Deref>( + &mut self, + device: &wgpu::Device, + queue: &wgpu::Queue, + screen_resolution: Resolution, + text_areas: impl IntoIterator>, + ) -> Result<(), PrepareError> { + self.text_renderer.prepare( + device, + queue, + self.font_system.lock().deref_mut(), + &mut self.atlas, + screen_resolution, + text_areas, + &mut self.cache, + ) + } + + fn render<'pass>(&'pass self, pass: &mut wgpu::RenderPass<'pass>) -> Result<(), RenderError> { + self.text_renderer.render(&self.atlas, pass) + } +} + +/// A callback which can be put into an [`egui_wgpu::renderer::Callback`]. +// And wrapped with an [`egui::PaintCallback`]. Only add one callback per individual +// deffered viewport. +pub struct GlyphonRendererCallback + Send + Sync> { + /// These buffers will be rendered to the screen all at the same time on the same layer. + pub buffers: Vec>, +} + +impl + Send + Sync> egui_wgpu::CallbackTrait for GlyphonRendererCallback { + fn prepare( + &self, + device: &wgpu::Device, + queue: &wgpu::Queue, + screen_descriptor: &ScreenDescriptor, + _egui_encoder: &mut wgpu::CommandEncoder, + resources: &mut egui_wgpu::CallbackResources, + ) -> Vec { + let glyphon_renderer: &mut GlyphonRenderer = resources.get_mut().unwrap(); + glyphon_renderer.atlas.trim(); + glyphon_renderer + .prepare( + device, + queue, + Resolution { + width: screen_descriptor.size_in_pixels[0], + height: screen_descriptor.size_in_pixels[1], + }, + self.buffers.iter().map(|b| TextArea { + buffer: b.buffer.read(), + left: b.rect.left(), + top: b.rect.top(), + scale: b.scale, + opacity: b.opacity, + bounds: TextBounds { + left: b.rect.left() as i32, + top: b.rect.top() as i32, + right: b.rect.right() as i32, + bottom: b.rect.bottom() as i32, + }, + default_color: b.default_color, + }), + ) + .unwrap(); + Vec::new() + } + + fn paint<'a>( + &self, + info: egui::PaintCallbackInfo, + render_pass: &mut wgpu::RenderPass<'a>, + resources: &'a egui_wgpu::CallbackResources, + ) { + render_pass.set_viewport( + 0.0, + 0.0, + info.screen_size_px[0] as f32, + info.screen_size_px[1] as f32, + 0.0, + 1.0, + ); + let glyphon_renderer: &GlyphonRenderer = resources.get().unwrap(); + glyphon_renderer.render(render_pass).unwrap(); + } +}