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@ -4,8 +4,8 @@ use yoke::Yokeable;
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use super::player::Position;
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/// A card in a players deck which can be played to solve
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/// a situation card
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/// A card in a players deck which can apply an effect
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/// to the game or advance a solution
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#[derive(Yokeable)]
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pub struct ActionCard<'a> {
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/// How much influence the card will cost to play
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