All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
56 lines
1.4 KiB
Rust
56 lines
1.4 KiB
Rust
//! A social deduction, historically based card game
|
|
//! Very cool game
|
|
|
|
use bevy::prelude::*;
|
|
use bevy_asset_loader::loading_state::{
|
|
config::ConfigureLoadingState, LoadingState, LoadingStateAppExt,
|
|
};
|
|
// use bevy_editor_pls::prelude::*;
|
|
use tracing_subscriber::EnvFilter;
|
|
|
|
mod cards;
|
|
mod design_complexity;
|
|
mod logo;
|
|
mod menu;
|
|
mod networking;
|
|
mod player;
|
|
mod rooms;
|
|
|
|
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
|
|
pub enum AppState {
|
|
#[default]
|
|
LoadingLogo,
|
|
Logo,
|
|
LoadingMenu,
|
|
Menu,
|
|
Rooms,
|
|
InGame,
|
|
}
|
|
|
|
fn main() {
|
|
let _ = tracing_subscriber::fmt()
|
|
.with_env_filter(EnvFilter::from_default_env())
|
|
.try_init();
|
|
|
|
App::new()
|
|
.init_state::<AppState>()
|
|
.add_loading_state(
|
|
LoadingState::new(AppState::LoadingLogo)
|
|
.continue_to_state(AppState::Logo)
|
|
.load_collection::<logo::LogoAssets>(),
|
|
)
|
|
.add_loading_state(
|
|
LoadingState::new(AppState::LoadingMenu)
|
|
.continue_to_state(AppState::Menu)
|
|
.load_collection::<menu::MenuAssets>(),
|
|
)
|
|
.add_plugins((
|
|
DefaultPlugins,
|
|
logo::LogoPlugin,
|
|
menu::MenuPlugin,
|
|
rooms::RoomsPlugin,
|
|
))
|
|
.add_plugins(bevy_egui::EguiPlugin)
|
|
// .add_plugins(EditorPlugin::default())
|
|
.run();
|
|
}
|